The problem is that what people do in a car on the screen they would
never even consider to do in real-life. Does anyone really think that
an F1 car is as easy to drive as GP2 and they could go out and turn
1:20s at Monza? I know some of the guys on the newsgroups really are
talented drivers but in reality these hotlaps come quite simply from
knowing you can't get hurt. It may take 99 crashes to get that one
perfect hotlap, and in a real F1 car your first crash would ensure you
would drive with a LOT more respect next time.
With SODA the cotton wool seems to have been taken away, and SODA
really is getting more difficult, closer to the difficulty of actual
driving. SODA has 150hp in a very light rear-drive chassis. Let's say
that power/weight is probably equivalent to 250hp+ in a road car -
call it a BMW 328i (rwd sports). Now you remove those fat tyres from
the Beemer and put some nice skinny ones on. Take the car out onto a
dirt/mud track and I ask you to drive it at 70-100mph - how careful do
you think you would need to be? I've raced one of these cars (328i) on
a wet tarmac circuit with FAT tyres on and I guarantee that it really
brings home the talent of an Alesi or a Senna to run slicks in the
same conditions with 700hp under their boot. SODA must be comparable,
given the lower grip.
As with most things auto-sim, practice will usually serve to cure your
ills. In this case however we are getting closer to the point where
not being able to "feel" the car underneath you becomes a serious
handicap, since when driving on the limit you are responding
instinctively to what your rear is telling you without even thinking
about it or waiting for visual cues or confirmations. So far
Thrustmaster, Trevor Thomas and ECCI haven't come up with
"force-feedback pants" (and I suspect we'd see them first in sex shops
anyway) and so taking the physics closer and closer to reality (taking
off the training wheels) currently makes the driving more difficult
(since we're denied the information we normally rely upon).
This isn't the same company - Papy are Papy, SODA is done by Software
Allies.
I'm not sure that too many spring to my mind. Test Drive 4? NFS2 SE?
Psygnosis F1'97? As far as I can see the list of games to buy is
limited to Grand Prix Legends, Ubisoft's "F1 Racing Simulation" and
possibly Microsoft CART (although the jury's still out on that one).
Either of the Codemasters or Europress Touring Car games might be
good, but not exactly a glut of _sims_ (although plenty of arcade
racers).
See above - these cars were driven sideways quite a lot of the time,
and at that time it is critical to feel the car (no, not grope the
seat cushions). We are used to correcting snap oversteer in today's
Indy and F1 sims because these days cars are not drifted. The F1 cars
depicted in GPL are drifted, and while snap oversteer can be caught by
swift manipulation of the controls, drifting requires that you measure
_how_much_ the the rear is moving out, and modulate throttle and
steering to keep it at the angle and direction required. This is done
by feel, and the reason there are so many spins at first is because
you need to relearn how to do this drifting without the benefit of the
seat of your pants. Here we are full circle at the practice, practice,
practice metaphor.
The point of a sim is to get satisfaction from driving it, fun from
racing it and to have greater lasting interest for you than a simple
arcade racer. Grand Prix Legends seems to fit the bill perfectly - how
satisfying will it be to complete a lap of the original Spa or
Nurburgring, and what potential for hotlaps with close on 200 corners
to gain or lose time on?
I'm sure that GPL will have some "learner aids" to ease people into it
gently, but I guess that most people here will try to race it in "full
monty mode", with all help options disabled. I'm sure _everyone_ will
be able to drive GPL, just as long as they don't try to drive like Jim
Clark as soon as the wrapping is off. Just as I'm sure you could drive
Michael Schumacher's Ferrari, I'm equally sure you couldn't drive it
like him :)
Cheers!
John