the Sears track.....a day or two after a new Papy NASCAR title release.
Nothing new this year....except I have little to *** about.
This year's Sears track (Infineon)......is the best Papy has ever done.
Nice job Papyrus.......your new Infineon track for NR03 is very well done!
Oh yeah...its not without some flaws.....but for the first time there's very
little that's not accurate, even the coloring is light-years closer to the
real track (in June) than it has ever been.
Here's a quick comment list....after touring around the track last night on
my graphics rig (not my sim racing rig which I've not installed NR03 on
yet):
1. Track Configuration: 100% perfect (they have the new main straight done
correctly, as well as, they've fixed the Turn-7 section from NR02...it is
now correct).
2. Buildings and TSO's: About 90% correct.....what isn't can be fixed.
3. Track surface coloring and trackside surface coloring: Its about 90%
accurate....easy to fix.
4. Hillside/trees and surroundings coloring: Its much closer than ever
before (about 80% correct)......nice job......also easy to fix.
5. New buildings/grandstands: The main straight grandstand (left side) is
perfect, nice job. Also, the new "Raceway Shop/Lunch Room" building is
perfect.
6. Signage: Very well done.....when I've removed all the fake WC
signs.....there's only a couple signs/billboards that need to be updated.
Those of you that had difficulty with racing on the road courses in previous
Papy NASCAR sims should be sure to come back and try them again in NR03.
The car has a much better sense of grip......and handles far more
realistically. My first impressions when driving around last night.....were
that the car handled almost like it did in NR02....with the "arcade" setup
selected (which I used most of the time because the car physics were closer
to the real thing....in NR02.....on the roads only). Also, for the first
time....your Winston Cup car has "brakes!" I did about 10 laps at Watkins
and had the same feeling with regard to grip and brakes. Nice job Papy! My
guess is that much credit goes to Jasper Racing and Goodyear......for the
new car physics are really close to realistic....IMHO. I will be totally
surprised if this doesn't also translate equally to the oval tracks.
Not trying to be "negative"....but here's a list of what's not correct:
1. Turn 7 Grandstand: Its not there anymore.....the grandstand seating in
Turn-7 is hillside terracing....just like Turns-2 thru Turns-4. I can't add
the hillside terracing (maybe somebody knows how to do this?)....but I can
at least remove the T-7 grandstand.
2. Hillside Terracing, Left side of track - all the way down through the
esses: Its missing completely. Not sure why Papy did this.....but unless
someone can re-compile the track and add that in.....there's nothing that
can be done "graphically" to fix this.
3. Right side of track, main straight - grandstands: These are used only
when drag racing events are coming up. Those grandstands are removed for
the Winston Cup race. I will remove them.
4. Flagging stations: Infineon uses all of the SCCA flagging
stations.....not the "caution light" system that all of the other tracks use
(including Watkins). Only one of those was put in the track (in T-11).
Sorry to see those gone.....they are "key" point markers at many of the
turns. I will remove the caution lights as I've done in past track patches.
It is possible to have the SCCA flagging stations, with animated
flaggers.....we did this for the GPL Sears track a few years back. It
really adds a ton to the "realism" that you are racing on a road course!
But...as I said, this is the best job Papyrus has ever done on new release
of Sears Point Raceway. On a scale of "one to ten"....I would give this
track an "8.5"....and I would have rated previous Papyrus Sears tracks no
higher than a "4 or 5"......so this is a pleasant surprise!
By the way, you can't get outside of the fencing and drive around the
infield and paddock area garages like you could do in NR002 (at least, you
can't do it through the same path as you could in NR002). Too bad, that was
fun!
Regards,
Tom