Hey Dave....
Did you lose my email address? If want to email me about this, that's
great. I'm not familiar with "RSDG"......but I probably should be. Is that
the mod running GT cars in F1-2002? Car physics could be an issue....and
the track they used to convert.....which version of Papy's NASCAR sim (was
it N-99 or N-2, or ?).
On the real track......the carousel (T-6) is flat at the top (which is also
its braking zone) after you crest the hill. Then, it goes on camber through
the entry-middle section....than gradually rolls to flat...then off camber
at the exit. Staying out in the center of the track....through the core
part of the carousel.....is the key to being fast through there. I have
actually seen WC cars on the middle-outside of that turn....drive right by
somebody on the inside of the turn! Its a great passing zone if you know
how to drive this section....and this is why the WC drivers hated to see
this part of the track disappear when the WC Chute was constructed in 1998.
I can tell you how to run this section of the track on the real road course
with the carousel (the SCCA and ALMS events all run the old original road
course). I'll assume you are in some sort of a GT race car (heavier than an
open wheel....which I'll tell you the difference for a light open-wheel car
at the end):
a. Technically, this "carousel turn" is also known as Turn-6 (T-6)....I'm
more used to calling it that and its easier to type, so I'll use that term.
T-5 is the big right hand, sweeping turn leading up to it (and is important
to how fast you are through T-6).....T-4 is the 110 degree sharp right
hander after coming down the hill from T-3a. Got our turns sorted?
b. Accelerating out of T-4.....either late apex the T-5 sweeper or stay in
the middle of the track all the way through it. This will cost you a couple
mph through there, but that's okay...it will be more than made up as you go
through the carousel. The reason for the late apex in T-5....is it allows
you to get fully over to the far right side of the track as you approach
(going up hill) the T-6 braking zone (if you apex T-5 normally, you can't
get over to the right side of the track with a "settled in" race car by the
time you need to be initiating the braking sequence).
c. Now, here's the tricky part in a real race car (because if you miss
this...you are going into the tire barriers for sure)....but not so hard in
a sim car (no "price" for crashing...LOL)....as you are coming up the hill
to T-6....there's a crest at the top.......you want to brake later than you
would if you wanted all your braking done by the time you hit the crest.
This is not obvious.....and this is why the local driver's with local
knowledge are so much faster through this part of the course. All the
novice drivers.....think they need to have all their braking done before
they crest over the hill and down into the carousel. That's a real safe way
to get through here.....but also very slow! Now....you have to adjust this
for the weight and speed (and size of brakes) for you race car......but try
to make it so you get about 80% of braking down before you crest the
hill......THEN YOU MUST GET OFF YOUR BRAKES.....as you go over the crest.
Time it as the car comes down....and "settles"........ that you are back on
the brakes hard....to finish the 20% of braking you have left to do (all
this remaining braking must be after the car settles down from cresting the
hill....and still up at the top of the carousel where it is neutral and flat
so you can finish braking before you rotate into the turn itself)! Does
this make sense? Its a tricky timing thing...but not too hard to learn
(especially if you can afford to slam the tire barriers a few dozen times
learning how to do this). The key is when you get off the brakes....and not
getting back on them before the car is back on its weight (or you will get
real wheel, "wheel hop" big time and spin instantly).
d. Okay....braking is done and now you are entering the carousel
entry-middle section....which is now rotating on camber. You will tend to
want to move to the inside of the turn as you feel the car go to positive
camber. Don't do it! Resist the temptation and stay out in the middle to
outside of the turn. Because of the bigger turning radius....you can carry
about 8 to 10 mph more speed (than if you were on the inside of the
turn)......then as you pass under the footbridge and see the bottom of the
turn (which is where it intersects back into the drag strip)......start to
work the car to the inside so you apex the exit area really late!
But...even though you are late on the exit apex.....the car is pointed more
up track so you can actually get on the throttle much sooner than if you had
come through the carousel turn on the inside. Also....mistake wise.....if
you are in the inside and only slightly too fast.....you will push out at
the exit because the exit is off camber (remember?).......and then your
speed up into T-7 is just dead meat!
So Dave....that's how to drive the real Sears Point carousel. Give it a
try....who knows if this "real world" modeling is correct in the sim you are
running....but maybe you'll to modify what I've told you here......???
Regards,
Tom