rec.autos.simulators

Rascar: Sears Point

Brian Oste

Rascar: Sears Point

by Brian Oste » Mon, 23 Jun 2003 04:41:28




>> I hope the turnout isn't low this week because we are on a road course. I
>> think Sears Point is much more fun in N2K3.

>I hope the poor showings at Silverstone (7 drivers) and Monza (only 4
>drivers) aren't going to be the indicators.

>> Anyway, so what is a competitive
>> lap for a non-alien with the fast setup? I turned about 15-20 laps last
>> night with a fast lap of 1:18.7 and most laps in the 1:19s. I plan on
>> getting in some more practice before Saturday. Seems like there is much more
>> grip than in N2K2. I was happy that I didn't spin at all and only had two
>> short offs.

>My fastest lap is 1:16.4, most are 1:17, with a few dipping into
>1:18.  I don't want to practice too much because the more I do, the
>more likely it is that I won't finish the race.

Those are some good laps John.  Actually I am impressed with anyone
that can turn a lap at this track without ending up in the sand.  I
have never been able to figure this track out.  Maybe it is partly
because I drive using***pit view and every freaking corner is a
blind corner.... might as well drive with my eyes shut and just go on
memory.

I think I will sit this one out.  I am just getting over the flu so I
feal kinda drained and got Zero practice time.  Besides, I absolutely
hate Sears Point.  I love the Glen, but hate Sears.

Brian Oster

Bamada

Rascar: Sears Point

by Bamada » Mon, 23 Jun 2003 04:57:09

Ditto. Different reason though. this is the first day in about 3 weeks that it
hasn't rained in Alabama. Working on the jungle that has grown up. But I do
hate this track too.
Dan

John Simmon

Rascar: Sears Point

by John Simmon » Mon, 23 Jun 2003 20:41:02






> >> I hope the turnout isn't low this week because we are on a road course. I
> >> think Sears Point is much more fun in N2K3.

> >I hope the poor showings at Silverstone (7 drivers) and Monza (only 4
> >drivers) aren't going to be the indicators.

> >> Anyway, so what is a competitive
> >> lap for a non-alien with the fast setup? I turned about 15-20 laps last
> >> night with a fast lap of 1:18.7 and most laps in the 1:19s. I plan on
> >> getting in some more practice before Saturday. Seems like there is much more
> >> grip than in N2K2. I was happy that I didn't spin at all and only had two
> >> short offs.

> >My fastest lap is 1:16.4, most are 1:17, with a few dipping into
> >1:18.  I don't want to practice too much because the more I do, the
> >more likely it is that I won't finish the race.

> Those are some good laps John.  Actually I am impressed with anyone
> that can turn a lap at this track without ending up in the sand.  

You'd be really impressed with Neil then - he turned 1:14's -
consistently.
Jan Verschuere

Rascar: Sears Point

by Jan Verschuere » Mon, 23 Jun 2003 21:37:50

Cue X-Files music...

Jan. <g>
=---

Eldre

Rascar: Sears Point

by Eldre » Tue, 24 Jun 2003 12:29:59



>c.  Now, here's the tricky part in a real race car (because if you miss
>this...you are going into the tire barriers for sure)....but not so hard in
>a sim car (no "price" for crashing...LOL)....as you are coming up the hill
>to T-6....there's a crest at the top.......you want to brake later than you
>would if you wanted all your braking done by the time you hit the crest.
>This is not obvious.....and this is why the local driver's with local
>knowledge are so much faster through this part of the course.  All the
>novice drivers.....think they need to have all their braking done before
>they crest over the hill and down into the carousel.  That's a real safe way
>to get through here.....but also very slow!  Now....you have to adjust this
>for the weight and speed (and size of brakes) for you race car......but try
>to make it so you get about 80% of braking down before you crest the
>hill......THEN YOU MUST GET OFF YOUR BRAKES.....as you go over the crest.
>Time it as the car comes down....and "settles"........ that you are back on
>the brakes hard....to finish the 20% of braking you have left to do (all
>this remaining braking must be after the car settles down from cresting the
>hill....and still up at the top of the carousel where it is neutral and flat
>so you can finish braking before you rotate into the turn itself)!  Does
>this make sense?  Its a tricky timing thing...but not too hard to learn
>(especially if you can afford to slam the tire barriers a few dozen times
>learning how to do this).  The key is when you get off the brakes....and not
>getting back on them before the car is back on its weight (or you will get
>real wheel, "wheel hop" big time and spin instantly).

That sounds like the braking zone on the 1967 Watkins Glen course...  Even
though I have *no* idea what turn at Sears Point(sorry, Infineon) you're
talking about.  I don't know that track layout worth a DAMN...

Eldred
--
Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my
homepage)
Homepage - http://www.umich.edu/~epickett

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Eldre

Rascar: Sears Point

by Eldre » Tue, 24 Jun 2003 12:56:33



>I think I will sit this one out.  I am just getting over the flu so I
>feal kinda drained and got Zero practice time.  Besides, I absolutely
>hate Sears Point.  I love the Glen, but hate Sears.

Me too, hence my absence...

Eldred
--
Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my
homepage)
Homepage - http://www.umich.edu/~epickett

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Eldre

Rascar: Sears Point

by Eldre » Tue, 24 Jun 2003 12:56:33



>"John Simmons" wrote...
>> <snip>
>> You'd be really impressed with Neil then - he
>> turned 1:14's - consistently.

>Cue X-Files music...

I was *just* about to say "Neil's a ***ing ALIEN..."<g>  I had to race against
him in the MoG league.

Eldred
--
Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my
homepage)
Homepage - http://www.racesimcentral.net/~epickett

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J.D. Elli

Rascar: Sears Point

by J.D. Elli » Tue, 24 Jun 2003 23:44:18


> That sounds like the braking zone on the 1967 Watkins Glen course...  Even
> though I have *no* idea what turn at Sears Point(sorry, Infineon) you're
> talking about.  I don't know that track layout worth a DAMN...

Eldred:

It's the Carousel in the "infield section" that's no longer used by NASCAR.

-jde

SimRace

Rascar: Sears Point

by SimRace » Wed, 25 Jun 2003 05:29:55


I'm not in RASCAR, nor any league at the moment, but I agree with this whole
heartedly (even though the race, both real and virtual has passed now) and
that is consistency. I can run 1:17 flats right off pit lane in race trim,
but a couple of lapses of the noodle and you're sliding around too much,
brushing unmovable things and whatnot. Racing at the roadies is a race of
concentration. I try to drive within myself all day, happy in the thoughts
that a few aliens will probably (most likely) beat me, but if I can stay on
track all day and keep my tires under me, the fenders uncrumpled, and a top
5 is normally in the cards.

The best lesson I could offer as a sim-hack is to let anyone that catches
you around you until late in the race. Chances are they are either genuinely
faster than you OR you will pass them as they work their way back onto the
track from the junk in a few laps, having worn/overheated  their tires out
or lost their concentration OR tried a pass on someone not as level headed
as you were to simply let them go. In which case you may be picking up 2
positions...Like DW or someone said yesterday, the roadies are like
Darlington in that your biggest race is against the track. Personally, I
can't wait until its time for The Glen. AND I miss Portland and Kansas from
the old CTS RC days. Those were some cool road courses too IMHO. Real racers
CAN turn right, even if the cars weigh too much, don't have enough downforce
and the tires are too skinny. LOL!


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