rec.autos.simulators

W2K and OpenGL

Steve Ferguso

W2K and OpenGL

by Steve Ferguso » Thu, 02 Dec 1999 04:00:00

This is strange.  I came across this:

According the British Publication the Register, Microsoft will not support
Open GL in Windows 2000.

In a November email, Microsoft's Philip Taylor (senior manager in MS
Direct3D) states the position succinctly:

"Do not let your personal preference for the Quake family of games
dominate your understanding of this market. OGL is not strategic for
us... as the last three years of history in the multimedia space have
shown... SoftImage has about 20,000 seats total. And I just about had them
convinced to do a port to D3D before we sold them. Outside of the Quake
family of games there are, maybe, two hands-full of apps that use
OGL. Somewhere between 5-10 per cent. D3D has overwhelming support in
terms of titles, yet we have a serious lack of drivers. D3D drivers are
strategic for us."

Kenny L

W2K and OpenGL

by Kenny L » Thu, 02 Dec 1999 04:00:00

More on this topic at
http://www.bluesnews.com/

--
Kenny L.
#14 Generic Chevy
PRC Member
Wall Scrapers Racing Team

F1Filte

W2K and OpenGL

by F1Filte » Thu, 02 Dec 1999 04:00:00

The Register tends to jump the gun quite a bit IMHO, when they try to break
a story.  Still some entertaining reading on that site nonetheless :-)

Ars Technica has posted a reply from Ken Nicholson and Jon Leech of SGI, in
which they try to quell these rumors.  Also a verification about the news
that OpenGL 1.2 will be available in a future service pack.

F1Filter

http://www.racesimcentral.net/***erdesk/4q99/opengl-1.html


> More on this topic at
> http://www.racesimcentral.net/

> --
> Kenny L.
> #14 Generic Chevy
> PRC Member
> Wall Scrapers Racing Team


> > This is strange.  I came across this:

> > According the British Publication the Register, Microsoft will not
support
> > Open GL in Windows 2000.

> > In a November email, Microsoft's Philip Taylor (senior manager in MS
> > Direct3D) states the position succinctly:

> > "Do not let your personal preference for the Quake family of games
> > dominate your understanding of this market. OGL is not strategic for
> > us... as the last three years of history in the multimedia space have
> > shown... SoftImage has about 20,000 seats total. And I just about had
them
> > convinced to do a port to D3D before we sold them. Outside of the Quake
> > family of games there are, maybe, two hands-full of apps that use
> > OGL. Somewhere between 5-10 per cent. D3D has overwhelming support in
> > terms of titles, yet we have a serious lack of drivers. D3D drivers are
> > strategic for us."


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