rec.autos.simulators

Heres the N2 Atlanta "pit-bug" fix for You!!! - atlanta.txt (0/1)

Gar

Heres the N2 Atlanta "pit-bug" fix for You!!! - atlanta.txt (0/1)

by Gar » Mon, 06 Jan 1997 04:00:00

I'm sending the Atlanta.txt file already edited. Just go to your track
directory move your OLD Atlanta.txt to a temp dir. and save this file
as Atlanta.txt in it's place. Read the file with note pad or whatever
if you like. I've changed the traction and opponent strength a tad to
make the track more realistic. You can alter those any way you like.
This is my second post. I hope it comes across OK. It's great to race
a track where the cars pit as they should. Remember they won't pit
until they have enough laps on their tires to justify a pit stop!

Ron

Heres the N2 Atlanta "pit-bug" fix for You!!! - atlanta.txt (0/1)

by Ron » Wed, 08 Jan 1997 04:00:00


>I'm sending the Atlanta.txt file already edited. Just go to your track
>directory move your OLD Atlanta.txt to a temp dir. and save this file
>as Atlanta.txt in it's place. Read the file with note pad or whatever
>if you like. I've changed the traction and opponent strength a tad to
>make the track more realistic. You can alter those any way you like.
>This is my second post. I hope it comes across OK. It's great to race
>a track where the cars pit as they should. Remember they won't pit
>until they have enough laps on their tires to justify a pit stop!


Thanks Gary! So far so good. Haven't had time to run a long race but
from what I have experienced thus far, the pit problem seems to be
resolved with this. Seems much better for keeping up with the AI also
with strength at %100. Not sure if this is more realistic or not but
now with my current setup as opposed to before, I can work my way up
through the first 8 or 9 positions with a good consistent run within
aprox. 10 to 15 laps.

Thanks
Ron

Gar

Heres the N2 Atlanta "pit-bug" fix for You!!! - atlanta.txt (0/1)

by Gar » Wed, 08 Jan 1997 04:00:00



>>I'm sending the Atlanta.txt file already edited. Just go to your track
>>directory move your OLD Atlanta.txt to a temp dir. and save this file
>>as Atlanta.txt in it's place. Read the file with note pad or whatever
>>if you like. I've changed the traction and opponent strength a tad to
>>make the track more realistic. You can alter those any way you like.
>>This is my second post. I hope it comes across OK. It's great to race
>>a track where the cars pit as they should. Remember they won't pit
>>until they have enough laps on their tires to justify a pit stop!

>Thanks Gary! So far so good. Haven't had time to run a long race but
>from what I have experienced thus far, the pit problem seems to be
>resolved with this. Seems much better for keeping up with the AI also
>with strength at %100. Not sure if this is more realistic or not but
>now with my current setup as opposed to before, I can work my way up
>through the first 8 or 9 positions with a good consistent run within
>aprox. 10 to 15 laps.
>Thanks
>Ron


Ron, Thanks for the feedback - glad it's working OK for you!!

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