On Wed, 19 Jul 2000 19:23:07 +0200, "Jan Verschueren"
>Olav K. Malmin wrote...
>> I'm probably missing the argument here, but what the heck...
>Not at all Olav, you hit the nail right on the head in fact. All the games
>you mentioned (and which David mentions in another part of the thread) are
>very good, enjoyable racing racing games. They did not, however, advance the
>genre (much), which ultimately detracts from their long term appeal. Either
>GPL was way ahead of it's time (not so, IMO) or, like I said, having the
>technically most advanced game doesn't shift enough copies (it's not an
>argument in a sale), so no-one's very keen on risking a dollop of money on
>developing one.
>Jan.
Jan, what you keep failing to see is that there is more involved than
the physics alone. You always concentrate on the *driving*sim. But a
*racing*sim needs AI, influence of weather, atmosphere etc.. too. Even
with the limited info that we have now, it looks like GP3 will make
guaranteed progress in those departments. But no, the slightest doubt
about the smallest issue of the drivingmodel seems enough for you to
discard those aspects as unimportant details. That goes just a
*little* bit too far for my taste...
JoH