Before tracks are built (or rebuilt) in the US, they must go through
planning board approval. That means detailed, engineered prints with
elevations are submitted to local code enforcement offices. Except for Hong
Kong until a couple years ago, red tape in the Asia, Japan and Europe is
even worse than it is in the US, so I assume they have them, also.
The prints are public record and available to anyone, but it would be a
nice gesture if track owners would give them out to game developers and
offer to review the completed game's tracks as a matter of good will to
their fans (probably more likely to happen with Nascar than F1). Then they
could just allow them to use a logo or seal of approval stamp to show the
track is accurate within certain standards. Or, they could just not allow
the track name to be used if the game's version wasn't up to certain
standards. Location and lengths of curbs could be covered with pictures. I'm
not so concerned with tree locations that can change each year unless
they're in the middle of the track :-) I don't believe it would cost too
much to send someone out to 20 or so tracks and use a roll of film on each
one. I know a few good amature photographers/race fans locally that would
probably do it if their travel expenses were covered. For that matter, the
track owners could probably provide plenty of pictures. How about this- Use
in-car footage (already available for most F1 and Nascar tracks) showing the
speed or time, get the measurments from that and couple it with the
submitted elevation data. I don't see a big expense here IF a little
ingenuity is used. By using a governing body, I just meant that the track
owners could make the stuff available to Nascar (for example) so the
developers wouldn't have to go to each track. Either way works. I don't
think it would overburden the track owners. It's not like there are 100
developers writing a new Nascar or F1 game every year.
I guess what I'm saying is that it appeared to be a big task at first, but
after thinking about it for a while, it didn't seem like such a big deal. As
it is, they're all fantasy tracks that look a lot like something else.
Good physics seems to be subjective, at least in this ng. In some sims is
pretty good now, but it may be a long time (if ever) before it can be
perfect on a PC. Accurate tracks could be done now. At least if would be a
step forward for sim fans.
--
Slot
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