apparent laziness by the Geoff Crammond 3d modelers for object placement.
One good thing is that since this is an evolution of the Gp2 game engine, we
will soon see some incredible work by the third-party community.
Just the fact that the hairpin at Montral looks like a botched job from
F1GP is enough to summarise the whole situation. The track layout is at
some tracks incredibly well done, that's for sure. Yet if you look at
Montral from the replay, you will find the grandstands very far from the
track, while in real-life they are just pass the wall barriers. Also, they
exit the hairpin directly at the armco, while in GP3 there is grass&sand
(?why?). Such things multiplied by all the tracks makes for some
questionnable debate I hope, like we had for F1 2000. Some developers just
have the tools and know how to use them, while others lack them.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.