Hello to all F1RS fans, i've had this sim for 2 months now. Haven't even
raced on all the
circuits yet, i'm concentrating more on individual tracks that i'm
comfortable with and
improves my setups constantly. I love racing over KALI with others,
although i believe
we'll need much faster modems to prevent all the bugs encountered by
all.
Now in regards of tracks accuracy, i've been thinking about this for
awhile, let's recap
what Ubisoft advertized prior to the release of F1RS, they mentioned
that they've used
countless hours, viewing videos from previous F1 racing broadcast. Then
i thought maybe
they've made some "technical" errors in the way to interpret each
circuits, the layout, the bumps,
the cerbstones and so on... One question i'm asking, is it possible
they've used to some extent
in board cameras (from F1 car) to draw some circuits ? This is a
legitimate question, and i'll
explain : all of you have seen F1 racing from TV broadcast and if you've
seen some footage when
you were seeing from inboard cameras, and specifically the one that is
mount on top of the car
(looks like a periscope), have you found the view was like a wide angle
lens ? For example, following
another car, the car in front looked very distant, actually they were
much closer. Now why i ask this
question?
One circuit that i know pretty well is in Montreal (Circuit Gilles
Villeneuve), been there 4 times.
In F1RS, the hairpin (at the other end of the circuit) it's extremelly
wide, you can go around this hairpin
in escess of 20-25kph faster than the real thing. In reality, F1 car can
go around at about 70 kph. Another
example in Montreal, after negociating Senna hairpin, there's a
right-left sweeper, and to me, it's way too
narrow in F1RS, actually the chicane is not that tight.
(Here i ask all of you, who are native or have been at these circuits,
to give a list of non-accuracy of
track layout, in this NG)
Other circuits that i know have "bug", at Spa Francorchamps, Pouhon
(it's a long and fast left hander, with
a double apex, this one facing the mountains) has 2 external cerbstone,
where are they in F1RS ?? At the
Bus Stop chicanes, i personnaly feel the cerbstone are too high, same as
the exit. (anyhow i like to clip the
exit at this one).
At the Nurburgring, exiting Dunlop Kurve (long hairpin), there's a fast
left-right sweeper which is taken in 4th
gear, from what i've seen (prevous GP), it's taken flat out (4th), and
i've never saw any depression like the one
in F1RS (leading to an enourmous understeer). Is this accurate ? Also
Veedol Chicane, the cerbstone are way
too high in F1RS. Anyone can confirm this ?
At Hockenheimring, the last chicanes (Ayrton Senna Curve), is it that
tight ?
At Melbourne, there's a corner (no name yet?), which is a fast right
hander taken in 4th (it has the reddish sand
on it's left, for those who know, very easy to pick dirt there from left
tyres), there's definitly a cerbstone on the left,
where is it in F1RS ?
This one has been mentioned in this NG, At the Hungaroring, there's a
fast left corner taken in 5th and is definitly
a blind corner, in F1RS it's flat.
At Monza, Curva di Lesmo and the one before, is it that tight ? In F1RS
you have to take it much slower than what
i've seen, How about Variante Ascari ?
I'm asking you, what else have you found innacurate ? I probably have
other example, but they don't come to mind.
Anyhow, i really enjoy this sim, have fun to all, Eric
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