>In each race? I don't see the names.
championship was decided. I race the Glen, Achim and Doug did The Glen
and Mexico AFAI recall.
I can probably dig out the replay and send it if you still have
trouble believing me...
Cheers!
John
I can probably dig out the replay and send it if you still have
trouble believing me...
Cheers!
John
What I still don't understand is why
I'm not 100% sure of this, but didn't Papyrus have to sign some
Non-competing clauses with
Nascar to get the license for multiplayer online stuff?? (nros) In other
words, when developing NROS,
Papy agreed not to create a similiar competing product. That could be why
GPL is only setup like it is and
not on some "bigger" grander service.
dave henrie
>I can probably dig out the replay and send it if you still have
>trouble believing me...
>Cheers!
>John
David g Fisher
>Apologies, that wasn't the intention :( But your posts also read like
>you're saying that Papy doesn't give a damn about online play which is the
>absolute opposite of what their track record shows.
I guess it's possible that the decision makers woke up one day and
completely changed their minds, but I kind of doubt it and I think their
attitude towards TCP/IP online play shows in the results. If they really had
that attitude, do you honestly think they did the best job they could and
that online play in GPL has reached it's full potential? Alison says on her
site that GPL hosted on an 33 or 56k modem is really limited to 2-3 players.
That's ridiculous. Especially since even 2-3 player races are often
resulting in poor quality.
David G Fisher
help if you could describe exactly what you get in "other
I did in my original post. There is no reason why GPL shouldn't provide the
ability for someone to host up to 8 people, on a 33.6 or 56k modem, from
different countries, without significant warping and disconnects. I've had
100's of races in other sims under those circumstances. I know someone is
going to say that the physics in GPL are so blah, blah, blah, .........but I
am starting to think that is an answer someone gives simply because that's
what someone told them and they choose to accept it as fact. I talked to
someone last night about sims who is a lead designer of simulators for NASA
and he says that some of what I hear being passed around as gospel is just
not true. According to him, physics (and AI) do not eat up that much CPU in
PC sims. He is a flight and car sim nut (has GPL, MGP, CPR, F1RS, MTM2, and
many others as well as a number of flight sims) and considering his
expertise I find it hard to doubt him.
David G Fisher
Ok. Thanks for setting me straight. What would I do without your words of
wisdom?
I guess the last 1,000+ online races I've had were a dream. I was under the
impression that quality TCP/IP internet racing was absolutely possible.
David G Fisher
Alison says on her site that GPL is limited to 2-3 racers when hosted on a
33 or 56k modem. That's ridiculous. The results with just 2-3 racers over
33.6 and 56k modems for many have been poor as well. If that 's the best
they can do with those modems, why would you think that the performance with
a cable modem isn't below avg. as well? Doesn't make sense.
Papyrus said themselves they were not too interested in GPL online. That
says it all. If you want to ignore that and think they still did their best
with that attitude, fine. Why you would insist that GPL is running at the
optimal level when they took that stance is surprising. I consider my time
somewhat valuable and am not interested in waisting too much of it being
booted, or putting up with poor performance from a sim online when it may
very well be that it didn't have to be that way.
Like I said in my original post, I'm not a self declared expert, but I have
over 1,000 online races spanning 3 different sims so I have a good idea of
the potential of online racing too. YOU HAVE 3 GUYS IN THE TOP
10......great. I placed high in POD's 10,000 tourney, 5th in MTM2's Vegas
Challenge, and held the #1 spot on the CPR Ladder. I've done some serious
online racing with some serious talent and can tell you that my ISP works
just fine. It's the game. Considering that the majority of veteran sim
racers that I chat with regularly are having the same problems, and I keep
reading here at r.a.s. and elsewhere similiar complaints, I'll have to just
disagree with you on this subject.
David, just to clarify, it was thought for a while that internet play was
not going to be technically possible with GPL... the suggestion of a lack of
interest is indeed quite far from the truth. Randy Cassidy at Papyrus
worked like crazy with many hours of personal time dedicated trying to
improve this and to make it possible. I really think he should be
congratulated - online GPL has turned out to be nothing short of fantastic.
Mike.
We don't know what the "something" is that causes problems for you - I
am simply saying we should know what it is before hammering GPL. GPL
is affected by it, but I don't think it is at the root of the trouble.
It simply means that the method Papy choze isn't as seamless to you as
other sims, no more and no less. It could be like Motocross Madness
where the people in the game are seeing completely different things on
their screen, but that's not racing. Given that many people are
experiencing no problems racing GPL online with 28.8 modem you must
say there is something wierd with your combination of hardware,
connection and GPL.
Cheers!
John
Cheers!
John
On the other hand, earlier tonight there was a cable host (I had a sub
150 ping to him) and he couldn't keep 3 people on.
--
Neil Yeatman
Ajax, Ontario, CANADA
--
David Hudson
"Gambler 1"
Team 3DFX NROS Racing Team
http://www.groupz.net/~augusta/team3d/3dfx.htm
Director of ARSE Online Racing League
http://www.groupz.net/~augusta/arse2/stats/arse2.htm
>> Alison says on her site that GPL is limited to 2-3 racers when hosted on
a
>> 33 or 56k modem. That's ridiculous. The results with just 2-3 racers over
>> 33.6 and 56k modems for many have been poor as well. If that 's the best
>> they can do with those modems, why would you think that the performance
with
>> a cable modem isn't below avg. as well? Doesn't make sense.
>Just my 2 cents here, but based on what I've seen with GPL, the host is
>the most critical factor. Cable, ADSL, and ISDN seem to offer the best
>speed, but I'm not convinced that all cable companies are created equal.
>I've raced with a lot of different hosts, but there's only a handful of
>them that are consistantly stable hosts. I just got off a race at Rouen
>where 16 guys completed the race. This guy was a *great* host.
>On the other hand, earlier tonight there was a cable host (I had a sub
>150 ping to him) and he couldn't keep 3 people on.
>--
>Neil Yeatman
>Ajax, Ontario, CANADA
> A year
> and a half ago I started with POD, then a year ago I took up CPR and have
> probably had 600 races online, and also another 400 races with MTM2. All
> these work much better over 33.6 and 56k modems.
This may work - or it may just be a nice idea. Let me know if it
helps at all.
I believe they probably didn't think you could have quality online
racing with latencies over 200ms. I certainly never thought it was
possible myself, and i'm a programmer. But the beta testers pushed
hard, and we got surprisingly good online play from GPL, much better
than I expected. So perhaps now that Papyrus have seen how well
online play is going down they might put more focus into that area
for subsequent titles.
of course, that's taking a positive view ;)
Grant.
>But you would still have the possibility of one instance of the program believing
>its car had crashed into the other one's because it had got the position of the
>other wrong.
Cheers!
John