bordering on awful. I honestly expected something far better than this. I
thought that the GPL multiplay would surpass CPR's, and at least equal
MTM2's, and probably be better. I don't claim to be an expert on this
subject, but I've easily had over 1,000 online races in the past year and a
half with three of the four sims to provide TCP/IP racing. Starting with
POD, and then CPR and MTM2. That experience gives me a pretty clear idea of
what can be expected in just about all situations (connections, locations,
ping times, # of players, warping, stability, etc.) of current online play
in racing games. The past two weeks has been one failure after another.
Bad warping, and massive disconnects of opponents and myself. I'm unable to
race the same exact people I've raced regularly for the past year. I either
can't even connect with them, or we get disconnected after a fairly short
amount of time. While connected, the warping and overall performance is
simply poor. I've chatted with a number of online racing vets with probably
as much netplay racing experience as me and we are all encountering the same
problems. It's not just me. In almost every race that I've finally been able
to join, I see players constantly being disconnected, and then rejoining.
Same reports in the chat rooms. The other problems like the inability to set
the number of opponents or incorrect qualifying times are minor
inconveniences compared to the overall performance.
A racing friend in Hungary (who I've raced many times in the other sims) has
been having trouble racing just within his own country, and hasn't even been
able to race his U.S. GPL teammates yet due to it's problems. A racing buddy
in the U.K and I have had many, many races together in the past, but with
GPL, it's been a failure every time. Since online racing is what I've
enjoyed most about sims, this is very disappointing.
In recent months, there's been debate about how important online racing in
sims is to the general public. The people who said it wasn't important cited
the inconvenience of online play as the major reason. If they thought that
the way it is with GPL is normal, then I now understand their point. The
problem is GPL is not the norm and is far from the current standard. Not
even close. It's not close to CPR in convenience and performance. Since MTM2
significantly improved on the netplay performance over CPR, GPL is even
farther behind. NROS is even better than these (although a different setup)
and as an example my racing friend in Hungary can join a full 22 field of a
game in the U.S. and says the play is close to perfect. As I said before,
his GPL performance has been bad.
There really has only been three other racing games to provide TCP/IP online
play besides NROS. I think there are a number of people here at r.a.s. who
are experiencing online racing for the first time with GPL, and think that
this is just the way it is. Trust me, it's not. I'm in the U.S. Those online
races I've had in the past include hundreds of smooth races with people all
over the world (even Australia), with all different kinds of connections
(mostly 33.6 and 56k modems), and various combinations of locations of my
competitators (such as Germany, UK, California, and NJ all in the same
race). To have to find a host (impossible to host myself in GPL) with a
P450, and a T1 or cable modem in order to have a game with massive
disconnects, and warping, which some international competitors can't even
connect to is ridiculous. GPL's multiplay is not the way a game released in
late 1998 is supposed to perform on the net. The other games I mentioned
(CPR,MTM2 and N2) are at least 6 months, a year old, or even older and their
multiplay is far, far better in quality and convenience.
I'm sure GPL runs great on a LAN, but, no kidding. I can't imagine many
games released today that wouldn't. Also, if Jeff Vincent's discoveries are
true, then that's another serious problem.
I don't know what the reasons are for GPL's multiplay performance, but can
assume that either it was coded poorly for netplay, or GPL sends far too
much unnecessary info over the net during a race, clogging things up.
Upgrading my hardware to run the newest software is something I have no
problem accepting. It's impossible for me though to upgrade the net, or to
force my cable company to make a cable modem available to me before they are
able.
Since reports were that Papyrus wasn't interested in net play and had to be
pushed by the beta testers for it, then maybe that's the simple answer for
all this.
I'll keep it simple and say that when even one publisher is able to do
something correctly and set a standard, then there's no excuse for another
to not at least equal it. Actually, the standard should be constantly
raised, not just equaled. GPL multiplay is far from the standard.
David G Fisher
DmndDave