rec.autos.simulators

Dead-Zone in F1RS

Brian Shor

Dead-Zone in F1RS

by Brian Shor » Mon, 09 Mar 1998 04:00:00

I've been playing a copy of the English verision of F1RS (while wating
for my US copy to be mailed to me), and there is a very distracting dead
zone in the joystick control.  It's almost like I'm playing with a
gamepad.  The control is a BIT more precise, but not much.  Any ideas
how to fix this?  Someone game me a patch for direct input that is
supposed to fix the dead zone problem in several games, but it didnt
seem to work with F1RS.

Brian Short

Piers C. Structure

Dead-Zone in F1RS

by Piers C. Structure » Mon, 09 Mar 1998 04:00:00



It made the problem more bearable for me to recalibrate my joystick
using only 1/3 of it's travel. The DZ is still there, but it's smaller.

--
Suck The Goat

holysmok..

Dead-Zone in F1RS

by holysmok.. » Mon, 09 Mar 1998 04:00:00



 Hmm, I just posted a similar post about joystick control. My post was
long and drawn-out..<g>, your post is probably closer to the problem.

 I described joystick control as "twitchy", the car has a side-to-side
"sway", (reminds me of a Lincoln Town car!). Maybe the whole problem
is just a very large dead-zone.  

 Also saw a generic type patch for joystick (at an F1RS URL), but
never tried it.

 Teehole

Rob Berryhil

Dead-Zone in F1RS

by Rob Berryhil » Mon, 09 Mar 1998 04:00:00


>I've been playing a copy of the English verision of F1RS (while wating
>for my US copy to be mailed to me), and there is a very distracting dead
>zone in the joystick control.  It's almost like I'm playing with a
>gamepad.  The control is a BIT more precise, but not much.  Any ideas
>how to fix this?  Someone game me a patch for direct input that is
>supposed to fix the dead zone problem in several games, but it didnt
>seem to work with F1RS.

>Brian Short


First, and foremost - make sure that you have calibrated your wheel as a
"wheel" in Win95 (if you are not using a joystick, that is). Second, if that
still does not resolve the issue, then get the deadzone adjustment utility
from www.f1racingsim.com.

Hope that helps,

Rob

William Dahm

Dead-Zone in F1RS

by William Dahm » Mon, 09 Mar 1998 04:00:00


> still does not resolve the issue, then get the deadzone adjustment
> utility
> from www.f1racingsim.com.

> Hope that helps,

> Rob

   where exactly on the site is this util?
Brian Shor

Dead-Zone in F1RS

by Brian Shor » Mon, 09 Mar 1998 04:00:00

Thanks for the responses... is was misreading one of the responses that
solved my problem.   I just went to the game controllers setup screen, and
set up my joystick as a Thrustmaster T1/T2 with adapter... presto!, the dead
zone was gone!  I had to turn the steering sensitivity down a bit, bit it it
MUCH better... anyone with deadzone problems in F1RS should try this.

Brian Short


> I've been playing a copy of the English verision of F1RS (while wating
> for my US copy to be mailed to me), and there is a very distracting dead
> zone in the joystick control.  It's almost like I'm playing with a
> gamepad.  The control is a BIT more precise, but not much.  Any ideas
> how to fix this?  Someone game me a patch for direct input that is
> supposed to fix the dead zone problem in several games, but it didnt
> seem to work with F1RS.

> Brian Short


brettha

Dead-Zone in F1RS

by brettha » Tue, 10 Mar 1998 04:00:00

I had the same problem, big dead zone made it very hard to steer. The
problem was the controller was set up as a joystick. If you go into the
control section of F1RS you will see it says joystick. You must set up your
controller under win95 as a steering wheel, if you do this you will see the
control section in F1RS will say wheel instead of joystick. This will make a
huge improvement and you will find it will steer very precisely
Happy racing.


> I've been playing a copy of the English verision of F1RS (while wating
> for my US copy to be mailed to me), and there is a very distracting dead
> zone in the joystick control.  It's almost like I'm playing with a
> gamepad.  The control is a BIT more precise, but not much.  Any ideas
> how to fix this?  Someone game me a patch for direct input that is
> supposed to fix the dead zone problem in several games, but it didnt
> seem to work with F1RS.

> Brian Short


Byron Forbe

Dead-Zone in F1RS

by Byron Forbe » Wed, 11 Mar 1998 04:00:00


> I've been playing a copy of the English verision of F1RS (while wating
> for my US copy to be mailed to me), and there is a very distracting dead
> zone in the joystick control.  It's almost like I'm playing with a
> gamepad.  The control is a BIT more precise, but not much.  Any ideas
> how to fix this?  Someone game me a patch for direct input that is
> supposed to fix the dead zone problem in several games, but it didnt
> seem to work with F1RS.

   Use a wheel calibration in Win 95. Joystick calibrations have a built
in dead zone. Then adjust sensitivity in the game. Should work.

--
We are the Hosh! You will be assimilated! Lower your defences
and surrender! Your technological and biological distinctiveness
will be added to our own. Your culture will be adapted to
service us. Resistance is futile. Have a nice &*($ing day!

holysmok..

Dead-Zone in F1RS

by holysmok.. » Wed, 11 Mar 1998 04:00:00



 I found it at cdrom.com; the file name is DXDZFIX.ZIP.

 Read the readme file, and cut-paste to a dos-window (easier to
install this way).

 Teehole


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