rec.autos.simulators

NFS:PU - hows the force feedback effects in the game?

Destro

NFS:PU - hows the force feedback effects in the game?

by Destro » Fri, 12 May 2000 04:00:00

Viper Racing to me has the best racing force feedback effects to date.
Any games out there beat it? NFS:PU?
Jeff Jone

NFS:PU - hows the force feedback effects in the game?

by Jeff Jone » Sat, 13 May 2000 04:00:00

would that be Viper 1.0 or 1.1?  After the 1.1 patch, they were _too_
strong. But yeah, NFS:PU has good FF fx. One thing I've noticed is that
collision fx are usually too weak in almost all driving games. I think when
you collide with a brick wall it should just about knock the wheel off your
desk :)

evente..

NFS:PU - hows the force feedback effects in the game?

by evente.. » Sat, 13 May 2000 04:00:00



Try this :) -
-Act Labs Force RS, with GTX_Slotcar's in game FF settings for GPL + N3.
-For N3, crank the control panel spring/damper forces to 100%.
-Hit any wall at top speed.

Not responsible for strains, sprains, or broken wrists ;).

Kendt

Sent via Deja.com http://www.deja.com/
Before you buy.

Zoll

NFS:PU - hows the force feedback effects in the game?

by Zoll » Sun, 14 May 2000 04:00:00



No!
Only GPL with the FF-patch is at par with Viper, the FF in NFS-PU is good,
but not excellent...

CU
Zolli

Joe6

NFS:PU - hows the force feedback effects in the game?

by Joe6 » Sat, 20 May 2000 04:00:00


>Viper Racing to me has the best racing force feedback effects to date.
>Any games out there beat it? NFS:PU?

GPL beats it. Viper is #2, and nothing else comes close.

Joe McGinn
_____________________
Radical Entertainment


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