rec.autos.simulators

F1RS Engine Note Problems

Michael Powel

F1RS Engine Note Problems

by Michael Powel » Wed, 09 Sep 1998 04:00:00

I'm not sure if this is a problem with my sound setup, but when I try F1RS I
find it impossible to get on with due to the modelling of the engine note.

When I accelerate, the sound rises in pitch in the normal way, however when
I back off the throttle (analogue throttle by the way) the engine note drops
in pitch *instantly* by several tones, as opposed to dropping down smoothly
in proportion to the speed of the car.

Is this a problem everybody has, and if so doesn't it bother anybody?

I have all patches up to 1.09 by the way.

- Michael

Richard & Pernill

F1RS Engine Note Problems

by Richard & Pernill » Wed, 09 Sep 1998 04:00:00

I have the same problem, and yes - the engine sound could definitly be
improved!

--

If you want to reply to me in person, please replace nospam with swipnet in
my address.

Best regards,

Richard

Michael Powell skrev i meddelandet

Christer Andersso

F1RS Engine Note Problems

by Christer Andersso » Wed, 09 Sep 1998 04:00:00

This is one of the weak spots of F1RS. Try reving the engine in neutral, it
doesn't sound at all as when you hear a real F1 reving :o(. This will hopefully
be fixed in F1RS2 as everything else :o). They even say the physics will be
infinitely closer to the real thing, which sounds like a huge improvement -
http://www.f1rs.com/newseng.html -.

/Christer
--
http://home4.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times, cause noone
has understood it the first time they've read it yet :o))

OfficeLAN Use

F1RS Engine Note Problems

by OfficeLAN Use » Thu, 10 Sep 1998 04:00:00

Have you tried my replacement "in car" sounds for F1RS?  I think you'll find
that they're an improvement over the original sounds.  Still not as good as CPR
or GP2 though.

http://homepage.tinet.ie/~expatjen/F1RSound.htm
regards,
Patrick


> This is one of the weak spots of F1RS. Try reving the engine in neutral, it
> doesn't sound at all as when you hear a real F1 reving :o(. This will hopefully
> be fixed in F1RS2 as everything else :o). They even say the physics will be
> infinitely closer to the real thing, which sounds like a huge improvement -
> http://www.f1rs.com/newseng.html -.

> /Christer
> --
> http://home4.swipnet.se/~w-41236/ (Read all about the "Global online
> racing"-proposal under "For developers". Read it a couple of times, cause noone
> has understood it the first time they've read it yet :o))

Michael Powel

F1RS Engine Note Problems

by Michael Powel » Thu, 10 Sep 1998 04:00:00

It's not so much the sound itself I'm worried about, more the link between
the sound and the modelling of the engine RPM.

This is in my view one of the fundamental things in a racing game to cue you
into how fast you are entering a turn.

You need to know:-

1) The gear you are in
2) The revs you are doing - and the primary cue for this is the engine sound
pitch.

- Michael



>Have you tried my replacement "in car" sounds for F1RS?  I think you'll
find
>that they're an improvement over the original sounds.  Still not as good as
CPR
>or GP2 though.

>http://homepage.tinet.ie/~expatjen/F1RSound.htm
>regards,
>Patrick


>> This is one of the weak spots of F1RS. Try reving the engine in neutral,
it
>> doesn't sound at all as when you hear a real F1 reving :o(. This will
hopefully
>> be fixed in F1RS2 as everything else :o). They even say the physics will
be
>> infinitely closer to the real thing, which sounds like a huge
improvement -
>> http://www.f1rs.com/newseng.html -.

>> /Christer
>> --
>> http://home4.swipnet.se/~w-41236/ (Read all about the "Global online
>> racing"-proposal under "For developers". Read it a couple of times, cause
noone
>> has understood it the first time they've read it yet :o))

Michael Powel

F1RS Engine Note Problems

by Michael Powel » Thu, 10 Sep 1998 04:00:00

Oh well - hopefully I'll be playing GPL long before then anyway.

Back to Gran Turismo for the time being.

- Michael


>This is one of the weak spots of F1RS. Try reving the engine in neutral, it
>doesn't sound at all as when you hear a real F1 reving :o(. This will
hopefully
>be fixed in F1RS2 as everything else :o). They even say the physics will be
>infinitely closer to the real thing, which sounds like a huge improvement -
>http://www.f1rs.com/newseng.html -.

>/Christer
>--
>http://home4.swipnet.se/~w-41236/ (Read all about the "Global online
>racing"-proposal under "For developers". Read it a couple of times, cause
noone
>has understood it the first time they've read it yet :o))


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