rec.autos.simulators

** Motorsims Announces SCCA Trans-Am Sim **

Kenneth Verbur

** Motorsims Announces SCCA Trans-Am Sim **

by Kenneth Verbur » Thu, 09 Dec 1999 04:00:00

Motorsport Simulations (Motorsims), creators of PC racing simulations and
the Motorsims Racing Network(TM) online community, today announced the
signing of an exclusive license to develop a simulation based on the SCCA's
(Sports Car Club of America?) Trans-Am? Championship Series for both
stand-alone PC and multiplayer online racing.

You can find the full PR at
http://www.racesimcentral.net/
a screenshot on our main page at http://www.racesimcentral.net/.

Enjoy!

--
Kenneth Verburg
Webmaster/Editor-in-chief High Gear
http://www.racesimcentral.net/

ymenar

** Motorsims Announces SCCA Trans-Am Sim **

by ymenar » Thu, 09 Dec 1999 04:00:00


Eh Scott, that was the secret sim installed on your PC.  Of course I knew it
was that ;)

FYI, before anybody starts to bash Motorsims for no reason, the game engine
is EXCELLENT.  Think of AMA SBK, the incredible tracks and having a
SportsCar racing on them with the game engine.  It is almost-GPL quality.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Scott B. Huste

** Motorsims Announces SCCA Trans-Am Sim **

by Scott B. Huste » Thu, 09 Dec 1999 04:00:00

Although I was aware of TA, this is not what was/is on my PC =)

Scott
PA-Scott

--
Scott B. Husted
"PA-Scott"
COO
MMMGI
ICQ# 4395450



> > You can find the full PR at
> > http://www.simracingnews.com/article.cfm?news_id=262 and we have also
> posted
> > a screenshot on our main page at http://www.simracingnews.com.

> Eh Scott, that was the secret sim installed on your PC.  Of course I knew
it
> was that ;)

> FYI, before anybody starts to bash Motorsims for no reason, the game
engine
> is EXCELLENT.  Think of AMA SBK, the incredible tracks and having a
> SportsCar racing on them with the game engine.  It is almost-GPL quality.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...

> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."

George M. Smile

** Motorsims Announces SCCA Trans-Am Sim **

by George M. Smile » Thu, 09 Dec 1999 04:00:00


> FYI, before anybody starts to bash Motorsims for no reason, the
> game engine is EXCELLENT.  Think of AMA SBK, the incredible tracks
> and having a SportsCar racing on them with the game engine.  It is
> almost-GPL quality.

Umm, how do you know?

 - George

Matthew Birger Knutse

** Motorsims Announces SCCA Trans-Am Sim **

by Matthew Birger Knutse » Thu, 09 Dec 1999 04:00:00

Great news, but what happened to CanAm??

(worried)

Matt

George M. Smiley skrev i meldingen ...


>> FYI, before anybody starts to bash Motorsims for no reason, the
>> game engine is EXCELLENT.  Think of AMA SBK, the incredible tracks
>> and having a SportsCar racing on them with the game engine.  It is
>> almost-GPL quality.

>Umm, how do you know?

> - George

Alan Orto

** Motorsims Announces SCCA Trans-Am Sim **

by Alan Orto » Thu, 09 Dec 1999 04:00:00

The USRRC which run's Can-Am has taken a beating this year which could
*possibly* threaten the development of the Can-am Racing Sim.

We'll Have to wait and see.


> Great news, but what happened to CanAm??

> (worried)

> Matt

Peter Blackmo

** Motorsims Announces SCCA Trans-Am Sim **

by Peter Blackmo » Fri, 10 Dec 1999 04:00:00

"...almost GPL-like quality." Huh? I would find it difficult to step
backwards after playing GPL into a game that was released later, but has
inferior quality.

Peter Blackmore




> > You can find the full PR at
> > http://www.simracingnews.com/article.cfm?news_id=262 and we have also
> posted
> > a screenshot on our main page at http://www.simracingnews.com.

> Eh Scott, that was the secret sim installed on your PC.  Of course I knew it
> was that ;)

> FYI, before anybody starts to bash Motorsims for no reason, the game engine
> is EXCELLENT.  Think of AMA SBK, the incredible tracks and having a
> SportsCar racing on them with the game engine.  It is almost-GPL quality.

> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."

ymenar

** Motorsims Announces SCCA Trans-Am Sim **

by ymenar » Fri, 10 Dec 1999 04:00:00


I think many people here are missing the -great- potential of Motorsim's
game engine.  Ok AMA has some problems, it's unstable and pretty much
difficult to race.  But it has one of the best game engine you can ever
have.  The track engine is superior to GPL.  It is a full 3d environment
here, you can go anywhere you want.  -anywhere-.  AMA still has very good
physics.  There is important flaws, but it can only be better.

Just visualize Trans-Am cars around the AMA Circuits and you'll understand.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

George M. Smile

** Motorsims Announces SCCA Trans-Am Sim **

by George M. Smile » Fri, 10 Dec 1999 04:00:00


> AMA still has very good physics.

Yeah right.  Please explain why I can do any of the
following in AMA Superbike:

 - Steer with front wheel in air
 - Steer with a locked front tire
 - Indefinitely push a locked front tire from a standing start
 - Lift front wheel despite a nonaggressive launch from a
   standing start with front brake on
 - Indefinitely remain upright with a locked front tire on
   tarmac regardless of steering input
 - Indefinitely remain upright with a locked rear tire on
   any substance (grass, sand, tarmac) regardless of
   steering input
 - Hell even remain upright with both tires locked on tarmac
 - Remain upright with full front brake on at full lean at speed
 - Remain upright with rear tire spinning while at full lean
 - Decelerate with rear brake on and throttle fully opened
 - Keep the rear wheel less than a foot off of the ground
   despite hard threshold front braking to a stop
 - Raise the rear off of the ground with hard front braking on
   low grip surfaces
 - Get to full lean in the same amount of time at 170 MPH
   as it takes at 30 MPH
 - Run into solid substances at breakneck speeds without
   harming either man or machine
 - Never suffer a mechanical failure
 - Bounce off moving opponents yet crash horribly when
   running into a marshall's flag

That can be said of any game with important flaws.  That is
still has those exact same flaws despite three patches and
three months of work is what you seem to be missing.
Who is left to fix poor motorcycle physics when car
physics need to be implemented?

No need to, saw the screenshot, looked OK, but I'm afraid
I want a little more in a racing game than average graphics
and the ability to drive around endless lots.  I'll download
the demo when it comes out just to be sure, but I think
comparisons of a product at least six months away to
GPL based primarily on the functionality of AMA Superbike
is a bit of lunacy.

 - George

aws600

** Motorsims Announces SCCA Trans-Am Sim **

by aws600 » Fri, 10 Dec 1999 04:00:00

My question for Motorsims would be..... Have they hired a graphic designer for their GUI's?  AMA Superbike is absolutely, bar none the WORST user interface ever written by anyone, anywhere, anytime.  I wanted to be a beta tester for that game, but after digging around the some of the most unintuitive menus ever seen, I quickly changed my mind.  I still have nightmares from it.  The game engine, could be fantastic.  I wouldn't know, the menu's upset me so much that I never gave the game a fair shake.

Motorsims.... Whoever is designing your menus, fire them.  No questions asked.  Then hire someone with a clue.

-Andrew

Pat Dotso

** Motorsims Announces SCCA Trans-Am Sim **

by Pat Dotso » Fri, 10 Dec 1999 04:00:00



>> AMA still has very good physics.

>Yeah right.  Please explain why I can do any of the
>following in AMA Superbike:

My understanding is that MoSims has placed limits on the
movement of the bike that mask the physical calculations
that are taking place.

Believe me, I would like to see them release a version
with these limits removed so that you really have to
try to ride the bike, and will crash if it's pushed too
far.

--
Pat Dotson

Alan Orto

** Motorsims Announces SCCA Trans-Am Sim **

by Alan Orto » Sat, 11 Dec 1999 04:00:00

I think your right, Pat. I remember Motorsims saying here in R.A.S that
you even had to balance the bike to keep it from falling over in the
"uncut" Physics Model. It was too hard for the Majority of people so
they had to put all kinds of restrictions into the driving model. It was
probably a lot harder then gpl, unless you balance a car from falling
over. ;)
I too would like to see the uncut physics/driving model and it's 10
degree's of Movement it would be a great challenge and a lot of fun.

But I'm pretty sure Trans-Am will not be some "arcade racer", not when
People like Carroll Smith, Bobby Archer and others are there helping to
create it.





> >> AMA still has very good physics.

> >Yeah right.  Please explain why I can do any of the
> >following in AMA Superbike:

> My understanding is that MoSims has placed limits on the
> movement of the bike that mask the physical calculations
> that are taking place.

> Believe me, I would like to see them release a version
> with these limits removed so that you really have to
> try to ride the bike, and will crash if it's pushed too
> far.

> --
> Pat Dotson

George M. Smile

** Motorsims Announces SCCA Trans-Am Sim **

by George M. Smile » Sat, 11 Dec 1999 04:00:00


> I think your right, Pat. I remember Motorsims saying here in R.A.S that
> you even had to balance the bike to keep it from falling over in the
> "uncut" Physics Model. It was too hard for the Majority of people so
> they had to put all kinds of restrictions into the driving model.

Rider balance and/or restrictions to ease the driving difficulty have
little to due with the distribution of forces between front/rear brakes
and the engine.  I also reject the notion that motorcycles are
inherently unbalanced and require constant rider input to remain
upright.  Geez, didn't anyone ever run the bicycle wheel gyroscope
science experiment in grade school?

The only thing I see being too hard was getting it right.

 - George

Alan Orto

** Motorsims Announces SCCA Trans-Am Sim **

by Alan Orto » Sat, 11 Dec 1999 04:00:00

That was just an example of how in-depth and detailed the driving model
WAS!  I do think a rider unknowingly makes constant small adjustments at
low speeds to keep the bike balanced. But It's obvious you have already
made up your mind that it's total ***and always will be so there is no
point in arguing with you.
Leaky_Valv

** Motorsims Announces SCCA Trans-Am Sim **

by Leaky_Valv » Sat, 11 Dec 1999 04:00:00

To be blunt, Francois, who gives a toss about having the ability to go
"anywhere" in a racing sim?  The idea is, after all, to stay on the circuit!! I
for one would prefer development time and money be given to something of
benefit....which does not include having the ability to go "anywhere".  A
wonderful feature for a first-person shooter...but not for a racing sim.


> It is a full 3d environment
> here, you can go anywhere you want.  -anywhere-.

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