>There is one word that answers your question......Win95. Without true
>pre-emptive multi-threaded multi-tasking the AI calculations just take
>too much CPU time.
What do you mean by this? That a) DOS couldn't handle it either,
because it doesn't have "true pre-emptive multi-threaded multi-tasking"
either, or that b) If you can run Ubi F1 under WinNT, like you can
many other 3Dfx games, it will be much faster, because NT has
"true pre-emptive multi-threaded multi-tasking" for the
"AI calculations"?
On the other hand, if you believe MS-DOS could have handled it so much
better, how come MS-DOS Carmageddon and X-Car are so slow even with
3Dfx support, even with simpler graphics and AI than Ubi F1?
Frankly, I don't believe Ubi F1 would have been any faster under DOS,
unless you ran it with some 486 machines. This so called "Win95 CPU
overhead" for games is rather insignificant on P133 and up.
Is that why e.g. "Ignition" Win95 version is faster on my machine than
the DOS version of the same game?