rec.autos.simulators

Ten the Nro and Rendition cards

Eric T. Busc

Ten the Nro and Rendition cards

by Eric T. Busc » Thu, 15 May 1997 04:00:00

You may not be able to get an accurate frame-rate readout in N2 as in ICR2,
but it still doesn't take a computer scientist to notice the differnece
between the choppy regular version and the much smoother Rendition
version.

--



Robert Johnso

Ten the Nro and Rendition cards

by Robert Johnso » Thu, 15 May 1997 04:00:00


Because this is an open message forum, and someone made it seem that a
person with a P60 with a rendition should be outlawed while someone with a
Pentium II, 266mzh and a decent video card should be allowed to play.  The
Rendition is good, but get real.

Listen jackass, I know that you can set the auto feature to turn on / off a
certain feature when the FPS drops below, or rises above a certain level. I
also know that most people here lie about the frame rates they are getting.
 I.e. the guy who runs his P60 with EVERYTHING on and it is smooth...
Yeah, right.  But if you think this is ACCURATE, then perhaps you should be
the one keeping your yap shut.  The frame rate counter is not in the
released version, but it is in ICRII.  But then again, you are the one who
thinks the P60 Rendition will out perform the P200 matrox.  

Robert Johnso

Ten the Nro and Rendition cards

by Robert Johnso » Thu, 15 May 1997 04:00:00


But you see, this is my point.  I sit here, and run the both of my systems.
 The Reactor is in the 200, I let you guys figure out why.  The 120 has a
S3 with 2 megs on it.  I run the 120 in SVGA, everything but the asphalt
on.  There is no chop.  None, nada. I turn the wheel, gosh!! The car turns.
 Now the 200/Rendition.  Everything on, gee, no chop there either.  And
again, if I turn the wheel, the car turns.  It is funny like that.  Makes
them pretty equal, as far a driveability goes, at least in my eyes.

Is the Rendition pretty?  Heck yes.  Is it fast?  Ditto.  Does it make the
owner an undefeatable racing fool, to be banned from the NRO?  No, it
doesn't.  Does it make a P60 - P133 better than a P166-200 with a good
graphics card?  Not in this life time.

Dave Henr

Ten the Nro and Rendition cards

by Dave Henr » Thu, 22 May 1997 04:00:00

  Well in Nascar's ovals, the precise control is not as evident as in
Indycar II.  But the same theory should apply.  If your screen is
beginning to jerk or get choppy, the control imputs are also being
interupted as the cpu tries to pump out the graphics.  Braking becomes
an on/off/on/off affair and a braking point will change almost every
lap due to traffic and increased cpu workload.  So those of us with
inferior systems really get penalized, especially in traffic.  Yes the
car still turns left, but often it will lurch left onto the apron and
then squiggle for a good while whilst we attempt to regain control.
while we slow cpu'ers are wiggling , the big boys are rocketing by.
smooth graphics equals more than just a nice picture, it also affects
your control inputs.
Dave Henrie

Not Today!  ThankYOU Pepsi Club.

ccorpor

Ten the Nro and Rendition cards

by ccorpor » Fri, 23 May 1997 04:00:00

R:

I ditto this. Is just plain obvious this is how it happens.

Q.B.M.

Charlie Heat

Ten the Nro and Rendition cards

by Charlie Heat » Sun, 25 May 1997 04:00:00


>>   Well in Nascar's ovals, the precise control is not as evident as in
>> Indycar II.  But the same theory should apply.  If your screen is
>> beginning to jerk or get choppy, the control imputs are also being
>> interupted as the cpu tries to pump out the graphics.  Braking becomes
>> an on/off/on/off affair and a braking point will change almost every
>> lap due to traffic and increased cpu workload.  So those of us with
>> inferior systems really get penalized, especially in traffic.  Yes the
>> car still turns left, but often it will lurch left onto the apron and
>> then squiggle for a good while whilst we attempt to regain control.
>> while we slow cpu'ers are wiggling , the big boys are rocketing by.
>> smooth graphics equals more than just a nice picture, it also affects
>> your control inputs.
>> Dave Henrie

>R:

>I ditto this. Is just plain obvious this is how it happens.

>Q.B.M.

It's not quite that simple; in fact the physics and joystick inputs
continue to be processed at the same rate no matter what the display frame
rate capability of your system is, so if you're able to handle the joystick
the same way on a slower system, you'd drive the same line.  However, when
you have a slower frame rate, the latency between your visual reaction and
joystick response can make a big difference in the quality of control
you're able to apply to the car, so for example on a slower system you're
more likely to see cars over-correcting and then having to apply a
counterforce to keep the car on line in a corner.

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