> > > You could run it on a supercomputer, but with a GF3 TI 200 doing the
> > > graphics it ain't going to get much faster.
> > Actually between my friend's Ti200 and my Ti4600 there's hardly any
> > difference in LFS. Must be a CPU heavy game. F1C is another
story......
> I've found that setting the user LOD to about half-way and choosing
'simple
> car (no reflections)' really help the framerate but the framerate is still
> much lower with alot of cars about. It uses a hell of alot of memory too.
I
> noticed my HD light flickering at the start of the race when I had a
(full)
> mixed car grid.
> gpl had this problem when it was new too, and it's still a pretty
demanding
> title for the CPU. I guess it will put alot of people off lfs right now,
but
> hopefully when the hardware catches up in a year or so it'll be pretty
sweet
> ;-)
> Pretty graphics are a nice thing to have, but I guess most of us will have
> to wait a while for that.
> FYI I've got an XP2000, 384Mb & a 128Mb Gf4 4200. I get about 50-60fps
> hotlapping, dipping to around 20-25fps at the back of a 12 car (AI) grid.
> Malc.
I know you all love the game and say so, so your observations are not taken
as destructive criticism. But I think you need to get things in perspective
(no pun intended). There are just three developers. Three. Between them they
have produced an awesome product which is not only a dream to play but is
graphically superb. The South City tracks, and all of the track textures,
are pure works of art. I'm guessing, but the one luxury large developers
have is that they can afford teams of people to optimise the code to squeeze
every last frame from the engine. Scawen and the boys just can't do this.
I can't thank them enough for giving me the one thing my otherwise perfect
life lacked [;-)] a true sim that lets me race wheel to wheel without
leaving the comfort of my own home or risking physical or financial harm.
Now I KNOW there is a God. And He plays LFS!