rec.autos.simulators

LFS really needs damage

Russell Keatin

LFS really needs damage

by Russell Keatin » Mon, 28 Jul 2003 06:41:51

Just got through driving LFS S1 for longer than I should have.  What great
work these people have done!

The one thing that I hope is next on the development list, is damage that
affects how the car behaves.  Blown tires, misalign front end, busted
radiator on front impact ...

The reason I think this is important is that without damage, we drive
differently (at least I do).  I don't like going into a corner willing over
the edge just because deep down I know if I hit or brush the wall, it really
wont hurt me.  I try to keep it real, but still find myself driving
differently than in other sims that have a damage model.

I am certainly (and obviously) not asking for a fake "slow down for x
seconds after you hit the wall" solution, but real damage as mentioned
above.

Best wishes to the developers and thanks for the fun!
Russell

Alan Bernard

LFS really needs damage

by Alan Bernard » Mon, 28 Jul 2003 07:27:46


My guess is that in future releases some type of damage model will be added.
Also, I hope they enhance the replay feature.  So it's some damage, a better
replay module, more cars, and more tracks, and then finally, a track editor.
That would complete the package.  :)

Aalnb

Andrew MacPhers

LFS really needs damage

by Andrew MacPhers » Mon, 28 Jul 2003 16:16:00



> The reason I think this is important is that without damage, we drive
> differently (at least I do).

Yes, agreed. I realised while racing yesterday I was developing some
very bad habits. It takes discipline to drive like there *is* damage,
but I'm trying.

Andrew McP

Damien Smit

LFS really needs damage

by Damien Smit » Mon, 28 Jul 2003 20:44:40

Very true, but the game runs pretty poorly now.....

Miles Osborn

LFS really needs damage

by Miles Osborn » Mon, 28 Jul 2003 20:53:03



In what way?

Miles
--
Miles Osborne    Items for Sale http://members.ebay.co.uk/aboutme/talsworthy/
Southampton                     http://www.spampal.org.uk/
UK           ICQ: 1 23270583 MSN: Miles_Osborne at hotmail.com

Damien Smit

LFS really needs damage

by Damien Smit » Mon, 28 Jul 2003 21:05:42

Frame rate is far lower than similar sims and too low for my tastes on my
system. (2000+, Ti4600)
Still play the game though......

Miles Osborn

LFS really needs damage

by Miles Osborn » Tue, 29 Jul 2003 02:44:10



I'm seeing 40fps + on mine which is

AMD 2.4, 512MB (PC 133), GF 3 ti 200

For that spec I would say that was not bad. Certainly playable.

Netcode, I think is very good.

Miles
--
Miles Osborne    Items for Sale http://members.ebay.co.uk/aboutme/talsworthy/
Southampton                     http://www.spampal.org.uk/
UK           ICQ: 1 23270583 MSN: Miles_Osborne at hotmail.com

Damien Smit

LFS really needs damage

by Damien Smit » Tue, 29 Jul 2003 19:13:03

40fps on a 2400+ is awful really.  With 8 players, I get 15-20fps - not
really playable.  I dread to think what 16 players would be like.  Netkar
runs at least double the speed even with detailed addon tracks like Suzuka
and doesn't suffer a big penalty when there's lots of cars on screen.  It's
the only fly in the ointment for LFS - hope they can optimize it a bit.

ae

LFS really needs damage

by ae » Tue, 29 Jul 2003 19:34:57

On Mon, 28 Jul 2003 10:13:03 GMT, "Damien Smith"


>> AMD 2.4, 512MB (PC 133), GF 3 ti 200

>> For that spec I would say that was not bad. Certainly playable.

>40fps on a 2400+ is awful really.

You could run it on a supercomputer, but with a GF3 TI 200 doing the
graphics it ain't going to get much faster.

Andrew.

Damien Smit

LFS really needs damage

by Damien Smit » Tue, 29 Jul 2003 20:35:11

Actually between my friend's Ti200 and my Ti4600 there's hardly any
difference in LFS.  Must be a CPU heavy game.  F1C is another story......

Malc

LFS really needs damage

by Malc » Tue, 29 Jul 2003 20:59:34


I've found that setting the user LOD to about half-way and choosing 'simple
car (no reflections)' really help the framerate but the framerate is still
much lower with alot of cars about. It uses a hell of alot of memory too. I
noticed my HD light flickering at the start of the race when I had a (full)
mixed car grid.

gpl had this problem when it was new too, and it's still a pretty demanding
title for the CPU. I guess it will put alot of people off lfs right now, but
hopefully when the hardware catches up in a year or so it'll be pretty sweet
;-)

Pretty graphics are a nice thing to have, but I guess most of us will have
to wait a while for that.

FYI I've got an XP2000, 384Mb & a 128Mb Gf4 4200. I get about 50-60fps
hotlapping, dipping to around 20-25fps at the back of a 12 car (AI) grid.

Malc.

Ped Xin

LFS really needs damage

by Ped Xin » Wed, 30 Jul 2003 07:58:07



Yes, sadly this game is a monster.  You don't even want to know my system
spec and framerate with a full grid, at the back of the pack.

I still love it though.

Fab

LFS really needs damage

by Fab » Thu, 31 Jul 2003 04:14:17




> > > You could run it on a supercomputer, but with a GF3 TI 200 doing the
> > > graphics it ain't going to get much faster.

> > Actually between my friend's Ti200 and my Ti4600 there's hardly any
> > difference in LFS.  Must be a CPU heavy game.  F1C is another
story......

> I've found that setting the user LOD to about half-way and choosing
'simple
> car (no reflections)' really help the framerate but the framerate is still
> much lower with alot of cars about. It uses a hell of alot of memory too.
I
> noticed my HD light flickering at the start of the race when I had a
(full)
> mixed car grid.

> gpl had this problem when it was new too, and it's still a pretty
demanding
> title for the CPU. I guess it will put alot of people off lfs right now,
but
> hopefully when the hardware catches up in a year or so it'll be pretty
sweet
> ;-)

> Pretty graphics are a nice thing to have, but I guess most of us will have
> to wait a while for that.

> FYI I've got an XP2000, 384Mb & a 128Mb Gf4 4200. I get about 50-60fps
> hotlapping, dipping to around 20-25fps at the back of a 12 car (AI) grid.

> Malc.

I know you all love the game and say so, so your observations are not taken
as destructive criticism. But I think you need to get things in perspective
(no pun intended). There are just three developers. Three. Between them they
have produced an awesome product which is not only a dream to play but is
graphically superb. The South City tracks, and all of the track textures,
are pure works of art. I'm guessing, but the one luxury large developers
have is that they can afford teams of people to optimise the code to squeeze
every last frame from the engine. Scawen and the boys just can't do this.

I can't thank them enough for giving me the one thing my otherwise perfect
life lacked [;-)] a true sim that lets me race wheel to wheel without
leaving the comfort of my own home or risking physical or financial harm.
Now I KNOW there is a God. And He plays LFS!

Dalibor Bauernfrajn

LFS really needs damage

by Dalibor Bauernfrajn » Thu, 31 Jul 2003 05:15:55


Smith says...

What do you mean?

I found a slight increase in performance (FPS) with every new
demo patch and S1 is the fastest.

--
Never underestimate the power of stupid people in large groups.
ICQ: 138579247


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