But that was about to change in S2 with the implementation of suspension and
tyre modelling.
But apparently they added visual damage as well. So you will see what damage
others have sustained
during wallriding, kerbjumping, ....
Take a look at this article :
http://www.racesimcentral.net/
Quote :
model in S2? Has it not been planned for S3 originally?
there will be a problem with drivers who use the walls on South City and
that they get an advantage by that action while other drivers go the normal
way. So, we needed a first damage/suspension model which could bend after
big impacts. It looked very good in the beginning, but I became very
confused with the fact that the suspension bends and takes damage while the
rest of the car remained completely unharmed. Therefore, I created a system
in which the wire frame model of the car took the damage. In my opinion,
damage accompanies tyre wear and mileage. The car now is a constantly
dynamically changing variable, instead of the static construction as it was
before.
FYI : Weiter - Zuruck at the bottom of the page means Next - Back
This is looking good !!!!!
RAS-league anyone ?
Jimster