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Hardware / Wheels

Mad Catz wheels

discussed in 355 posts, 1996-2005 · overall tone mixed

Posts per month

1996: 1 posts19960 posts0 posts0 posts0 posts3 posts11 posts4 posts15 posts11 posts19 posts6 posts1997: 4 posts199710 posts7 posts5 posts16 posts4 posts3 posts2 posts0 posts5 posts9 posts3 posts1998: 3 posts19982 posts1 posts2 posts6 posts2 posts0 posts0 posts0 posts6 posts8 posts0 posts1999: 4 posts19993 posts1 posts0 posts7 posts31 posts4 posts5 posts7 posts8 posts10 posts5 posts2000: 6 posts20004 posts1 posts1 posts26 posts2 posts2 posts4 posts8 posts6 posts2 posts1 posts2001: 0 posts20015 posts0 posts1 posts5 posts1 posts1 posts0 posts1 posts2 posts0 posts1 posts2002: 2 posts20020 posts2 posts0 posts0 posts1 posts1 posts1 posts6 posts0 posts1 posts1 posts2003: 0 posts20030 posts1 posts0 posts1 posts0 posts0 posts1 posts0 posts0 posts0 posts0 posts2004: 0 posts20040 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts0 posts2005: 3 posts20051 posts

Key threads

  • Budget steering wheel recommendations 1999-06-07 · 20 posts
    A poster asked for a cheap wheel compatible with SCGT, GPL, Viper Racing and TOCA 2. The Mad Catz Andretti wheel was recommended for its price and quality, though it lacks split pedal axes. John Bodin and Craig Galbraith clarified which ACT Labs RS configurations support split axes, and posters explained how to test for split axes and rewire a Thrustmaster T2.
  • Psygnosis Formula 1 on PlayStation compared with Grand Prix 2 1996-10-27 · 27 posts
    Users discussed Psygnosis's Formula 1 for the PlayStation, praising its feel and speed compared with GP2 on modest PCs, and noted that a PC version with 3D acceleration was due in early 1997. One poster bought a PlayStation on the strength of the replies. Replay being disabled with analogue controllers was explained via a Bizarre Creations comment that replays store control inputs.
  • Mad Catz wheel pulls hard left in NASCAR Racing 4 2001-05-26 · 24 posts
    A new Mad Catz wheel owner found N4's left pull almost undrivable. Replies said the pull is deliberate oval setup and recommended easy setups, 100% linearity, zero deadzones in DXTweak and force feedback; Larry argued that superspeedway steering is too loose or sensitive regardless and that Papyrus should fix its controller code.
  • Xbox racing wheels and whether consoles are on topic 2002-01-02 · 20 posts
    A new poster asked if Xbox was on topic and wanted wheel and pedal recommendations for F1 2001 and NASCAR on the console. Replies said console racing games were acceptable, and noted ActLabs was expected to make Xbox cartridges for its wheels. The thread drifted into console graphics comparisons and jokes about cars and home repairs.
  • Psygnosis Formula 1 rain screenshots impress PC sim fans 1996-06-13 · 27 posts
    Randy Magruder praised rain screenshots of Psygnosis's PlayStation game Formula 1. Some PC racers considered buying a PlayStation, since GP2 was late and had lost its weather. A Bizarre Creations developer confirmed a variable weather option and explained why the screenshots looked dark. Posters argued over whether the game was arcade or sim, and Magruder relayed its FOCA licence, setup options and sim mode. John Wallace promised a hands-on test in Sim Racing News.

Sentiment by year

Each post that discussed it was rated from −2 (very negative) to +2 (very positive).

YearPostsPositiveNegativeTone
1996702314mixed (+0.11)
1997681824mixed (-0.13)
199830713negative (-0.30)
1999853912positive (+0.45)
2000631919mixed (+0.03)
20011727negative (-0.24)
20021516negative (-0.47)
2003321positive (+0.33)
2005412negative (-0.50)

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