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Rec.Autos.Simulators Archive
Developers / People

Alison Hine

discussed in 22 posts, 1999-2000 · overall tone very positive

Posts per month

9 posts0 posts0 posts2000: 0 posts20000 posts0 posts11 posts0 posts0 posts0 posts0 posts0 posts0 posts2 posts

How the mood changed

Starts at zero. Every post that spoke well of them moves the line up, every critical post moves it down (weighted −2 to +2).

1999: +92000: +2519992000

Key threads

  • Mixed early verdicts on F1 2000 2000-04-02 · 34 posts
    A new owner was lukewarm about F1 2000's stuttering and speed. Others offered gearing and graphics tweaks such as enabling mip-mapping in the player file. Alison Hine called it the most enjoyable modern F1 sim yet, which swayed some readers, while critics pointed to inaccurate tracks such as Monza's Parabolica, the lack of weather and aggressive AI. Iain Mackenzie suggested her opinion carried weight because of GPL hero-worship, which others disputed.
  • Ideas for a GPL sequel and why GPL sold poorly 1999-10-04 · 97 posts
    Posters proposed seasons for a GPL2, with Papyrus's Alison Hine favouring 1971 or 1972 and describing a dropped career structure that would have started players in the trainer cars. A long debate followed over whether GPL's poor sales came from its difficulty, its 1967 subject matter or the US market, with Joe McGinn arguing for accessibility options. Later posts discussed whether wings could be modelled realistically.
  • GPL strategy guide and hopes for Papyrus's next sim 2000-11-13 · 22 posts
    Asked why the GPL strategy guide omitted the Ferrari, author Steve Smith explained that Ferrari's licence let it vet references to the brand. He added that GPL's longevity owed much to online upgrades by Alison Hine and Randy Cassidy. Users then wished for IndyCar Racing 3, a Can-Am sim or GPL2 after NASCAR Racing 4, and discussed engine sound mods.
  • Open letter urging Papyrus to keep making hardcore sims 1999-10-07 · 44 posts
    Harjan Brand posted an open letter urging Papyrus to keep making GPL-level hardcore simulations and suggesting a premium-priced niche product, and many said they would pay $100 or more. George M. Smiley and Joe McGinn argued that Papyrus answers to Sierra and that game economics make a niche product unlikely. The thread also argued over whether professional F1 simulators existed.

Sentiment by year

YearPostsPositiveNegativeTone
1999970very positive (+1.00)
200013110very positive (+1.23)

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