At issue here is business. Nascar sells. GPL didn't, even though it is
a great game. What I would love to see is ICR3.
On 14 Nov 2000 19:20:21 +0100, [email hidden] (Olav K.
Malmin) wrote:
---
Tyler Eaves
Visit Ultra Coaster Central!
The internet's largest repository
of Ultra Coaster Tracks!
http://www.ultracoastercentral.com
-----= Posted via Newsfeeds.Com, Uncensored Usenet News =-----
http://www.newsfeeds.com - The #1 Newsgroup Service in the World!
-----== Over 80,000 Newsgroups - 16 Different Servers! =-----
GPL strategy guide and hopes for Papyrus's next sim
Asked why the GPL strategy guide omitted the Ferrari, author Steve Smith explained that Ferrari's licence let it vet references to the brand. He added that GPL's longevity owed much to online upgrades by Alison Hine and Randy Cassidy. Users then wished for IndyCar Racing 3, a Can-Am sim or GPL2 after NASCAR Racing 4, and discussed engine sound mods.
With Steve Smith (GPL strategy guide author)
Automated summary.
Does anyone know why the guide doesn't mention the Ferrari?
"Dennis A. Burke" wrote:
>
> Does anyone know why the guide doesn't mention the Ferrari?
I think the manuals were printed before confirmation of the Ferrari
license came through.
Kev
Kevin Clark <[email hidden]> writes:
> "Dennis A. Burke" wrote:
> >
> > Does anyone know why the guide doesn't mention the Ferrari?
>
> I think the manuals were printed before confirmation of the Ferrari
> license came through.
Funny thing is that there is a picture of a jumping Ferrari in the
cover. It is more like it was written before the confirmation of the
Ferrari license... or something.
--
Olav K. Malmin
remove .spam when replying
On Tue 14 Nov 2000 06:20:21p, Olav K. Malmin wrote:
<snip>
>Papyrus got to release something after NASCAR 4, and that better not
>be another NASCAR product.<snip>
Hah! As far as the big software companies are concerned (and what other
type is there, these days?), there are only two racing formulae that
matter - NASCAR for America, and F1 for everywhere else. Rallying gets a
look in too - but I wonder how many of the people who buy Colin McRae do
it because of the physics or the realism, and how many do it to crash
into things?
GPL2 is almost certain to remain a pipe-dream, as big companies think
about virtually nothing other than profits these days. The occasional
labour of love - GPL, WSC (I hope!), the football management sim
Championship Manager - stands out all the more because of its rarity.
The only conceivable way I could imagine any sort of GPL2 happening is if
Sierra did what iD have done with Quake, and made the source open. Then
we might really see some interesting stuff. Regrettably, though, I don't
think they've got the guts. I hope I'm wrong.
What we really need is a Looking Glass Software for racing games - but
look what happened to them...
--
David. (GPLRank handicap: -5.92)
The GPL Scrapyard - http://www.hillclimbfan.f2s.com
"After all, a mere thousand yards - such a harmless little knoll, really"
- Raymond Mays on Shelsley Walsh.
Dennis, all,
I explained the whole thing over on Alison Hine's site (under 'Steve Smith's
Advanced Setup Guide', now otherwise hopelessly outdated). Basically,
Ferrari had the right, under their licensing agreement with Papyrus, as I
understand it, to vet any reference to their sainted brand. The strategy
guide had to go to the printer on a Monday (to make the deadline to ship
with the game), and the weekend before, nobody was willing to go over the
copy, so each and every reference to Ferrari was simply excised from the
book (without consulting me; I was amazed the book read as well as it did),
like the V.C. hacking off each innoculated child's arm in "Apocalypse Now."
Well...maybe not *exactly* like that, but hyperbole is my stock in trade.
Too bad they did. In the original manuscript, I heaped praise on Ferrrari,
calling it the easiest car to drive in GPL (it isn't; the Cooper
is...although only Doug Arnao knew that at the time), and among the fastest
(true...but barely). It still looks great, and, with the right .wav file,
even sounds right.
--Steve Smith (who wrote "Four-Wheel Drift," the strategy guide that shipped
with the game)
Dennis A. Burke <[email hidden]> wrote in message
news:8up3j4$m95$[email hidden]...
> Does anyone know why the guide doesn't mention the Ferrari?
>
>
Great effort there Steve,
A lot of it still rings true (I most definately "dig" those socks you
suggested <g>). Those who critisize the original literature and setup
strategies should consider that if GPL has the power to boggle people who
first play it even now, imagine what it was like for people getting to play
it before it's release. Not to mention we now enjoy the added benifit of
force feedback and thus have a better understanding of what the car is
doing.
We/they had GP2 and IRC2 to go on, nothing more. The degree of
sophistication we see today is a culmination of experience with the game,
other titles in the genre and knowledge about the era aquired by a great
many people. The average GPL online jockey presently stands on the shoulders
of giants.
All things considered I think the pioneers did as good a job as could be
expected, seeing as they had the added pressure of a deadline.
Jan.
=---
Stephen Smith wrote...
> Dennis, all,
>
> <snip>
On Tue, 14 Nov 2000 00:24:07 GMT, "Stephen Smith"
<[email hidden]> wrote:
>--Steve Smith (who wrote "Four-Wheel Drift," the strategy guide that shipped
>with the game)
>I should have realized you monitored this newsgroup, Steve. I've
been meaning to drop you a note of thanks and appreciation for both
the Strategy Guide and the F2 guide at Alison's site, but now I get to
do it here instead. Very nice work! I recently "rediscovered" the
game now that I have hardware that's better suited for the game and
have just come to appreciate just how thorough both guides are.
And after all that, I guess I'd better find a stamp for that Car &
Driver subscription form sitting on my desk ;)
-Greg
Greg, Jan,
Thanks for yer comments. To me, the most amazing thing is how well the game
has stood the test of time. If the online component didn't work as well as
it does (and if this element hadn't been *majorly* upgraded, by Alison Hine
and Randy Cassidy, since GPL's original release), the game might have sunk
w/o a trace. But the fact that there's still a healthy, thriving online
community speaks volumes abt. its enduring appeal. And, as somebody else
pointed out, even though Papy hasn't done *that* much for the 'after-market'
(ok, a couple of really good patches, and the D3D renderer), the game hasn't
stood still, thanx to 3rd-party efforts. We now have abt. 60 tracks, from
modern ovals to ancient byways (Dundrod & Bremgarten in the works--what's
next? Brooklands? Paris-to-Madrid?), and gorgeous graphics improvements,
from hi-res cockpits to 3D wheels to ultra-smooth FSAA w. the V5 5500 and
frighteningly realistic sound FX.
The only other title I can remember in gaming history that had these kind of
legs was Falcon 3.0...and we all know what happens if you don't freshen a
franchise before its time (F3, Duke Nukem, etc.). So let's hope and pray
that the powers that be will realize NASCAR has peaked (enuf! already), and
that the time quickly approacheth for GPL 2.
--Steve Smith
P.S. Csaba Csere won't even return my phone calls these days. I think
computers frighten oldtime car guys.
Greg Beron <[email hidden]> wrote in message
news:[email hidden]...
> On Tue, 14 Nov 2000 00:24:07 GMT, "Stephen Smith"
> <[email hidden]> wrote:
>
> >--Steve Smith (who wrote "Four-Wheel Drift," the strategy guide thatshipped
Quoted text (13 lines)
> >with the game) > > > I should have realized you monitored this newsgroup, Steve. I've > been meaning to drop you a note of thanks and appreciation for both > the Strategy Guide and the F2 guide at Alison's site, but now I get to > do it here instead. Very nice work! I recently "rediscovered" the > game now that I have hardware that's better suited for the game and > have just come to appreciate just how thorough both guides are. > > And after all that, I guess I'd better find a stamp for that Car & > Driver subscription form sitting on my desk ;) > > -Greg"Stephen Smith" <[email hidden]> wrote:
> It still looks great, and, with the right .wav file,
> even sounds right.
And which one do you suggest? <g>
--
XXXXXXXXX
XXXXXXXX
XXXXXXX
XXXXXX
XXXXX
XXXX
XXX
XX
==> HiFi/DirtyTwisters <== X
11/14/00 14:28
"Stephen Smith" <[email hidden]> writes:
> So let's hope and pray that the powers that be will realize NASCAR
> has peaked (enuf! already), and that the time quickly approacheth
> for GPL 2.
Papyrus got to release something after NASCAR 4, and that better not
be another NASCAR product. If not GPL 2, pretty please with sugar on
top, a certain american/international openwheel series which races on
four types of tracks on five different continents :)
--
Olav K. Malmin
remove .spam when replying
Help me, my brain isn't working. I only get 3 types of track in that
"certain series":
-Road course
-Street course
-Oval
Unless you're counting airports (Cleveland) as a separate type?
"Olav K. Malmin" <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (14 lines)
> "Stephen Smith" <[email hidden]> writes: > > > So let's hope and pray that the powers that be will realize NASCAR > > has peaked (enuf! already), and that the time quickly approacheth > > for GPL 2. > > Papyrus got to release something after NASCAR 4, and that better not > be another NASCAR product. If not GPL 2, pretty please with sugar on > top, a certain american/international openwheel series which races on > four types of tracks on five different continents :) > > -- > Olav K. Malmin > remove .spam when replying"Rob Adams" <[email hidden]> writes:
> Help me, my brain isn't working. I only get 3 types of track in that
> "certain series":
> -Road course
> -Street course
> -Oval
I think they seperate short ovals and superspeedways. Pretty much the
same as seperating road courses and street courses.
So actually they race on only two types of tracks, ovals and road
courses :)
--
Olav K. Malmin
remove .spam when replying
"Stephen Smith" <[email hidden]> wrote in message
news:U4fQ5.197268$[email hidden]...
"Dundrod & Bremgarten in the works"
Dundrod eh ? who is making this track and are there any screnies of it yet?
I used to ride with my friends to Dundrod to watch the Ulster GP's (bikes).
We used to walk through the pits and have a few words with Joey Dunlop while
he worked on his bikes. Needless to say he won most of the many classes he
entered.
The track is very narrow even by bike standards from what i remember...i
cant wait to take a spin down this memory lane :-)
--
Cheers Ginger.......................(GPL, Bowt NetterToDo)
>"Olav K. Malmin" <[email hidden]> wrote
> Papyrus got to release something after NASCAR 4, and that better not
> be another NASCAR product. If not GPL 2, pretty please with sugar on
> top, a certain american/international openwheel series which races on
> four types of tracks on five different continents :)
At the moment it looks obvious that their first title after Nascar Racing 4
will be an expansion pack. We went from NR99 with all WC/BGN/Truck tracks
to N3 with WC/BGN tracks and now Nascar Racing 4 will be released with only
Winston Cup tracks from all the last reports by Papyrus.
It's a done deal that Sierra will be trying to milk their license a little
with a N4 Expansion pack. Let's hope for JUST one of them, that would
include all BGN and Truck tracks for the 2000 season, and include the new
2001 tracks. Why not add vintage Nascar tracks from previous titles (North
Wilkesboro, Hickory, Topeka, etc..) or even redo the fantasy tracks for N2.
They can throw all that stuff, it's possible willing the staff and effort.
Let's see..
Kansas Speedway
Chicagoland Speedway
Chicago Motor Speedway
Nashville Speedway
Nashville Superspeedway
South Boston
Myrtle Beach
Milwaukee Mile
Nazareth Speedway
Pikes Peak Int. Raceway
Gateway Int. Raceway
IRP
Memphis Motorsports Park
Kentucky Speedway
Mesa Marin
Portland Raceway
Evergreen Speedway
I would pay 30$ for that with Trucks/BGN with complete physics. The more
the better.
--
-- Fran�ois M�nard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.
Tyler, all,
There will undoubtedly be a N4 expansion pack...first. One might even pray
for a NASCAR road-racing pack (NL meets N4); stockers have raced on some
great circuits: Bridgehampton, Riverside, Elkhart, etc. My guess is that DK
would love to do ICR3, but until the turf war with IRL is over, all you have
to do is look at the TV ratings to realize that making this pitch to the
suits would be suicide. The "Am"s (Can- and Trans-) are the most likely, in
my opinion. The latter because you can carry it forward to the present day,
and the former because they were the most powerful road-racing machines
ever--superlatives make good packaging blurbs. I'd rule out enduro racing
because current online issues would hobble it (I'm sure most of us would
race 24 hours at a stretch if we could...with or without AI or human
co-drivers), and online racing is Papy's trump card. I proposed Legends of
Indianapolis (race against everybody from Ray Harroun to Al Unser, driving
everything from Marmon Wasps to Penske Pushrods), but that ain't road
racing. The only other likely candidate might be contemporary F1 racing,
but the market is totally glutted. If I had to choose, I'd opt for
Chaparral sucker cars, tiny titanium Shadows, bellowing McLarens, Amon's
shreiking Ferrari, Porsche Panzers, Andretti's ill-fated Honker (we could
finally get it right!), the Lotus 30 (ditto), Gurney and Surtees in Lolas,
maybe even Tony Deans's little giant-killer 908. Here's looking at *you*,
Dave.
--Steve Smith
Tyler Eaves <[email hidden]> wrote in message
news:[email hidden]...
Quoted text (19 lines)
> At issue here is business. Nascar sells. GPL didn't, even though it is > a great game. What I would love to see is ICR3. > > On 14 Nov 2000 19:20:21 +0100, [email hidden] (Olav K. > Malmin) wrote: > > >"Stephen Smith" <[email hidden]> writes: > > > >> So let's hope and pray that the powers that be will realize NASCAR > >> has peaked (enuf! already), and that the time quickly approacheth > >> for GPL 2. > > > >Papyrus got to release something after NASCAR 4, and that better not > >be another NASCAR product. If not GPL 2, pretty please with sugar on > >top, a certain american/international openwheel series which races on > >four types of tracks on five different continents :) > > --- > Tyler EavesStephen Smith wrote:
> If I had to choose, I'd opt for
> Chaparral sucker cars, tiny titanium Shadows, bellowing McLarens, Amon's
> shreiking Ferrari, Porsche Panzers, Andretti's ill-fated Honker (we could
> finally get it right!), the Lotus 30 (ditto), Gurney and Surtees in Lolas,
> maybe even Tony Deans's little giant-killer 908.
I'm with you, Steve. I would love to see a Can-Am Legends. Unfortunately,
this would be even more obscure than 1967 F1 to the unwashed masses.
Dave Ewing
--
*****************************************************
David A. Ewing
Xilinx Boulder [email hidden]
*****************************************************
Obscure or not, having seen them in action, I wouldn't mind having a go at
the virtual wheel of one. 9-litre engined cars shaking the ground they move
on, must be awesome.
Jan.
=---
David Ewing wrote...
Quoted text (14 lines)
> I'm with you, Steve. I would love to see a Can-Am Legends. > Unfortunately, this would be even more obscure than 1967 F1 > to the unwashed masses. > > Dave Ewing > > -- > ***************************************************** > David A. Ewing > Xilinx Boulder [email hidden] > ***************************************************** > > >On Tue, 14 Nov 2000 19:19:13 GMT, [email hidden] (331253) wrote:
>"Stephen Smith" <[email hidden]> wrote:
>
>> It still looks great, and, with the right .wav file,
>> even sounds right.
>
>And which one do you suggest? <g>
That can only be one: Sam Doby's Ferrari sound! (www.theuspits.com)
His Brabham sound is amazing too...
Andre
Quoted text (13 lines)
> >-- > XXXXXXXXX > XXXXXXXX > XXXXXXX > XXXXXX > XXXXX > XXXX > XXX > XX >==> HiFi/DirtyTwisters <== X >11/14/00 14:28 >[email hidden] (Andre Warringa) wrote:
>> And which one do you suggest? <g>
>
> That can only be one: Sam Doby's Ferrari sound! (www.theuspits.com)
> His Brabham sound is amazing too...
Just curious, what rpm setting do you have in your ini file?
Because I find this sound rather thin and wonder if this could be on a
different setting? My app.ini file has this line:
[ Engine ]
sampleRPM = 5200.000000
Stephen Smith wrote:
> The "Am"s (Can- and Trans-) are the most likely, in
> my opinion. The latter because you can carry it forward to the present day,
> and the former because they were the most powerful road-racing machines
> ever--superlatives make good packaging blurbs.
I'd give anything to get behind the wheel of a Lola or a Porsche...hell,
even a converted F1 March would be fine! Just give us Can-Am!!! Those
were some awesome machines and I bet every bit as hard to drive as the
'67 GP cars we love...or hate :-)
If Papy won't do Can-Am, how about a game based on the 1.5 litre turbo F1
cars of the early 80's? Driving a Brabham with a 1200 horsepower BMW
"qualifier" engine sounds like fun, eh?
Gary
On Fri, 17 Nov 2000 18:47:15 GMT, [email hidden] wrote:
I use the same rpm setting, and I think that the screaming Ferrari
engine sounds great... He just released a Lotus sound, which also
sounds great, but his best work is his Brabham engine sound (also from
the pits).
Andre


































