I don't keep a file on every topic that gets talked about on r.a.s., so
things I've read aren't loaded up and ready to go for a thread like this. I
don't have secret tapes of conversations with FIA officials either. :-) I'll
leave my opinion on what I've read and learned out of this post, and just
give you a few things below. I won't bother to give my opinions on the FIA
either, or examples of how they control every tiny detail of their sport.
http://www.racesimcentral.net/***Zone/ Along with it's work with POD going back
five years ago (excellent multiplay, dedicated servers, built in ranking
sytem, and $10,000 tournament which I participated in), this site is pretty
good evidence Ubi Soft strongly supports online multiplayer.
Here are some quotes from Schumi who is the creator of Relay. He certainly
knows a little bit about the Ubi Soft situation.
The Reason for Ubisoft (Official)
The reason Ubisoft didn't support us in any way was simply because they are
bound by contract from 2 seperate parties, NOT to provide support. This is
particularly the case with online play. They are forbidden by contract to
even discuss the merits, methods, etc.
Ubisoft (I talked to the head guys in charge of F1RC), wished that they
could. Unfortunately they are forbidden by contract to even speak to me on
the topic.
I can understand this, and it is simply the terms Ubisoft are bound by in
contract. Those are unfortunately the required terms for Ubi acquiring the
FIA license.
As best I can tell, Ubisoft are using VideoSystem's FIA license, not their
own, per-se. Video Systems did not purchase/negotiate that second tier
license (online play), and therefore are unable to support/create a game
that uses the FIA license online.
And more from Schumi:
Hopefully I can provide some insight on the "Online Racing Genre Pitfalls."
Perhaps even dispel some myths that seem to persist amongst the community.
1) Ubisoft was not permitted to even "promote" F1RC online, or any online
capabilities thereof. That was a contractual limitation in their license. As
such, Ubisoft could not supply us with an iota of support (without taking a
serious business risk), <even though they really wanted to after seeing what
we had to offer ;]>. So we basically had to hack the game to get it played
online... which is why many of the features we have yet to show are not
included or viewable currently.
David G Fisher