rec.autos.simulators

Help!!! T2 and ICR2, Nascar, NFS

Brian.Bus

Help!!! T2 and ICR2, Nascar, NFS

by Brian.Bus » Fri, 01 Dec 1995 04:00:00


i didn't say it, i just edited you until you said it :-)

seriously tho, have you changed the steering from non-linear to linear (or
is it the other way round? one is best for joystick and the other for
wheels). apart from that, make sure the tm card is on the correct setting
(usually dial up your clockspeed on the plug in control) and have patience.
you'll find after a number of laps you'll suddenly realise you using the
wheel and not trying to emulate the joystick. don't forget icr2 is a very
sensitive sim and when i'm learning a new track i spend alot of time  facing
the wrong way!

brian

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Ke

Help!!! T2 and ICR2, Nascar, NFS

by Ke » Fri, 01 Dec 1995 04:00:00


Just takes some time to get used to the wheel. It took me a good 2-3
days to feel comfortable with it (I've yet to get used to the crappy
pedals). Soon u will be on your way to greatness.

mra..

Help!!! T2 and ICR2, Nascar, NFS

by mra.. » Fri, 01 Dec 1995 04:00:00

        Well Monday I went crazy, I bought a T2, the ACM card, and ICR2. I
        already have Nascar and NFS. I consider myself a pretty fare Nascar
        player. Until now I've done okay in STS with my old Wingman extreme.
        Suddenly I suck. I can't control the car. The salesman said, "you'll
        easily improve your times." HA, I'm slower on every track now and on
        some, (C***te) I can't even make it around without losing it and
        hitting the wall. I noticed the same problem at Nazareth in ICR2.
        I did try reducing the wheel lock and that helps, but made me slooow
        down alot.

        Anyone have any suggestions?

        (Please don't say chuck the T2, I got $150 wrapped up in it and the
        ACM card. I've got to find a way to make it work, cause I don't think
        they'll take it back!)

Bob Dunca

Help!!! T2 and ICR2, Nascar, NFS

by Bob Dunca » Fri, 01 Dec 1995 04:00:00

Did you change the steering control in the setup menu from non-linear steering
to linear steering?

This would make a big difference...

racech..

Help!!! T2 and ICR2, Nascar, NFS

by racech.. » Fri, 01 Dec 1995 04:00:00


>    Well Monday I went crazy, I bought a T2, the ACM card, and ICR2. I
>    already have Nascar and NFS. I consider myself a pretty fare Nascar
>    player. Until now I've done okay in STS with my old Wingman extreme.
>    Suddenly I suck. I can't control the car. The salesman said, "you'll
>    easily improve your times." HA, I'm slower on every track now and on
>    some, (C***te) I can't even make it around without losing it and
>    hitting the wall. I noticed the same problem at Nazareth in ICR2.
>    I did try reducing the wheel lock and that helps, but made me slooow
>    down alot.
>    Anyone have any suggestions?
>    (Please don't say chuck the T2, I got $150 wrapped up in it and the
>    ACM card. I've got to find a way to make it work, cause I don't think
>    they'll take it back!)

  Dont take it back!  Dont decrease steering lock!  In fact keep
steering lock around 12-15 degrees even more on road courses.
  You have to relearn how to drive using a steering wheel/pedal combo.
It is totally different.  Give it time and practice.  Nascar/ICR2
treat pedals different than digital keys or buttons which are on or
off.  Pedals you have a range from off to on.  
  Coming out of a turn you just cant push the pedal through the floor,
you have to ease on the gas until you are at a right point, then floor
it.  It takes practice to find this point, but well worth it when you
do.  If you watch a real race on TV and see a car getting loose coming
out of turn, it is because the driver got on the gas to early trying
to gain some speed.  Of course the right setup allows you to get on
the gas earlier than a bad setup.
  As for the brake pedal, you cant just push it through the floor
either, you will upset the car drastically.  You need to ease on the
brake pedal to maintain control of the car going into turns.
  The main thing is to ease on and off the pedals.  I have been
testing with the T2 and it is really a good product.  The steering
wheel tightens the further you turn.  The is no dead spot in the
middle either.  The springs in the pedals are tight as well.  The only
problem I see with it is that it will probably break easy, not built
to withstand the abuse of us sim racers.  That is why I bought a TSW,
built tough and feels great.
  You really get alot of control when using a wheel/pedal combo.  Just
practice and practice you will see the light!

Mike

Craig Hopki

Help!!! T2 and ICR2, Nascar, NFS

by Craig Hopki » Sun, 03 Dec 1995 04:00:00

I am not being flippant but you need to practice again.   It happened
to me and I have seen some posts here with similar experiences.   My
Indianapolis performance in ICR1 was NEVER the same.

Craig.


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Greg Curles

Help!!! T2 and ICR2, Nascar, NFS

by Greg Curles » Wed, 06 Dec 1995 04:00:00

What is the difference between linear and non-linear steering in Nascar?

Greg

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Doug Reichl

Help!!! T2 and ICR2, Nascar, NFS

by Doug Reichl » Thu, 07 Dec 1995 04:00:00

: What is the difference between linear and non-linear steering in Nascar?

It 'alters' the sensitivity in the steering.  Linear is more sensitive
than non-linear.

This is linear:  /

This is non-linear:   )       <- tilt that 45deg cw

As you can see, if you move the joystick right, the linear steering gives
more steering for little movement, while non-linear seems to have a 'dead
spot' before the steering actually starts to happen.

A better chart might llok like this:

 s  ^            /        
 t  |          /          ___--
 e  |        /          _--
 e  |      /         __--
 r  |    /       __---
 i  |  /    ___---
 n  |/___---
 g 0 ------------------->  Joystick movement

The diagonal line represents linear steering and the other is
non-linear.  It's easy to see that linear offers greater sensitivity, but
at a price.  It is very easy to loose control of a car if you make big
movements in the joystick.  Non-linear feels 'lazy'.

Steering with a joystick can be done with linear selected (I drive like
that in World Circuit), but is not easy with Papyrus games.  The linear
is usually used for real steering wheels, like the T1.

ZUKE

Help!!! T2 and ICR2, Nascar, NFS

by ZUKE » Thu, 07 Dec 1995 04:00:00


>What is the difference between linear and non-linear steering in Nascar?

Did you read the game manual?   See page 41.  Hint, it refers to the
controls (joystick vs. wheel).

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Hudso

Help!!! T2 and ICR2, Nascar, NFS

by Hudso » Fri, 08 Dec 1995 04:00:00

No, actually linear steering means that the car's steering
response is proportional to your control inputs.  A little
move of the steering controls always turns the wheels a little,
while a big move of the controls always turns the wheels a lot.
This is the way real cars work.

This, as you can imagine, means that at very high speed when
tiny turns of the wheels represents a large movement of the car
across the track, you're only adjusting the path of the car
using a tiny range of control movement.  This is fine on a
wheel, where this range means +-10 degrees or so left or right,
but on a joystick, it's more like +-2 millimeters left or
right.  That means it's very difficult to control the car
realistically (linearly) with a joystick.

So, these games have non-linear steering, which adjusts the
steering sensitivity to speed.  At slow speed, your full
range of control inputs turns the wheel through their entire
throws, but at top speeds, full left or right controls will
only turn the wheels through part of their throw.  This means
that at high speed, using a joystick, you're now using more of
the stick's range to adjust the car's path.

This all means that for realism, use Linear.  For steering
wheel controlled systems, use Linear.  Only use Non-Linear if
you've got a joystick and have a lot of trouble using Linear
mode.

Hans Verdo

Help!!! T2 and ICR2, Nascar, NFS

by Hans Verdo » Sat, 09 Dec 1995 04:00:00

Hi Folks,

I noticed the linear way is much to sensitive for the joystick I use, the car
went every way but the right way !!
Does this effect differ when I use an other joystick (no steering-wheel) if so
what type/brand etc.
Cause steering-aid is nice but not so realistic !!

Any suggestions !?!

Hans

The Netherlands

pens..

Help!!! T2 and ICR2, Nascar, NFS

by pens.. » Sat, 09 Dec 1995 04:00:00

    Which would be better for keyboard racing with ICR2?  My joystick
won't calibrate (spl?) right (like with all Papyrus games), and I don't
have my new T2 yet.
    When I race at Michigan in the demo, it is impossible to make the
turns without hitting the wall.  Halfway through the turn, I notice
that my wheels are at full left lock!  I just slide right into the
wall.  I try different combos of holding down left, letting up, holding
down, but it doesn't work.  I realize that I won't be able to get it
perfect with the keyboard, but maybe linear or non-linear is better.

Please help.
--
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ZUKE

Help!!! T2 and ICR2, Nascar, NFS

by ZUKE » Sun, 10 Dec 1995 04:00:00



>>>What is the difference between linear and non-linear steering in Nascar?
>>Did you read the game manual?   See page 41.  Hint, it refers to the
>>controls (joystick vs. wheel).
>>-k.
>No, actually linear steering means that the car's steering
>response is proportional to your control inputs.  A little
>move of the steering controls always turns the wheels a little,
>while a big move of the controls always turns the wheels a lot.
>This is the way real cars work.
>This, as you can imagine, means that at very high speed when
>tiny turns of the wheels represents a large movement of the car
>across the track, you're only adjusting the path of the car
>using a tiny range of control movement.  This is fine on a
>wheel, where this range means +-10 degrees or so left or right,
>but on a joystick, it's more like +-2 millimeters left or
>right.  That means it's very difficult to control the car
>realistically (linearly) with a joystick.
>So, these games have non-linear steering, which adjusts the
>steering sensitivity to speed.  At slow speed, your full
>range of control inputs turns the wheel through their entire
>throws, but at top speeds, full left or right controls will
>only turn the wheels through part of their throw.  This means
>that at high speed, using a joystick, you're now using more of
>the stick's range to adjust the car's path.
>This all means that for realism, use Linear.  For steering
>wheel controlled systems, use Linear.  Only use Non-Linear if
>you've got a joystick and have a lot of trouble using Linear
>mode.

Uh...  damn!  Ok, what he said for the technical stuff.  (didn't he
end up referring to the same stuff I did?  Wheel vs Joystick).  Wow...

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==========================================================

Michael Langsto

Help!!! T2 and ICR2, Nascar, NFS

by Michael Langsto » Mon, 11 Dec 1995 04:00:00


steering-wheel) if so

>what type/brand etc.
>Cause steering-aid is nice but not so realistic !!

>Any suggestions !?!

>Hans

>The Netherlands

   I believe that most wheel users set for non-linear steering. I do.
RRRX

Help!!! T2 and ICR2, Nascar, NFS

by RRRX » Mon, 25 Dec 1995 04:00:00

forget trying to play w/ keyboard!

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