Is there anybody out there who can explain why ICR2 drives like a drunken
boat?
I've even read somewhere that ICR2 is more realistic than GP2 as far as the
behaviour of the car is concearned. On my PC the reactions of the steering
wheel (and also of my GRAVIS ANALOG joystick) seem to be far too slow in
ICR2. It's impossible to drive precise on street circuits or in traffic on
any circuit.
I can't imagine I'm the only one with this problem, and those who find ICR2
very drivable: how do you do it?
Mind you: I'm aware we're talking simulation here. The reactions of the car
are not at all realistic.
I have the impression that the game takes too long to detect the last
movement of the steering wheel, so it becomes impossible to make
corrections or sudden movements in traffic. I really can't imagine how some
of you manage to get through the chicanes in Australia, ...
Please don't start explaining how real indycars behave: I know they're
heavier than F1, the brakes are less efficient, and I'm aware that driving
on ovals is a delicate thing.
This is my hardware:
Pentium 90 (I know it's not fast, but with less detail this should be no
problem)
16MB RAM, Diamond Stealth videocard
Soundblaster 32Pnp (gameport is switched off)
Thrustmaster Gamecard (I use this port)
T2 steering wheel (but my joystick gave the same results)
I have 580KB available in DOS.
I've tried everything:
-less detail, less concurrents drawn, ...
-other gameport (32Pnp)
-different setting of the gamecards speed
-and so on...
What are your experiences with ICR2, and do you have any suggestions?
Karl