rec.autos.simulators

LFS 1.0 Release plans!

Tim Epstei

LFS 1.0 Release plans!

by Tim Epstei » Fri, 22 Nov 2002 00:18:56

Hi - this is pasted from the LFS newsletter - 1.0 full release should be out
Q1 next year!

www.liveforspeed.net

Hello Racers! The LFS development team has come up with a plan for Release
1.

Firstly, note that Release 1 is intended to be a complete product and will
contain a range from road cars, through modified rallycross cars and up to
GT cars. Karting, single seaters and buggies are to be left out of Release 1
and will come out in later releases. That was decided a while ago but please
read on to find out about the new Release 1 plan.

Note : all dates given in this announcement are only estimates - not
promises.

The next proper update is Demo Test 0.2 - this will be very like the current
Demo Test and of course free of charge but will contain mainly improvements
to the tyre physics and multiplayer system including qualifying, better
reliability and reduced lag. In addition there will be minor improvements to
the track and the car models including working dials and so on, non-uk
keyboard support, clutch and shifter support with associated engine damage
and some other things that have been mentioned on the Suggestions for
Improvement forum. We may include a skid pad as well. This is expected in
early January 2003.

Our new plan for Release 1 is to release it in 4 downloadable stages, we
will charge a price for these - each one at 25% of the total price of
Release 1.

The first 25% release will come out a few weeks after Demo Test 0.2 after
sorting out any bugs or problems that come up. So - we estimate early
February 2003. It will contain the 3 cars from the Demo Test and 3 more
road-style cars including one or two four wheel drives. Two extra tracks
will be included - a city track and a country track with a few configs in
each. More music will be included as well. At that stage neither the full
damage system nor all the planned improvements to graphics and sound will
have been done - the idea is that while Eric is continuing to add or finish
more tracks and cars for subsequent releases, I will be continuing to
develop the program all the time as well on the way to Release 1.

The next three 25% releases will contain in the region of 4 cars and 3
tracks each and will come out at intervals of 2 or 3 months. The 4 stages
are downloadable and a CD will become available when the full Release 1 is
completed (i.e. the 4th stage is finished).

We like this plan a lot because we avoid any need for the services of a
publisher, the community will no longer be bored with the same cars and
tracks, we start to earn a living, we continue learning and improving our
methods with each 25% release, and the whole thing builds up in a way that
we can handle.

We are very interested in your opinion in this matter and would like to ask
you to vote in a poll at our forum at RSC. However if you do not want to
register, we understand and you are in no way obligated to do so.

Thank you for your time and support!

Tim Epstei

LFS 1.0 Release plans!

by Tim Epstei » Fri, 22 Nov 2002 00:21:09

p.s.

Never have I been so happy to have the opportunity to fork out some money
for software...


Mikkel Gram-Hanse

LFS 1.0 Release plans!

by Mikkel Gram-Hanse » Fri, 22 Nov 2002 00:40:57

You can cast your vote in the poll, and let the LFS team know what you think
about their plan here:
http://forum.racesimcentral.com/showthread.php?s=&threadid=50991

Mikkel


Schoone

LFS 1.0 Release plans!

by Schoone » Fri, 22 Nov 2002 01:38:16

So does the current demo still not work properly with the Radeon 8500
without tweaks?
Tried the current version and car shows as a transparent blurry object.
also cannot run at 1280 res.


Fatbo

LFS 1.0 Release plans!

by Fatbo » Fri, 22 Nov 2002 02:20:46

I haven't tried the latest two versions, but I have tried the version right
before 0.1k, and that one worked perfectly with my Radeon 8500 without any
tweaking (Note: at that time I was running Catalyst 2.3).

I have some free time tonight, so I might try the latest demo now that I'm
running Catalyst 2.4.

Fatbob


> So does the current demo still not work properly with the Radeon 8500
> without tweaks?
> Tried the current version and car shows as a transparent blurry object.
> also cannot run at 1280 res.



> > Hi - this is pasted from the LFS newsletter - 1.0 full release should be
> out
> > Q1 next year!

> > www.liveforspeed.net

> > Hello Racers! The LFS development team has come up with a plan for
Release
> > 1.

> > Firstly, note that Release 1 is intended to be a complete product and
will
> > contain a range from road cars, through modified rallycross cars and up
to
> > GT cars. Karting, single seaters and buggies are to be left out of
Release
> 1
> > and will come out in later releases. That was decided a while ago but
> please
> > read on to find out about the new Release 1 plan.

> > Note : all dates given in this announcement are only estimates - not
> > promises.

> > The next proper update is Demo Test 0.2 - this will be very like the
> current
> > Demo Test and of course free of charge but will contain mainly
> improvements
> > to the tyre physics and multiplayer system including qualifying, better
> > reliability and reduced lag. In addition there will be minor
improvements
> to
> > the track and the car models including working dials and so on, non-uk
> > keyboard support, clutch and shifter support with associated engine
damage
> > and some other things that have been mentioned on the Suggestions for
> > Improvement forum. We may include a skid pad as well. This is expected
in
> > early January 2003.

> > Our new plan for Release 1 is to release it in 4 downloadable stages, we
> > will charge a price for these - each one at 25% of the total price of
> > Release 1.

> > The first 25% release will come out a few weeks after Demo Test 0.2
after
> > sorting out any bugs or problems that come up. So - we estimate early
> > February 2003. It will contain the 3 cars from the Demo Test and 3 more
> > road-style cars including one or two four wheel drives. Two extra tracks
> > will be included - a city track and a country track with a few configs
in
> > each. More music will be included as well. At that stage neither the
full
> > damage system nor all the planned improvements to graphics and sound
will
> > have been done - the idea is that while Eric is continuing to add or
> finish
> > more tracks and cars for subsequent releases, I will be continuing to
> > develop the program all the time as well on the way to Release 1.

> > The next three 25% releases will contain in the region of 4 cars and 3
> > tracks each and will come out at intervals of 2 or 3 months. The 4
stages
> > are downloadable and a CD will become available when the full Release 1
is
> > completed (i.e. the 4th stage is finished).

> > We like this plan a lot because we avoid any need for the services of a
> > publisher, the community will no longer be bored with the same cars and
> > tracks, we start to earn a living, we continue learning and improving
our
> > methods with each 25% release, and the whole thing builds up in a way
that
> > we can handle.

> > We are very interested in your opinion in this matter and would like to
> ask
> > you to vote in a poll at our forum at RSC. However if you do not want to
> > register, we understand and you are in no way obligated to do so.

> > Thank you for your time and support!

Schoone

LFS 1.0 Release plans!

by Schoone » Fri, 22 Nov 2002 02:34:05

Ok thanks, let me know.  I haven't had much luck with LFS with any driver or
release to date.


> I haven't tried the latest two versions, but I have tried the version
right
> before 0.1k, and that one worked perfectly with my Radeon 8500 without any
> tweaking (Note: at that time I was running Catalyst 2.3).

> I have some free time tonight, so I might try the latest demo now that I'm
> running Catalyst 2.4.

> Fatbob



> > So does the current demo still not work properly with the Radeon 8500
> > without tweaks?
> > Tried the current version and car shows as a transparent blurry object.
> > also cannot run at 1280 res.



> > > Hi - this is pasted from the LFS newsletter - 1.0 full release should
be
> > out
> > > Q1 next year!

> > > www.liveforspeed.net

> > > Hello Racers! The LFS development team has come up with a plan for
> Release
> > > 1.

> > > Firstly, note that Release 1 is intended to be a complete product and
> will
> > > contain a range from road cars, through modified rallycross cars and
up
> to
> > > GT cars. Karting, single seaters and buggies are to be left out of
> Release
> > 1
> > > and will come out in later releases. That was decided a while ago but
> > please
> > > read on to find out about the new Release 1 plan.

> > > Note : all dates given in this announcement are only estimates - not
> > > promises.

> > > The next proper update is Demo Test 0.2 - this will be very like the
> > current
> > > Demo Test and of course free of charge but will contain mainly
> > improvements
> > > to the tyre physics and multiplayer system including qualifying,
better
> > > reliability and reduced lag. In addition there will be minor
> improvements
> > to
> > > the track and the car models including working dials and so on, non-uk
> > > keyboard support, clutch and shifter support with associated engine
> damage
> > > and some other things that have been mentioned on the Suggestions for
> > > Improvement forum. We may include a skid pad as well. This is expected
> in
> > > early January 2003.

> > > Our new plan for Release 1 is to release it in 4 downloadable stages,
we
> > > will charge a price for these - each one at 25% of the total price of
> > > Release 1.

> > > The first 25% release will come out a few weeks after Demo Test 0.2
> after
> > > sorting out any bugs or problems that come up. So - we estimate early
> > > February 2003. It will contain the 3 cars from the Demo Test and 3
more
> > > road-style cars including one or two four wheel drives. Two extra
tracks
> > > will be included - a city track and a country track with a few configs
> in
> > > each. More music will be included as well. At that stage neither the
> full
> > > damage system nor all the planned improvements to graphics and sound
> will
> > > have been done - the idea is that while Eric is continuing to add or
> > finish
> > > more tracks and cars for subsequent releases, I will be continuing to
> > > develop the program all the time as well on the way to Release 1.

> > > The next three 25% releases will contain in the region of 4 cars and 3
> > > tracks each and will come out at intervals of 2 or 3 months. The 4
> stages
> > > are downloadable and a CD will become available when the full Release
1
> is
> > > completed (i.e. the 4th stage is finished).

> > > We like this plan a lot because we avoid any need for the services of
a
> > > publisher, the community will no longer be bored with the same cars
and
> > > tracks, we start to earn a living, we continue learning and improving
> our
> > > methods with each 25% release, and the whole thing builds up in a way
> that
> > > we can handle.

> > > We are very interested in your opinion in this matter and would like
to
> > ask
> > > you to vote in a poll at our forum at RSC. However if you do not want
to
> > > register, we understand and you are in no way obligated to do so.

> > > Thank you for your time and support!

Larr

LFS 1.0 Release plans!

by Larr » Fri, 22 Nov 2002 06:18:24

I REALLY like this idea!

As long as the price is reasonable, count me in.

For once it will be nice not having a publisher controlling the development
instead of the developers doing what's in their hearts.

-Larry


Damien Smit

LFS 1.0 Release plans!

by Damien Smit » Fri, 22 Nov 2002 07:28:32

Excellent stuff.  I'll be keen to see how the game handles more than 8
players in 1.0.  The frame rate isn't quite up to scratch in the current
demo with that many cars let alone 16+ cars.  The menu needs to be
redesigned from scratch but that won't take long.  I'm confident that these
guys will turn out a quality product.
Internet Use

LFS 1.0 Release plans!

by Internet Use » Fri, 22 Nov 2002 13:21:47


> I haven't tried the latest two versions, but I have tried the version right
> before 0.1k, and that one worked perfectly with my Radeon 8500 without any
> tweaking (Note: at that time I was running Catalyst 2.3).

> I have some free time tonight, so I might try the latest demo now that I'm
> running Catalyst 2.4.

> Fatbob

I've never had a problem with my 9700, but I did pick up a few frames
with the Catalyst 2.4 drivers.
Internet Use

LFS 1.0 Release plans!

by Internet Use » Fri, 22 Nov 2002 13:22:47


> We are very interested in your opinion in this matter and would like to ask
> you to vote in a poll at our forum at RSC. However if you do not want to
> register, we understand and you are in no way obligated to do so.

> Thank you for your time and support!

What about teddy bears and coffee mugs?  I think a LFS teddy bear could
be a huge seller.
Ian Riche

LFS 1.0 Release plans!

by Ian Riche » Fri, 22 Nov 2002 17:52:21


>I haven't tried the latest two versions, but I have tried the version right
>before 0.1k, and that one worked perfectly with my Radeon 8500 without any
>tweaking (Note: at that time I was running Catalyst 2.3).

>I have some free time tonight, so I might try the latest demo now that I'm
>running Catalyst 2.4.

LFS runs just fine on my 8500 with Catalyst 2.4.  This is on Win98SE /
DX8.1

Ian
--
Ian Riches
GPL Rank +1.76 Monsters of GPL +284.19

Jussi 'Igor' Koukk

LFS 1.0 Release plans!

by Jussi 'Igor' Koukk » Fri, 22 Nov 2002 18:39:23

On Wed, 20 Nov 2002 15:18:56 -0000, "Tim Epstein"

Hmm... seems to me that the full release will take longer than that:

The***25% seems to be released in Q1 though =)
--
- Igor -

Jussi 'Igor' Koukk

LFS 1.0 Release plans!

by Jussi 'Igor' Koukk » Fri, 22 Nov 2002 18:41:17


wrote something like this:


>>I haven't tried the latest two versions, but I have tried the version right
>>before 0.1k, and that one worked perfectly with my Radeon 8500 without any
>>tweaking (Note: at that time I was running Catalyst 2.3).

>>I have some free time tonight, so I might try the latest demo now that I'm
>>running Catalyst 2.4.

>LFS runs just fine on my 8500 with Catalyst 2.4.  This is on Win98SE /
>DX8.1

Hercules 8500LE + Catalyst 2.4 + WinXP = runs just fine. It did run a
little faster with GF2MX400 though... :/
--
- Igor -
Nick

LFS 1.0 Release plans!

by Nick » Fri, 22 Nov 2002 20:44:01


I think they would rather get their product out than sell out on crappy
merchandise like some people...

Fatbo

LFS 1.0 Release plans!

by Fatbo » Sat, 23 Nov 2002 01:57:19

Ok, so I got a chance to try the latest demo with Catalyst 2.4, and it's
awesome. Works very well on my system. I get anywhere between 45 to 50 FPS.

Fatbob


> Ok thanks, let me know.  I haven't had much luck with LFS with any driver
or
> release to date.



> > I haven't tried the latest two versions, but I have tried the version
> right
> > before 0.1k, and that one worked perfectly with my Radeon 8500 without
any
> > tweaking (Note: at that time I was running Catalyst 2.3).

> > I have some free time tonight, so I might try the latest demo now that
I'm
> > running Catalyst 2.4.

> > Fatbob



> > > So does the current demo still not work properly with the Radeon 8500
> > > without tweaks?
> > > Tried the current version and car shows as a transparent blurry
object.
> > > also cannot run at 1280 res.



> > > > Hi - this is pasted from the LFS newsletter - 1.0 full release
should
> be
> > > out
> > > > Q1 next year!

> > > > www.liveforspeed.net

> > > > Hello Racers! The LFS development team has come up with a plan for
> > Release
> > > > 1.

> > > > Firstly, note that Release 1 is intended to be a complete product
and
> > will
> > > > contain a range from road cars, through modified rallycross cars and
> up
> > to
> > > > GT cars. Karting, single seaters and buggies are to be left out of
> > Release
> > > 1
> > > > and will come out in later releases. That was decided a while ago
but
> > > please
> > > > read on to find out about the new Release 1 plan.

> > > > Note : all dates given in this announcement are only estimates - not
> > > > promises.

> > > > The next proper update is Demo Test 0.2 - this will be very like the
> > > current
> > > > Demo Test and of course free of charge but will contain mainly
> > > improvements
> > > > to the tyre physics and multiplayer system including qualifying,
> better
> > > > reliability and reduced lag. In addition there will be minor
> > improvements
> > > to
> > > > the track and the car models including working dials and so on,
non-uk
> > > > keyboard support, clutch and shifter support with associated engine
> > damage
> > > > and some other things that have been mentioned on the Suggestions
for
> > > > Improvement forum. We may include a skid pad as well. This is
expected
> > in
> > > > early January 2003.

> > > > Our new plan for Release 1 is to release it in 4 downloadable
stages,
> we
> > > > will charge a price for these - each one at 25% of the total price
of
> > > > Release 1.

> > > > The first 25% release will come out a few weeks after Demo Test 0.2
> > after
> > > > sorting out any bugs or problems that come up. So - we estimate
early
> > > > February 2003. It will contain the 3 cars from the Demo Test and 3
> more
> > > > road-style cars including one or two four wheel drives. Two extra
> tracks
> > > > will be included - a city track and a country track with a few
configs
> > in
> > > > each. More music will be included as well. At that stage neither the
> > full
> > > > damage system nor all the planned improvements to graphics and sound
> > will
> > > > have been done - the idea is that while Eric is continuing to add or
> > > finish
> > > > more tracks and cars for subsequent releases, I will be continuing
to
> > > > develop the program all the time as well on the way to Release 1.

> > > > The next three 25% releases will contain in the region of 4 cars and
3
> > > > tracks each and will come out at intervals of 2 or 3 months. The 4
> > stages
> > > > are downloadable and a CD will become available when the full
Release
> 1
> > is
> > > > completed (i.e. the 4th stage is finished).

> > > > We like this plan a lot because we avoid any need for the services
of
> a
> > > > publisher, the community will no longer be bored with the same cars
> and
> > > > tracks, we start to earn a living, we continue learning and
improving
> > our
> > > > methods with each 25% release, and the whole thing builds up in a
way
> > that
> > > > we can handle.

> > > > We are very interested in your opinion in this matter and would like
> to
> > > ask
> > > > you to vote in a poll at our forum at RSC. However if you do not
want
> to
> > > > register, we understand and you are in no way obligated to do so.

> > > > Thank you for your time and support!


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