You MUST be in VGA, I have a similar system, 486/80, 1 meg video, 8meg ram, and I
can run many cars with ALL detail on and get excellent frame rate in VGA, but go
to SVGA and I can only run about 8 opponents with all detail OFF!! I can't stand
the VGA mode, so I run few cars in SVGA and only have the stripes and skid marks
on so I can see where the "line" and the start/finish is.
Craig
In SVGA?
Steve.
So, don't feel bad if you have to buy a 3D graphics card to really
make ICR2 fly on your system. I have a P133, and will be buying a 3D
card myself when they get a bit better.
Joe
Your setup sounds similar to mine except I have a P120. I don't like
having things on auto as I find it distracting when they keep clicking on
and off.
The point I keep trying to make is that I don't want the game to keep
speeding up and slowing down, e.g. if I'm in traffic, or going through a
complex bit of track with bridges (e.g. Vancouver) - so I set the detail
to a suitable level so that the game runs at a consistnet speed all the
time. Hence, the only bitmaps I have on are the cars and walls,
everything else is on, except without textures.
Cheers,
Steve.
I hear ya, I'm going to go with textures either on or off I think too,
it is distracting when they flicker on/off (especially large bitmaps
areas like the crowds).
Joe
>In SVGA?
>Steve.
I've even lowered my max frame rate to 20fps, but yesterday during a race
at Loudon I still have everything (EVERYTHING) blink out on me. It looked
like F1GP...
>>>>On my computer it runs perfectly with all
>>graphics except grass texture and road texture<<
>>In SVGA?
>>Steve.
Brian Wong Systems Engineering Group (Servers)
I'm not talking about single-car practice. That's fine. It's almost OK
in SVGA if I turn a few details off. It's races that are a ***. Every
once in a while, for example, if there are four or five cars ahead of me,
say on the back straight at Loudon, the entire track basically switches off
except these blobs that are cars and this grey thing that's the track surface
itself. Then I start missing turn-in points because the skid marks are gone
and the brakemarkers (at other tracks) are done, etc. And occasionally
I'll have a short pause, aftdr which things catch up. The pause is about
1/4-3/8 of a second, not really long but long enough to really***things
up, especially if you're running damage on. The worst problem happens
when the pause occurs as you are exiting a turn--half of of the time you get
the pause on exit, the car just "snaps" into the wall, at least blowing a
tire and sometimes breaking suspension pieces. (It's no problem, of course,
if you're on a straight and don't need to brake or anything...)
I've about had it with this business and I'm waiting for a new system...
--
Brian Wong Systems Engineering Group (Servers)
My approach is to find a comfortable frame rate. I have a p5-90 with an
ATI Mach64. In SVGA I can run with paint/skid and smoke/dirt on at
about 20 frames, also have objects on, but detail off. When I have the
cars detail set to auto the frame rate will dip to about 17-19 in heavy
traffic or in some of the corners. One thing to keep in mind is that if
you have anything set to auto, the computer has to reserve some
computing time to controlling detail and counting frame rate. If you
can live with a small drop in frame rate, it is better to leave the
graphic of your choice as On versus Auto. Reserve the CPU cycles for
racing, not deciding whether to show detail or not.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
: In SVGA I can run with paint/skid and smoke/dirt on at about 20 frames.
: With cars detail set to auto the frame rate will dip to about 17-19 in
: heavy traffic or in some of the corners.
You get about 20fps and it dips to 19fps. Wow, you must have some eye for
detail!!!