rec.autos.simulators

Future of Racing Games?

RHinN

Future of Racing Games?

by RHinN » Mon, 10 Mar 2003 05:36:49

http://www.racesimcentral.net/
Ice

Future of Racing Games?

by Ice » Mon, 10 Mar 2003 06:47:16


> http://entertainment.howstuffworks.com/racefx1.htm

Interesting idea, sim-racing alongside the real-life drivers during a live
race. I just don't see how my car could be anything other than a ghost car
though, since things would go astray if you could actually interact with the
other cars. Besides, I'd hate to be the one to ruin an otherwise good race
weekend  :-)

Ice D

William Bradsha

Future of Racing Games?

by William Bradsha » Mon, 10 Mar 2003 07:06:30



> > http://entertainment.howstuffworks.com/racefx1.htm

> Interesting idea, sim-racing alongside the real-life drivers during a live
> race. I just don't see how my car could be anything other than a ghost car
> though, since things would go astray if you could actually interact with
the
> other cars. Besides, I'd hate to be the one to ruin an otherwise good race
> weekend  :-)

> Ice D

Exactly my thoughts on it, too. Any sort of interaction wouldn't be
feasible, or else the simulated race wouldn't match up with the live race. I
do enjoy the idea of streaming race data into a sim. First, no announcers
(Yay!) and most importantly, the user would be able to manipulate views on a
whim. Of course, it would be a great addition to a NASCAR telecast. Wanna
get a TV-like view? It should be there. In Car? Also there. I guess I'm
sorta hinting at molding the next NASCAR (HEAT3? ;) title with such a
service (free, I hope). I'd imagine there would be some serious money to be
made by having a racing sim and a service as mentioned in one box. More-so
if it worked flawlessly on dial-up.

Continuing the idea a bit further, it would be a great tool for online and
offline racers if they're able to see how the pro's do things. Converting
sh*t like braking point info to a title like NR2003 would be a breeze (as in
you'd watch the pro, then shoot for the same objective in your game later
on). What you could learn to do and not do is a mind boggling thought.

Unfortunately, since it's a cool idea....it'll never happen as I envision
it. And, yup, I still have hurt feelings about no PC release for Dirt to
Daytona. ;-)

Will - "A man of cool ideas, but no capital."

redTe

Future of Racing Games?

by redTe » Mon, 10 Mar 2003 07:20:33



> > http://entertainment.howstuffworks.com/racefx1.htm

> Interesting idea, sim-racing alongside the real-life drivers during a live
> race. I just don't see how my car could be anything other than a ghost car
> though, since things would go astray if you could actually interact with
the
> other cars. Besides, I'd hate to be the one to ruin an otherwise good race
> weekend  :-)

Why a "live race " ? A recorded race would have the potential for more
interactive participation.
Ice

Future of Racing Games?

by Ice » Mon, 10 Mar 2003 07:42:10



> > > http://entertainment.howstuffworks.com/racefx1.htm
> > Interesting idea, sim-racing alongside the real-life drivers during a
live
> > race. I just don't see how my car could be anything other than a ghost
car
> > though, since things would go astray if you could actually interact with
> the
> > other cars. Besides, I'd hate to be the one to ruin an otherwise good
race
> > weekend  :-)
> Why a "live race " ? A recorded race would have the potential for more
> interactive participation.

Possibly, but the point is that any disturbance of the course of the
captured cars would result in your race being different from the real race.
Unless maybe you drive a DeLorean at 88Mph... Still, it would be fun to see
a replay of a real race on your PC, or drive among the cars as a ghost car.

Ice D

Doug Elliso

Future of Racing Games?

by Doug Elliso » Mon, 10 Mar 2003 08:11:54





> > > http://entertainment.howstuffworks.com/racefx1.htm

> > Interesting idea, sim-racing alongside the real-life drivers during a
live
> > race. I just don't see how my car could be anything other than a ghost
car
> > though, since things would go astray if you could actually interact with
> the
> > other cars. Besides, I'd hate to be the one to ruin an otherwise good
race
> > weekend  :-)

> Why a "live race " ? A recorded race would have the potential for more
> interactive participation.

How?  The recorded cars dont know you're there. You cant 'race' them as
they're recorded - not AI.

Doug

redTe

Future of Racing Games?

by redTe » Mon, 10 Mar 2003 08:59:07

I thought the whole idea was to take advantage of the "recorded"  race data
, not the actual footage, and use that to alter the AI, car positions and
speed etc.

Txl

Future of Racing Games?

by Txl » Mon, 10 Mar 2003 09:54:46

Craig Pollock was talking about this "idea" 3 years ago about F1...

For sure it'll come, but after Bernie is dead...and the cost will
be....expensive, but then it will be fun to punt out MS at the start, and
DGF can punt JPM....everybody's happy....

--
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jbod

Future of Racing Games?

by jbod » Mon, 10 Mar 2003 13:03:28


> > > Why a "live race " ? A recorded race would have the potential for more
> > > interactive participation.

> > How?  The recorded cars dont know you're there. You cant 'race' them as
> > they're recorded - not AI.

> I thought the whole idea was to take advantage of the "recorded"  race data
> , not the actual footage, and use that to alter the AI, car positions and
> speed etc.

Net Race Live did this exact thing for Indy Racing League events back
in 1998 or 1999 -- you could race "live" on race day, or race against
the recorded race data from races that had already occurred.  Neat
idea, such as it was, but since you were just a ghost car -- and a
solid one at that -- the "real" cars NEVER tried to avoid you, and
since you were solid, they ALWAYS booted you if you got in the way or
tried to take a line away from them.  The lack of AI to go with the
real race data kept it from being an enjoyable sim experience, IMO.
Plus, the lack of a reasonable physics model was a detractor, too.

Just my $0.02.

-- JB

ymenar

Future of Racing Games?

by ymenar » Mon, 10 Mar 2003 17:30:02


> http://www.racesimcentral.net/

That's pure ***.  I've said it like dozens of times in the past half-decade
on this newsgroup, and it was proved with that IRL ***thing called
"InternetRacingLive" or something similar.  It totally bombed because it's
useless.  You are racing either against ghosts, or AI that act like you
didn't exist.  It doesn't work offline (nobody likes AI that doesn't know
you're there) so it won't work online.

I've still been saying dozen of times in this NG that streaming real-time
(or delayed) feed of Nascar races on the simulators so we can watch them
from any angle _HAS_ much more potential for anybody who thinks a little
business-wise.

--
-- Fran?ois Mnard <ymenard>
-- http://www.racesimcentral.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Tom Pabs

Future of Racing Games?

by Tom Pabs » Wed, 12 Mar 2003 03:17:06

I couldn't agree with you more, Francois!

The whole idea is just plain stupid......anyone thinking otherwise just
hasn't "thought it through."

There is some business potential for taking the individual car data from a
real (NASCAR or any other series) race and packaging it into an "AI" data
flow (something similar to the recorded AI data of a race replay...that we
can have/save now in an offline race against the AI)......and then allow
that "package" to be downloaded and installed in your racing sim.  That way,
you could race offline against AI cars whose race performance matched the
original (real) race.  Your interaction and participation of course, would
very likely change the outcome of the "historic" real race......but you'd
least be participating it in as often as you liked.  Even with this.....the
"desirability" would be limited....so the "price" of downloading a
historical AI data race.....would have to be quite low.  That would put a
strain on the revenue model......so I doubt this will happen any time soon.
Maybe, when's there's several million of us in the *** sim racing
community, it might be feasible.....who knows?

The "Net Race Live" experiment proved us to be right about this.......so
there's no arguments to the contrary that holds water, IMHO.

Regards,

Tom



> > http://www.racesimcentral.net/

> That's pure ***.  I've said it like dozens of times in the past
half-decade
> on this newsgroup, and it was proved with that IRL ***thing called
> "InternetRacingLive" or something similar.  It totally bombed because it's
> useless.  You are racing either against ghosts, or AI that act like you
> didn't exist.  It doesn't work offline (nobody likes AI that doesn't know
> you're there) so it won't work online.

> I've still been saying dozen of times in this NG that streaming real-time
> (or delayed) feed of Nascar races on the simulators so we can watch them
> from any angle _HAS_ much more potential for anybody who thinks a little
> business-wise.

> --
> -- Fran?ois Mnard <ymenard>
> -- http://www.racesimcentral.net/
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...

Ruud van Ga

Future of Racing Games?

by Ruud van Ga » Thu, 13 Mar 2003 00:56:55



There are still people working on it though. More than 1 party I know
of.

Perhaps also it would be a small idea to use hotlaps/qualifying laps
to *train* the AI, different for each driver. So mimicking real-life
driver driving lines. Ofcourse, it's just a detail and perhaps more
trouble than value.

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Gerald Moo

Future of Racing Games?

by Gerald Moo » Thu, 13 Mar 2003 03:03:47


> I've still been saying dozen of times in this NG that streaming real-time
> (or delayed) feed of Nascar races on the simulators so we can watch them
> from any angle _HAS_ much more potential for anybody who thinks a little
> business-wise.

Agreed.  I thought of another application when I was trying to decide
what seats to buy for last fall's Atlanta race.  I had never been to
the new layout so I didn't know what the view would be like from the
various sections.

It would be possible use this technology to create an applet/viewer
whereby you would be able to check out the view from any given virtual
seat.  The view should be able to pan about, and zoom in and out.  You
would then be able to decide if a seat in section x is indeed worth
$15 more dollars than a seat in section y.  Or if half of your view
will be blocked by a support pillar (like mine was at Bristol one
year), etc.

You might be able to sell this to various speedways for use on their
ticket sales sites.  The Georgia Dome's site has something similar,
but IIRC it is a static view.

Gerald


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