I've been reexamining my code that handles the differential gear system in my
car simulator after finding unusual behavior with a 4 wheel drive (attempted!)
setup.
I'd like to clear this up as I know Ruud is working on the same thing right
now, and it's possible I might have given him incorrect information regarding
how Salisbury axles work! That would make his debugging attempts frustrating
if he refers to my periodic "tips" on occasion, to say the least :0)
When running an open differential (no locking), under hard acceleration in a
corner one wheel is spinning. Theoretically, the torque bias ratio (ratio of
road reaction torques across left and right tires sharing an axle) should never
exceed 1:1. The torques should be about equal under all circumstances from
what I've read so far.
My concern is over ring gear (or engine) acceleration's effects on torque
bias ratio. In my sim, with one wheel spinning wildly, the torque bias ratio
will remain about 1:1 (slight instability) as long as the ring gear is not
accelerating. However, with the ring gear (or engine) accelerating, the torque
bias ratio can increase dramatically, and it does this in direct relation to
the ring gear acceleration.
The code calculates the acceleration of both wheels relative to each other,
then essentially adds this to the ring gear acceleration to get the final
rotational speed of each wheel. This "relative acceleration across the axle"
increases as I lower the polar moment of inertia of the wheels, and the further
I drop it, the closer to true 1:1 torque bias ratio behavior I'm getting. When
implementing clutches for higher torque bias ratio, I'm seeing the same basic
thing happening.
My question is, does the theoretical torque bias ratio of 1:1 only exist when
the ring gear is not accelerating?
My other question relates to four wheel drive. I've tried a three
differential setup based on what I've got so far, and it seemed to work ok,
until I tried using front tires with 0 (or close to 0) grip. In that
situation, with three open differentials operating (one center feeding one
front and one rear), shouldn't the car remain stationary while the front tires
accelerate wildly? Unfortuately, this effect only happens when I've got near 0
rotational inertia at the wheels/axles. I'm getting quite a bit of torque
transmission to the rear tires, causing hard acceleration anyway.
Thanks for any input,
Todd Wasson
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Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://www.racesimcentral.net/