rec.autos.simulators

NASCAR 4, Framerate, and Damn it!

Larr

NASCAR 4, Framerate, and Damn it!

by Larr » Tue, 20 Mar 2001 09:12:03

Personally, I've found the Hercules Game Theater XP to be just as good, if
not better, than the SBLive.

-Larry


>     So what you are trying to say is that the SB Live is the best and
> nothing will beat it any time soon for PC racing?  I knew it was because
of
> the ISA to PCI that gave me the boost, but I was hoping for suggestions on
> better sound cars out side of that fact.



> >I heard about
> >> switching to the SB live so I went ahead and did so.  WOW, that gave me
> >the
> >> biggest improvement of all (excuding the system upgrade

> >What you were seeing is moving from an ISA sound card to a PCI sound
card.
> >This was very good for performance and a big step for sound cards.
However,
> >there's nothing like this change that has happened or is going to happen
in
> >the near future.

spe..

NASCAR 4, Framerate, and Damn it!

by spe.. » Tue, 20 Mar 2001 23:02:29

Yeah, same here.  I feel like it mostly has to do with what's going on in the
race.  If I run with a 43 car field at Talladega, it usually runs anywhere
from 25-40 FPS in OpenGL with everything on (P3-800, GF2MX), and turning the
settings down really doesnt improve things much (dropping them to 1/2 doesn't
give more than a 10-15% improvement).  In the middle of a big pile-up, my FPS
drops into the single digits.  Makes it really hard to drive through without
getting "collected"...

BTW, I haven't seen the huge FPS you get in testing... your card is a bit
peppier than mine, though.

Maybe it will work better as we get more green flag laps in....

Gerald



>Identical experience here.

>Marc.



>> Yes and No.  I have a P3-850 with 256meg of ram and a 32 meg GeForce2
>GTS...
>> Fairly well ABOVE
>> the preferred system that N4 lists.  I have had such wild fluctuations in
>> frame rate it is almost comical.  In
>> test mode using OpenGL, I can attain 140 FPS with everything on!  In race
>> mode, I can go anywhere from
>> 25 to 40 FPS in OpenGL (usually the lower) with HALF of everything turned
>> on.  The second a wreck occurs
>> or I touch a wall, the FPS will drop to SINGLE digits and damn near
>freeze.
>> This seems to make me think
>> the problem isn't in the hardware but the physics of the game and
>> calculations going on to create the results.
>> In D3D, forget it, the game is pure junk for my set up (D3D is junk anyway
>> but that's another argument).  Funny
>> though, 99.9 of anything else I play is fine in D3D and the framerates are
>> in the 60's/70's (and up!) for games
>> like Need For Speed 3/4/PU, Quake 2 & 3, Flight Sim 2000, etc.   Something
>> is SERIOUSLY wrong in
>> N4's logic.





>> > What card? V3? With a nice GFII GTS you should be able to run N4 quite
>> > well..

>> > Andre

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