Yeah, same here. I feel like it mostly has to do with what's going on in the
race. If I run with a 43 car field at Talladega, it usually runs anywhere
from 25-40 FPS in OpenGL with everything on (P3-800, GF2MX), and turning the
settings down really doesnt improve things much (dropping them to 1/2 doesn't
give more than a 10-15% improvement). In the middle of a big pile-up, my FPS
drops into the single digits. Makes it really hard to drive through without
getting "collected"...
BTW, I haven't seen the huge FPS you get in testing... your card is a bit
peppier than mine, though.
Maybe it will work better as we get more green flag laps in....
Gerald
>Identical experience here.
>Marc.
>> Yes and No. I have a P3-850 with 256meg of ram and a 32 meg GeForce2
>GTS...
>> Fairly well ABOVE
>> the preferred system that N4 lists. I have had such wild fluctuations in
>> frame rate it is almost comical. In
>> test mode using OpenGL, I can attain 140 FPS with everything on! In race
>> mode, I can go anywhere from
>> 25 to 40 FPS in OpenGL (usually the lower) with HALF of everything turned
>> on. The second a wreck occurs
>> or I touch a wall, the FPS will drop to SINGLE digits and damn near
>freeze.
>> This seems to make me think
>> the problem isn't in the hardware but the physics of the game and
>> calculations going on to create the results.
>> In D3D, forget it, the game is pure junk for my set up (D3D is junk anyway
>> but that's another argument). Funny
>> though, 99.9 of anything else I play is fine in D3D and the framerates are
>> in the 60's/70's (and up!) for games
>> like Need For Speed 3/4/PU, Quake 2 & 3, Flight Sim 2000, etc. Something
>> is SERIOUSLY wrong in
>> N4's logic.
>> > What card? V3? With a nice GFII GTS you should be able to run N4 quite
>> > well..
>> > Andre
----- Posted via NewsOne.Net: Free (anonymous) Usenet News via the Web -----
http://newsone.net/ -- Free reading and anonymous posting to 60,000+ groups
NewsOne.Net prohibits users from posting spam. If this or other posts