rec.autos.simulators

Racing Legends - PPU compatibility?

Bruce Kennewel

Racing Legends - PPU compatibility?

by Bruce Kennewel » Thu, 05 May 2005 20:27:57

"Takes time"?
"TAKES TIME"?!!!
Four ***y years for a simulation and still nothing to show for it!

All I can add is that if it ever sees the light of day, to use your theory
it'll be the greatest thing since Moses parted the Red Sea, mate!

Gimme a break.

Bruce.


eppy

Racing Legends - PPU compatibility?

by eppy » Thu, 05 May 2005 22:42:40

I knew I shouldn't have started this thread - even though I did ask a
polite, innocent question. To be fair, I recieved a polite answer from
Gregor, and followed his link to the very interesting Sim Racing magazine
article on PPUs.

Unfortunatly, the signal to noise ratio is now decreasing at an alarming
rate.

Tim


> "Takes time"?
> "TAKES TIME"?!!!
> Four ***y years for a simulation and still nothing to show for it!

> All I can add is that if it ever sees the light of day, to use your theory
> it'll be the greatest thing since Moses parted the Red Sea, mate!

> Gimme a break.

> Bruce.



>> Like anything worth doing, RL takes time.

.

Racing Legends - PPU compatibility?

by . » Fri, 06 May 2005 03:09:13

Anything that annoys the prat Kennewell gets my support. 3 Years idiot get
your facts right.


> "Takes time"?
> "TAKES TIME"?!!!
> Four ***y years for a simulation and still nothing to show for it!

> All I can add is that if it ever sees the light of day, to use your theory
> it'll be the greatest thing since Moses parted the Red Sea, mate!

> Gimme a break.

> Bruce.



>> Like anything worth doing, RL takes time.

Remco Moed

Racing Legends - PPU compatibility?

by Remco Moed » Fri, 06 May 2005 03:33:00


>Anything that annoys the prat Kennewell gets my support. 3 Years idiot get
>your facts right.

Well, didn't they spent 5 years before that on WSC?

Cheers!

Remco



>> "Takes time"?
>> "TAKES TIME"?!!!
>> Four ***y years for a simulation and still nothing to show for it!

>> All I can add is that if it ever sees the light of day, to use your theory
>> it'll be the greatest thing since Moses parted the Red Sea, mate!

>> Gimme a break.

Tony Rickar

Racing Legends - PPU compatibility?

by Tony Rickar » Fri, 06 May 2005 03:51:44


> "Takes time"?
> "TAKES TIME"?!!!
> Four ***y years for a simulation and still nothing to show for it!

> All I can add is that if it ever sees the light of day, to use your theory
> it'll be the greatest thing since Moses parted the Red Sea, mate!

Indy 500 beginning 1990
Indycar Racing end 1993
Grand Prix Legends end 1998

F1GP end 1992
GP2 mid 1996
GP3 mid 1999

It takes several man years to do something remotely ground breaking, if
there aren't many men it takes several years!

I am pretty sure there is something to show for it, however, the sim
community aren't suitably patient to be shown any teasers. We've scared all
the development teams off into private beta test groups where it probably is
all happening and I really don't blame them, too many cycles are wasted
responding to claims of flawed business models and how it should be done.

This isn't just true of sim racing but endemic of computer game communities
in general, demanding demos be released because they have been waiting
months etc. It is not surprising the developers huddle with their private
groups behind their NDAs until they are ready to go public with the finished
article.

It would be great if the Wests felt they could give an alpha version to RAS
to get some positive feedback, but why face the hassle...

Cheers
Tony

Tony Rickar

Racing Legends - PPU compatibility?

by Tony Rickar » Fri, 06 May 2005 04:00:10


> The Wests put themselves in that position. They announced the game at
> LEAST four years ago, and we're all still waiting around to see
> something more tangible than a few 3D models. Further, activity on their
> website is restricted to the forums where racing anarchists have even
> lost interest in talking about RL, and instead are talking about other
> racing games.  Where are the Wests?  Probably out looking for a
> replacement for their cat...

I agree they misunderstood the sim community. Although in an odd way this
adds to the charm of a small team displaying a naive view of a group of sim
enthusiasts rather than business or marketing men.

They went from all to nothing. Showing a transporter because they thought
the sim community would be enthralled at the level of detail to shutting up
shop after the backlash.

The reality is the transporter didn't delay anything. The sim engine was
still in development which meant the graphics development could not take
place until ready. So the transporter was done in slack time.

I was just as critical as anyone at the time because I simply didn't
understand. So, yes it was bad PR but the Wests aren't about PR they are
about creating sims - hence the charm, at least for me.

Cheers
Tony

Larr

Racing Legends - PPU compatibility?

by Larr » Fri, 06 May 2005 04:31:18

I'm sure their copy of Photoshop runs faster...

-Larry


Larr

Racing Legends - PPU compatibility?

by Larr » Fri, 06 May 2005 04:33:56

Ashley,

What is one TO think ?

It's been like 5 years now this same conversation has been going on.

We've erected the better part of a friggin' SPACE STATION in that period of
time.  I realize they don't have to be concerned with tire wear or physics,
but I'm quiet sure the GRIP issue is a ***...

-Larry



>> Be very, very quiet. I'm hunting wabbits...er, Wests....

>> Much like the "You can be saved" and "Will you go to heaven" posts,
> RL
>> urban myth posts are an unfortunate byproduct of everyone having
> access
>> to usenet and Google.

>> As was posted elsewhere in regard to those other topics, "Got Proof?"

> As the authors of the other topics might reply, "because I speak to
> them every day". ;)

> I know first hand how much work Chris, Gregor and Tony are putting into
> RL.  I don't understand people who state as absolute fact that they
> have not made any progress or that they are trying to con us all.  What
> could they possibly profit by doing that?

> Like anything worth doing, RL takes time.

> All the best,
> Ash

> --
> http://www.racesimcentral.net/

Bruce Kennewel

Racing Legends - PPU compatibility?

by Bruce Kennewel » Fri, 06 May 2005 04:55:34

What a shame that Messrs West didn't do the same.
(They probably wish that they HAD done so!)

Bruce.


Bruce Kennewel

Racing Legends - PPU compatibility?

by Bruce Kennewel » Fri, 06 May 2005 04:57:14

It is certainly more than three years since the terms "West brothers" and
"simulation" were seen together in the same sentence in RAS.

Cretin!

Bruce.


Tony Rickar

Racing Legends - PPU compatibility?

by Tony Rickar » Fri, 06 May 2005 05:21:23



> > .... It is not surprising the developers huddle with their private
> > groups behind their NDAs until they are ready to go public with the
> > finished article..
> What a shame that Messrs West didn't do the same.
> (They probably wish that they HAD done so!)

I guess the point is I believe they are now. Once burnt and all that...
.

Racing Legends - PPU compatibility?

by . » Fri, 06 May 2005 07:00:58

If you havnt got the intelligence to differentiate between one product and a
totally new product then I wonder how you manage to breathe.


> It is certainly more than three years since the terms "West brothers" and
> "simulation" were seen together in the same sentence in RAS.

> Cretin!

> Bruce.



>> Anything that annoys the prat Kennewell gets my support. 3 Years idiot
>> get
>> your facts right.

.

Racing Legends - PPU compatibility?

by . » Fri, 06 May 2005 07:22:23

Another one who cant tell the difference between one product and starting
from scratch on an all new one. What the hell does it matter.



>>Anything that annoys the prat Kennewell gets my support. 3 Years idiot get
>>your facts right.

> Well, didn't they spent 5 years before that on WSC?

> Cheers!

> Remco



>>> "Takes time"?
>>> "TAKES TIME"?!!!
>>> Four ***y years for a simulation and still nothing to show for it!

>>> All I can add is that if it ever sees the light of day, to use your
>>> theory
>>> it'll be the greatest thing since Moses parted the Red Sea, mate!

>>> Gimme a break.

John Simmon

Racing Legends - PPU compatibility?

by John Simmon » Fri, 06 May 2005 07:43:40




> > The Wests put themselves in that position. They announced the game at
> > LEAST four years ago, and we're all still waiting around to see
> > something more tangible than a few 3D models. Further, activity on their
> > website is restricted to the forums where racing anarchists have even
> > lost interest in talking about RL, and instead are talking about other
> > racing games.  Where are the Wests?  Probably out looking for a
> > replacement for their cat...

> I agree they misunderstood the sim community. Although in an odd way this
> adds to the charm of a small team displaying a naive view of a group of sim
> enthusiasts rather than business or marketing men.

First we were waiting for WSC, now RL. I don't think they understand the
game development business, much less the small niche of users they're
trying to sell to.  The primary problem is that they have nobody
standing over them cracking a whip. Programmers are the worst possible
people to be in charge of a software project.

They should have a crapload of transporters done by now then...

I understand, and the Wests haven't been about creating sims as much as
they have been in creating vapor.

I think I've been as patient about this as anyone else, but blind belief
in this product is pretty pointless.  If it is ever released, I might
buy it, but I'm not going to stand by and let comments like Ashley's go
un-touched.  It's simply not my nature, especially if I have an already
formed opinion.

Lastly, I've been a programmer for over 25 years, and I've turned out a
number of fairly huge applications from 175,000 lines of code to well
over 750,000 (sorry, I don't know the metric equivalent - grin).  These
guys are taking too freakin long to come up with a product.

.

Racing Legends - PPU compatibility?

by . » Fri, 06 May 2005 07:48:52

Why does it matter to you? Move on, forget about it. Seems to me if you are
so convinced they are all vapour you cant be too bright to be interested in
it enough still to post about it. Face it you still want it too happen, but
it makes you feel good to slag them off for some odd reason.Something wrong
with people who dislike something so much that they would continue to help
it exists by posting than just to let it go away and move on to something
thats probably worth concerning their time with.

How many of those lines did you do that you wernt being paid for?


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