rec.autos.simulators

Voodoo3-3000 compared to Geforce2 GTS in GLP

Keith Arche

Voodoo3-3000 compared to Geforce2 GTS in GLP

by Keith Arche » Sun, 11 Jun 2000 04:00:00

Hi all,


performance in GPL using both the new G2 GTS (Creative version) and the old
V3-3000. The results are a surprise to me, and hope they are of use to you.

All tests carried out at Monaco, with 19 AI drivers, full graphics options
and detail bias, maximum number of sounds.

System Spec.
Intel PIII-550 o/c to 682 (124MHz bus)
Intel BX Chipset motherboard
256Mb RAM
Soundblaster AWE64 (ISA) Bus

Drivers used:
Geforce - Creative's own, based on Nvidia 5.22 - released 1st June 2000
Voodoo - 3DFX reference drivers v4.12.01.1222 released 25 Jan 2000

Reading 1
At the back of the grid with all AI in front - race not started

Reading 2
At the back of the grid, with last AI driver disappearing at the RH bend

Reading 3
Still stationary, Framerate displayed just as you are kicked out of the
race.

                 Card/Mode
                 GF2/no FSAA *1      GF2/FSAA *2       V3-3000
                   1     2     3                1     2    3
1     2    3
Resolution
1280           13  20   28               13   20   28              20  29
36

1024           14  21    29              14   21   29              24   36
36

800             15  23    29              15   23    30             26   36
36

NOTE: GF2 set to both 16 or 32bit colour - made no difference to the results
 Voodoo3 uses 16bit colour by default
*1 OpenGL driver default settings used - mirrors flickering
*2 Buffer Flipping set to Block mode - resolving flicketing mirror problem.

Conclusions

The Voodoo 3 outperforms the Geforce 2 GTS in all resolutions, offering the
best game performance available. It was interesting to note that there was
no framrate decrease when using FSAA - although the slider control was set
only to its default 1/3 position - and no real visible difference was found.
(Maybe if I wind up the slider to max I'll see something?)

Reasons for this are proably due to the better native software support for
the 3DFX chipset in GPL, compared to the OpenGL interpretation. Remember,
the Nvidia card is new, and drivers may well be developed to improve on
this, but just how far can you go?

My next test will be on EA's F1 2000 - does anybody know of a framerate tool
for this?

Regards,

Keith Archer

Keith Arche

Voodoo3-3000 compared to Geforce2 GTS in GLP

by Keith Arche » Sun, 11 Jun 2000 04:00:00

Hi all,


performance in GPL using both the new G2 GTS (Creative version) and the old
V3-3000. The results are a surprise to me, and hope they are of use to you.

All tests carried out at Monaco, with 19 AI drivers, full graphics options
and detail bias, maximum number of sounds.

System Spec.
Intel PIII-550 o/c to 682 (124MHz bus)
Intel BX Chipset motherboard
256Mb RAM
Soundblaster AWE64 (ISA) Bus

Drivers used:
Geforce - Creative's own, based on Nvidia 5.22 - released 1st June 2000
Voodoo - 3DFX reference drivers v4.12.01.1222 released 25 Jan 2000

Reading 1
At the back of the grid with all AI in front - race not started

Reading 2
At the back of the grid, with last AI driver disappearing at the RH bend

Reading 3
Still stationary, Framerate displayed just as you are kicked out of the
race.

                 Card/Mode
                 GF2/no FSAA *1      GF2/FSAA *2       V3-3000
                   1     2     3                1     2    3
1     2    3
Resolution
1280           13  20   28               13   20   28              20  29
36

1024           14  21    29              14   21   29              24   36
36

800             15  23    29              15   23    30             26   36
36

NOTE: GF2 set to both 16 or 32bit colour - made no difference to the results
 Voodoo3 uses 16bit colour by default
*1 OpenGL driver default settings used - mirrors flickering
*2 Buffer Flipping set to Block mode - resolving flicketing mirror problem.

Conclusions

The Voodoo 3 outperforms the Geforce 2 GTS in all resolutions, offering the
best game performance available. It was interesting to note that there was
no framrate decrease when using FSAA - although the slider control was set
only to its default 1/3 position - and no real visible difference was found.
(Maybe if I wind up the slider to max I'll see something?)

Reasons for this are proably due to the better native software support for
the 3DFX chipset in GPL, compared to the OpenGL interpretation. Remember,
the Nvidia card is new, and drivers may well be developed to improve on
this, but just how far can you go?

My next test will be on EA's F1 2000 - does anybody know of a framerate tool
for this?

Regards,

Keith Archer

Keith Arche

Voodoo3-3000 compared to Geforce2 GTS in GLP

by Keith Arche » Sun, 11 Jun 2000 04:00:00

Hi all,


performance in GPL using both the new G2 GTS (Creative version) and the old
V3-3000. The results are a surprise to me, and hope they are of use to you.

All tests carried out at Monaco, with 19 AI drivers, full graphics options
and detail bias, maximum number of sounds.

System Spec.
Intel PIII-550 o/c to 682 (124MHz bus)
Intel BX Chipset motherboard
256Mb RAM
Soundblaster AWE64 (ISA) Bus

Drivers used:
Geforce - Creative's own, based on Nvidia 5.22 - released 1st June 2000
Voodoo - 3DFX reference drivers v4.12.01.1222 released 25 Jan 2000

Reading 1
At the back of the grid with all AI in front - race not started

Reading 2
At the back of the grid, with last AI driver disappearing at the RH bend

Reading 3
Still stationary, Framerate displayed just as you are kicked out of the
race.

                 Card/Mode
                 GF2/no FSAA *1      GF2/FSAA *2       V3-3000
                   1     2     3                1     2    3
1     2    3
Resolution
1280           13  20   28               13   20   28              20  29
36

1024           14  21    29              14   21   29              24   36
36

800             15  23    29              15   23    30             26   36
36

NOTE: GF2 set to both 16 or 32bit colour - made no difference to the results
 Voodoo3 uses 16bit colour by default
*1 OpenGL driver default settings used - mirrors flickering
*2 Buffer Flipping set to Block mode - resolving flicketing mirror problem.

Conclusions

The Voodoo 3 outperforms the Geforce 2 GTS in all resolutions, offering the
best game performance available. It was interesting to note that there was
no framrate decrease when using FSAA - although the slider control was set
only to its default 1/3 position - and no real visible difference was found.
(Maybe if I wind up the slider to max I'll see something?)

Reasons for this are proably due to the better native software support for
the 3DFX chipset in GPL, compared to the OpenGL interpretation. Remember,
the Nvidia card is new, and drivers may well be developed to improve on
this, but just how far can you go?

My next test will be on EA's F1 2000 - does anybody know of a framerate tool
for this?

Regards,

Keith Archer

Keith Arche

Voodoo3-3000 compared to Geforce2 GTS in GLP

by Keith Arche » Sun, 11 Jun 2000 04:00:00

Hi all,


performance in GPL using both the new G2 GTS (Creative version) and the old
V3-3000. The results are a surprise to me, and hope they are of use to you.

All tests carried out at Monaco, with 19 AI drivers, full graphics options
and detail bias, maximum number of sounds.

System Spec.
Intel PIII-550 o/c to 682 (124MHz bus)
Intel BX Chipset motherboard
256Mb RAM
Soundblaster AWE64 (ISA) Bus

Drivers used:
Geforce - Creative's own, based on Nvidia 5.22 - released 1st June 2000
Voodoo - 3DFX reference drivers v4.12.01.1222 released 25 Jan 2000

Reading 1
At the back of the grid with all AI in front - race not started

Reading 2
At the back of the grid, with last AI driver disappearing at the RH bend

Reading 3
Still stationary, Framerate displayed just as you are kicked out of the
race.

                 Card/Mode
                 GF2/no FSAA *1      GF2/FSAA *2       V3-3000
                   1     2     3                1     2    3
1     2    3
Resolution
1280           13  20   28               13   20   28              20  29
36

1024           14  21    29              14   21   29              24   36
36

800             15  23    29              15   23    30             26   36
36

NOTE: GF2 set to both 16 or 32bit colour - made no difference to the results
 Voodoo3 uses 16bit colour by default
*1 OpenGL driver default settings used - mirrors flickering
*2 Buffer Flipping set to Block mode - resolving flicketing mirror problem.

Conclusions

The Voodoo 3 outperforms the Geforce 2 GTS in all resolutions, offering the
best game performance available. It was interesting to note that there was
no framrate decrease when using FSAA - although the slider control was set
only to its default 1/3 position - and no real visible difference was found.
(Maybe if I wind up the slider to max I'll see something?)

Reasons for this are proably due to the better native software support for
the 3DFX chipset in GPL, compared to the OpenGL interpretation. Remember,
the Nvidia card is new, and drivers may well be developed to improve on
this, but just how far can you go?

My next test will be on EA's F1 2000 - does anybody know of a framerate tool
for this?

Regards,

Keith Archer

mas..

Voodoo3-3000 compared to Geforce2 GTS in GLP

by mas.. » Sun, 11 Jun 2000 04:00:00

Good post.  But a little old by the fourth time :-)

You might want to try reducing the sounds so as to ensure that you aren't
soundcard or (much more likely) totally CPU limited.  Then you might better
see the impact of the vidcard.

www.fraps.com

You wouldn't also happen to have NFS:Porsche and/or some flight sims to try,
would you?

Klin

Voodoo3-3000 compared to Geforce2 GTS in GLP

by Klin » Sun, 11 Jun 2000 04:00:00

Just in case you missed it in the other message, you can use Fraps
(www.fraps.com) to measure frame rate in F1 2000.

        ...Klinn


<big snip>

chainbreake

Voodoo3-3000 compared to Geforce2 GTS in GLP

by chainbreake » Sun, 11 Jun 2000 04:00:00

It was interesting to note that there was

Maybe you have to "force" FSAA?  I had to do that in order to see FSAA
results in lots of older games.  If that's the case, and you didn't have
FSAA forced, then there was no difference because FSAA wasn't enabled.

Jerry Morelock

Keith Arche

Voodoo3-3000 compared to Geforce2 GTS in GLP

by Keith Arche » Sun, 11 Jun 2000 04:00:00

Thanks for the info on Fraps. Found it OK.

Now I'll do some testing with F1 2000.

Sorry I don't have any decent flight sims (except if you count DID's Total Air
War), and don't own NFS to test either.

I'm going to repeat the tests with the number of sounds set back to its normal
4, and then again with the FSAA forced incrementally higher.

I just hope the old AGP socket is up to it!

Back soon,

Keith

russell.whitwort

Voodoo3-3000 compared to Geforce2 GTS in GLP

by russell.whitwort » Wed, 14 Jun 2000 04:00:00


How much difference does the soundcard make to frame rate?  It's about the
only thing in my PC that has never been upgraded -- I'm still on an old
SB16.  Never thought to change it, since it stills sounds fine... but if it
is affecting my GPL framerate, well that's another thing altogether!

Dave Henri

Voodoo3-3000 compared to Geforce2 GTS in GLP

by Dave Henri » Fri, 16 Jun 2000 04:00:00

  Alot of soundcard problems aren't so much how they impact the fps but
the way the joystick port bogs down fps.  Many older soundcards had
pretty poor joystick ports and these mucked things up.  That is why both
CH products and Thrustmaster made stand alone port cards to bypass the
soundcard's port.  However the newer cards seemed to have improved
greately in this area.  But if you already have a usb wheel, then you
probably don't need a new card.  However, I believe more Soundblaster
Live's were sold expressly to jazz up GPL than any other program.  GPL
doesn't use 3d sound, but N3 and any titles down the line do and the
results "can" be dramatic.  I'm not saying you will get motion sickness
from hearing the sounds waver back and forth, but 3d sound can add to
your *** experience.   Something to try...you have a tough choice
tho...EAX is supported by Soundblaster, A3d by Aureal and that "seemed"
to be the api of choice amoung programmers, but Aureal has gone
bankrupt..  The Live is usually selling for $69 to $99 us dollars so it
'could' be one your less expensive upgrades.
dave henrie



> > You might want to try reducing the sounds so as to ensure that you aren't
> > soundcard or (much more likely) totally CPU limited.  Then you might
> better
> > see the impact of the vidcard.

> How much difference does the soundcard make to frame rate?  It's about the
> only thing in my PC that has never been upgraded -- I'm still on an old
> SB16.  Never thought to change it, since it stills sounds fine... but if it
> is affecting my GPL framerate, well that's another thing altogether!

Vintoo

Voodoo3-3000 compared to Geforce2 GTS in GLP

by Vintoo » Fri, 16 Jun 2000 04:00:00

Didn't I read somewhere that N4 will have A3D support? If they've gone out
of business why is Papy still going with them? I think they should change to
EAX since SoundBlaster will be around forever. Of course they did take
forever to stop supporting the rendition line of cards too.............oh go
ahead, start the 'rendition rules and they never should
have..........responses...........

Vintook


>   Alot of soundcard problems aren't so much how they impact the fps but
> the way the joystick port bogs down fps.  Many older soundcards had
> pretty poor joystick ports and these mucked things up.  That is why both
> CH products and Thrustmaster made stand alone port cards to bypass the
> soundcard's port.  However the newer cards seemed to have improved
> greately in this area.  But if you already have a usb wheel, then you
> probably don't need a new card.  However, I believe more Soundblaster
> Live's were sold expressly to jazz up GPL than any other program.  GPL
> doesn't use 3d sound, but N3 and any titles down the line do and the
> results "can" be dramatic.  I'm not saying you will get motion sickness
> from hearing the sounds waver back and forth, but 3d sound can add to
> your *** experience.   Something to try...you have a tough choice
> tho...EAX is supported by Soundblaster, A3d by Aureal and that "seemed"
> to be the api of choice amoung programmers, but Aureal has gone
> bankrupt..  The Live is usually selling for $69 to $99 us dollars so it
> 'could' be one your less expensive upgrades.
> dave henrie




> > > You might want to try reducing the sounds so as to ensure that you
aren't
> > > soundcard or (much more likely) totally CPU limited.  Then you might
> > better
> > > see the impact of the vidcard.

> > How much difference does the soundcard make to frame rate?  It's about
the
> > only thing in my PC that has never been upgraded -- I'm still on an old
> > SB16.  Never thought to change it, since it stills sounds fine... but if
it
> > is affecting my GPL framerate, well that's another thing altogether!

J

Voodoo3-3000 compared to Geforce2 GTS in GLP

by J » Sun, 18 Jun 2000 04:00:00

Russel,
I also used the SB16 and didn't see much improvment after changing to the
SBLive.
Sound was also ok before and no (obvious) better fps.
The only thing what I got were problems with the SBLive and some games - back to
the drawing boards, my friends from Creative.

Jens

On Tue, 13 Jun 2000 17:43:24 +0100, "russell.whitworth"




>> You might want to try reducing the sounds so as to ensure that you aren't
>> soundcard or (much more likely) totally CPU limited.  Then you might
>better
>> see the impact of the vidcard.

>How much difference does the soundcard make to frame rate?  It's about the
>only thing in my PC that has never been upgraded -- I'm still on an old
>SB16.  Never thought to change it, since it stills sounds fine... but if it
>is affecting my GPL framerate, well that's another thing altogether!

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