performance in GPL using both the new G2 GTS (Creative version) and the old
V3-3000. The results are a surprise to me, and hope they are of use to you.
All tests carried out at Monaco, with 19 AI drivers, full graphics options
and detail bias, maximum number of sounds.
System Spec.
Intel PIII-550 o/c to 682 (124MHz bus)
Intel BX Chipset motherboard
256Mb RAM
Soundblaster AWE64 (ISA) Bus
Drivers used:
Geforce - Creative's own, based on Nvidia 5.22 - released 1st June 2000
Voodoo - 3DFX reference drivers v4.12.01.1222 released 25 Jan 2000
Reading 1
At the back of the grid with all AI in front - race not started
Reading 2
At the back of the grid, with last AI driver disappearing at the RH bend
Reading 3
Still stationary, Framerate displayed just as you are kicked out of the
race.
Card/Mode
GF2/no FSAA *1 GF2/FSAA *2 V3-3000
1 2 3 1 2 3
1 2 3
Resolution
1280 13 20 28 13 20 28 20 29
36
1024 14 21 29 14 21 29 24 36
36
800 15 23 29 15 23 30 26 36
36
NOTE: GF2 set to both 16 or 32bit colour - made no difference to the results
Voodoo3 uses 16bit colour by default
*1 OpenGL driver default settings used - mirrors flickering
*2 Buffer Flipping set to Block mode - resolving flicketing mirror problem.
Conclusions
The Voodoo 3 outperforms the Geforce 2 GTS in all resolutions, offering the
best game performance available. It was interesting to note that there was
no framrate decrease when using FSAA - although the slider control was set
only to its default 1/3 position - and no real visible difference was found.
(Maybe if I wind up the slider to max I'll see something?)
Reasons for this are proably due to the better native software support for
the 3DFX chipset in GPL, compared to the OpenGL interpretation. Remember,
the Nvidia card is new, and drivers may well be developed to improve on
this, but just how far can you go?
My next test will be on EA's F1 2000 - does anybody know of a framerate tool
for this?
Regards,
Keith Archer