rec.autos.simulators

F1RS: Hmmm

Peter Gag

F1RS: Hmmm

by Peter Gag » Fri, 17 Jul 1998 04:00:00



> . Everyone interested in F1 simracing knows you bash F1RS only
> because of the sake of it,

Hmmmm?

Seems to me you are doing a bit of bashing yourself here?
IMHO, GP2 is certainly *not* unplayable with any hardware, that is a  
slightly rash statement don't you think?

BTW, I own and drive *both* GP2 & F1RS, and think they *both* have
there good and bad points.

*Peter*    8-)
(NB: remove asterix to e-mail)

Spudgu

F1RS: Hmmm

by Spudgu » Fri, 17 Jul 1998 04:00:00


spam.hotmail.com> writes

>>Everyone interested in F1 simracing in this group knows you arse-kiss
>>F1RS. The fact is that F1RS blows. If you want to see real physics

>Spud Gun, why are you such an arse? Your opinion about F1RS is not
>holy. Everyone interested in F1 simracing knows you bash F1RS only
>because of the sake of it, because you are a GP2 fanatic and think it
>is the real thing.

I haven't played GP2 in about 4 months and I don't intend to start again
soon. I'm no big GP2 fan, in fact when F1RS came out I tried to defend
it against the GP2-lovers. So I'm not an 'arse'.

Maybe you're playing a different version of F1RS to me, or maybe you're
just talking out your ringer. Ask most of the simracing experts and
they'll tell you F1RS AI is dangerously slow at certain parts, and they
WILL drive into you, particularly at the start of a race.

Too bad. As I say, I haven't played GP2 in a long while so it makes no
difference to me.

--
Spudgun

Spudgu

F1RS: Hmmm

by Spudgu » Fri, 17 Jul 1998 04:00:00



Well I won't tell you whether an F1 car should or should not feel like a
road car, because I don't know. I must admit, driving on the edge in
F1RS can be fun, where in GP2 sometimes you'd spin where on the previous
lap, doing the same thing, you would not.

All this is true. It'd be nice to have an F1 sim with a physics model as
advanced as GPL's.

Like 'arss'. :)

Starting Grid came out ages ago and apparently it's not much cop. At
least both F1RS and GP2 have their fans, Starting Grid does not.

--
Spudgun

Spudgu

F1RS: Hmmm

by Spudgu » Fri, 17 Jul 1998 04:00:00



No one on this earth can say GP2 has better graphics than F1RS. Which is
why I never implied it :)

--
Spudgun

Greg Cisk

F1RS: Hmmm

by Greg Cisk » Fri, 17 Jul 1998 04:00:00


>Maybe you're playing a different version of F1RS to me, or maybe you're
>just talking out your ringer. Ask most of the simracing experts and
>they'll tell you F1RS AI is dangerously slow at certain parts, and they
>WILL drive into you, particularly at the start of a race.

Well so do the real F1 drivers. DUH. Maybe it is more realistic
than you fella's want to think?

--
Header address intentionally scrambled to ward off the spamming hordes.


mark jeangerar

F1RS: Hmmm

by mark jeangerar » Fri, 17 Jul 1998 04:00:00

Paul, are you French?

--

mark

F1RS - http://www.nmia.com/~chaser/car/results.htm
Remove us here and there to mail me.


    I got GP2 and F1RS arounnd the same time and I've not put in too many hours on
    GP2, whereas I've driven F1RS quite a lot. Principally because the menus and
    UI in general in GP2 are truely appalling. You've obviously been around it a
    long time and have got used to them, but give me the menus in F1RS any day of
    the week.

    PJ

mark jeangerar

F1RS: Hmmm

by mark jeangerar » Fri, 17 Jul 1998 04:00:00

I would consider a lot of what the AI do to be "realistic". Maybe not in character, but at least likely. However I think I know what everyone is referring to. The best way to demonstrate it is to put A tires on, or jump in a Sauber and start a race at Hockenheim. At any point you wish, try entering turn 1 with an equal or faster AI car up to 2 seconds behind you. No matter what, they will smash you out because there entry speed does not alter, regardless of traffic. I've tried a gazillion lines and nothing is a sure bet in there. It's either drive an equal car and setup or face a high possibility of getting knocked out of the race. I don't think that's much fun at all.

--

mark
"If you get to the point where you truly understand what the term 'controlled looseness' means, then, and only then, do you know what the term 'fast' means."

F1RS - http://www.nmia.com/~chaser/car/results.htm
Remove us here and there to mail me.



    >Maybe you're playing a different version of F1RS to me, or maybe you're
    >just talking out your ringer. Ask most of the simracing experts and
    >they'll tell you F1RS AI is dangerously slow at certain parts, and they
    >WILL drive into you, particularly at the start of a race.

    Well so do the real F1 drivers. DUH. Maybe it is more realistic
    than you fella's want to think?

    --
    Header address intentionally scrambled to ward off the spamming hordes.


Paul Jone

F1RS: Hmmm

by Paul Jone » Sat, 18 Jul 1998 04:00:00

Hi Spudgun,

Sorry - it was Christer Andersson who reckoned they were cartoonish - I got
confused who said what it the thread.

btw what's "spudgun" all about? You shoot potatoes, or what? :-)

Paul

sli..

F1RS: Hmmm

by sli.. » Sat, 18 Jul 1998 04:00:00

On Thu, 16 Jul 1998 23:32:28 +0100, Spudgun


>All this is true. It'd be nice to have an F1 sim with a physics model as
>advanced as GPL's.

  Sorry if I'm being pedantic, but GPL is a F1 sim!  :))
  Smile! Life is good... and it will be even better when GPL arrives!!
:))

        Rob.

Christer Andersso

F1RS: Hmmm

by Christer Andersso » Sat, 18 Jul 1998 04:00:00


> >other patches, which really tried my patience. I didn't like the sound, but
> I
> >got used to it. The physics is not very good. GP2 has still much better
> physics

> The only problem with the sound IMHO is the highspeed downshift. There
> are replacement wave files on www.f1racingsim.com.  I was re-energized
> about the game after I found all the addons for the game at that site.
> There is a 98 carset, and replacement skylines for canada and Melbourne
> and others. This along with an editor for just about everything you would
> want to do with F1RS.

It's not the quality of the sound I dont like, it's how the sound is connected
to the physics. The quality you get used to. I remember I didn't like how the
engine sound followed the gas pedal exactly, from zero gas to full there was no
delay whatsoever, making it impossible to rev the engine in neutral so it
sounded just as a real F1 car. knitpicking, I know, but still :o).

I haven't tried N2, so I have no clue on what you mean here. I suspect it's not
a compliment on the GP2 AI, though :o). I have little experience with the AI in
F1RS, but what I experienced I didn't like. The way they drive straight in to
you in the first corner after start is as if they dont see you at all and still
I'm very close to the AI in front of me going into the corner. It looks real
strange in the replay. Then when coming up to lap an AI they dont behave very
realistic either. I have lapped a lot of AI in F1RS at expert mode and it's very
seldom they just let you pass. They race you as if it was for position. Once I
realized this I passed them as if I was racing for position too. This is not a
correct simulation of a real F1 race, IMO. I onced trailed an AI very close for
several laps without it ever going out of the racing line to let me by. So I
guess all I can say is that into the first corner and lapping the AI in GP2 gets
my vote. When lapping the AIs in GP2, they most of the time see you and leave
the racing line, but sometimes they dont, and that feels very realistic.

So you're saying that F1RS wins in graphics, physics _and_ AI? Or do you judge a
racing sim from other parameters than I do?

Another thing I didn't like about F1RS is that it hadn't kerbs on critical
sections of the track as the real tracks has. For example Melbourne, the fast
right hander before the first intemidiate - kerbs on the real track, no kerbs in
F1RS -, Interlagos, fast left hander before the second intemidiate, or the fast
right hander after the first intemidiate (cant remember which now) - kerbs on
the real track, no kerbs in F1RS. These are very critical corners on both tracks
and when you went through them a little to fast you hit the glue grass instead
of kerbs.

/Christer

Christer Andersso

F1RS: Hmmm

by Christer Andersso » Sat, 18 Jul 1998 04:00:00

Then it's realistic too often :o).

/Christer



> >Maybe you're playing a different version of F1RS to me, or maybe you're
> >just talking out your ringer. Ask most of the simracing experts and
> >they'll tell you F1RS AI is dangerously slow at certain parts, and they
> >WILL drive into you, particularly at the start of a race.

> Well so do the real F1 drivers. DUH. Maybe it is more realistic
> than you fella's want to think?

> --
> Header address intentionally scrambled to ward off the spamming hordes.



Uwe Schuerka

F1RS: Hmmm

by Uwe Schuerka » Sat, 18 Jul 1998 04:00:00



You can revv the engine much better if you set the gas pedal sensitivity
to around 90--100%. The default settings will do just that, rev
the engine from 0-17000 in about 0.1 seconds. Same goes for the
brakes, BTW.

Regards,

Uwe

--
 Spam-proof e-mail: Uwe Schuerkamp <hoover at telemedia . de>
http://www.telemedia.de/~hoover ////// Phone: +49-5241-80-10-66
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  >>> Blue Ribbon Campaign:  Support Free Speech on the Internet <<<

Paul Jone

F1RS: Hmmm

by Paul Jone » Sat, 18 Jul 1998 04:00:00


>  Paul, are you French?

Oui monsieur. Est-tu de Pays-de-Galles, Mark?
Greg Cisk

F1RS: Hmmm

by Greg Cisk » Sat, 18 Jul 1998 04:00:00


>I haven't tried N2, so I have no clue on what you mean here. I suspect it's
not
>a compliment on the GP2 AI, though :o). I have little experience with the

AI in

If you get side by side on a straight with an AI in GP2 they
will turn into you (seems very common these days in real life :-)
In F1RS a common complaint is the AI gives up the corner too
easy. No you people are complaining about the AI running into
your rear... I have run several 25% races at all 16 tracks and
do not have this problem at all. WIth the addition of more RAM
and a PCI sound card, all of my first lap slowdowns are gone.

--
Header address intentionally scrambled to ward off the spamming hordes.


Spudgu

F1RS: Hmmm

by Spudgu » Sat, 18 Jul 1998 04:00:00



You never seen 'Bottom'? :)

--
Spudgun


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