rec.autos.simulators

Hardcore sim-ers - they are their worst enemy

Steve Blankenshi

Hardcore sim-ers - they are their worst enemy

by Steve Blankenshi » Mon, 14 Apr 2003 10:47:49


Yup, GV may not be as fast as GH, but he does bring a PhD into the equation
(no pun intended!).  And he's even written his own little sim before.
Pretty interesting piece of work, actually.  Not sure if it's still around,
and can't remember where I got it - probably a link from the RL forum.

It has some interesting experimental aspects, like a POV lookahead seemingly
tied to the direction the car's traveling, regardless of whether it's doing
so going forward or backward.  Spins are interesting!  Urrrp... ;-)  Doing
donuts in the bumpy infield with the champcar's a hoot, and going from rwd
to fwd to 4wd is immediately apparent in how the car reacts to the throttle.
Fun little physics experiment!

SB

PS - oh, I forgot.  I'm supposed to say; it's no GPL, dOOd - iT sUcKz!  ;-)

Ruud van Ga

Hardcore sim-ers - they are their worst enemy

by Ruud van Ga » Tue, 15 Apr 2003 18:06:13

On Sat, 12 Apr 2003 21:47:49 -0400, "Steve Blankenship"




>> "Douglas Thomson" wrote...
>> > btw jan its gregor veble not that alien driver
>> > gregor hutto..

>> Apologies... I was misinformed.

>> Jan.
>> =---

>Yup, GV may not be as fast as GH, but he does bring a PhD into the equation
>(no pun intended!).  And he's even written his own little sim before.
>Pretty interesting piece of work, actually.  Not sure if it's still around,
>and can't remember where I got it - probably a link from the RL forum.

Check out http://www.camtp.uni-mb.si/camtp/veble/sims/readme.html

The physics are great, although I probably never tried the latest
version. Given Gregor's record, it's probably spot on though. :)

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Ruud van Ga

Hardcore sim-ers - they are their worst enemy

by Ruud van Ga » Tue, 15 Apr 2003 18:14:20

On Sat, 12 Apr 2003 15:50:55 GMT, "Jan Verschueren"


>"Douglas Thomson" wrote...
>> <snip>
>> if big guns like codemasters, EA etc cant do it
>> how can they???

>Hmmm... I would turn that question around and ask: "If amateur coders like
>Ashley McConnel, Ruud van Gaal etc.. can do it (believable physics/car
>feel/split axis/proper controller configuration), why can't the big guns?".

Good question; actually writing a decent controller module isn't that
hard; it's mostly just a bunch of code and an hour of thinking on your
datastructure (that should be targeted at 10+ years from now).

I must say, I tried getting my MSFF wheel to work in GP4; couldn't get
it to work in the standard install, applied the patch and that was
better. But while racing, it doesn't handle steering, while that was
ok in the control screen. Also, the control screen is so damn complex
for such a simple thing. Can't really understand how Geoff looks at
all this.
And when I see a Voodoo 'Wheel pulls left' option, hmmmmmmmm! ;-)
Not that any GPx version had a decent UI; if only they hired one man
for one day to design it, it would have been so much easier.

F12k2 is better, but there I have the same MSFF behaving weird; it
starts out ok, until I move on a couple of sessions, and then FF is
turned off, except for kerbs. And *when* it hits a kerb, that force
keeps on pulling. Until I magically press one of 2 buttons on my
wheel; it is then over until I touch a kerb again.
May be too many effects stacked onto eachother.

But what was weird in F12k2 is that I had to set FF to -100%. I've
never had to do that in Racer. Not sure how that could happen.

Perhaps they just use more complex controls than me, or have been
sucked in too much in the DirectX programming rythm; "if it's easy,
make it look complex"! ;-)

But I was surprised at the rendering speed of F12k2 on my PII-400; it
actually runs quite nicely (with a GF3). It's just that loading a
track takes ages (really, minutes). That's a big bummer.

Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art  : http://www.marketgraph.nl/gallery/

Uwe hoover Schuerkam

Hardcore sim-ers - they are their worst enemy

by Uwe hoover Schuerkam » Fri, 25 Apr 2003 00:31:03


> If a child makes a C on their report card, should we be happy with that
> and tell them that they did great and at least they didn't make a D or
> F, or should we encourage them to do better because we know they can
> make an A or B?

Hi todd,

depends. If it's a subject they enjoy and like, they'll get
good grades automatically. With the shit being fed to them day
by day in school though, a C is fair enough IMO.

You may encourage them, but don't flog them into learning stuff
to flush down the intellectual toilet the hour after the exams.

Cheers,

Uwe

--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Luke Phillip

Hardcore sim-ers - they are their worst enemy

by Luke Phillip » Tue, 29 Apr 2003 14:41:12

AMEN TO THAT! Possibly the most ***y un-satisfyable bunch of kids in any
sort of *** genre. There is a thing called positive feedback, and this an
area that has never been though of in this community... and then even if its
not good or here, i doesnt need deserve a battering.. unless its a game like
TOCA RACE DRIVER... which claims to be a realistic sim, but its not even a
fun arcade game :)

Cool Hand Luke


Geof

Hardcore sim-ers - they are their worst enemy

by Geof » Fri, 02 May 2003 13:24:33

Pro Race Driver (as it is known down here in NZ) could have been really
good.
just graphics a good, the sound is GREAT.
but the Force feed back & A.I let it down big time


> On Mon, 28 Apr 2003 05:41:12 GMT, "Luke Phillips"

> > unless its a game like
> >TOCA RACE DRIVER... which claims to be a realistic sim, but its not even
a
> >fun arcade game :)

> I beg to differ :) Major fun, but definitely no sim. In fact, I'm
> surprised more haven't commented here on how much fun it is.


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