rec.autos.simulators

CPR - Make the AI Faster, here's how....

Craig March

CPR - Make the AI Faster, here's how....

by Craig March » Thu, 16 Apr 1998 04:00:00

excuse me if someone has already mentioned this, but I just found it, and
thought it may be useful. I'm going to fire up CPR in Glide and give it
another try.

**********************************************
Q.Is there any way to change the behavior of computer opponents more
precisely than switching skill levels?
A.Yes, you can change the skill of your computer opponents more precisely
than the Rookie, Intermediate, and Professional skill levels included in the
game. Here's how: Open cart.ini (located in the system folder where you
installed CART Precision Racing). Find the "skilltrack" entries, which
include each track name followed by 6 numbers. Find the track that you want
to edit and adjust the numbers, which are organized according to the
following format: - . The numbers are % (999=100%), and the "min" number is
the setting for the slowest computer opponent car on the track, and the
"max" number is the fastest computer opponent car.
**********************************************

So if we change these numbers, will I finally get some competition out of
the AI on ovals? I'm tired of lapping them on the third lap at
Michigan.......

Has anyone tried this?

Craig Marcho

David G Fishe

CPR - Make the AI Faster, here's how....

by David G Fishe » Thu, 16 Apr 1998 04:00:00

Craig,

This is something that people were told about when CPR was first released.
It's also in the readme or f.a.q. although many have missed it. If you are
driving in pro, they are all set at 999. But in int or rookie, changing the
numbers makes a big difference. Give it a try and see what happens.
Remember, the first 2 numbers change the rookie level, the second 2 change
the int level, and the last 2 are for pro. Set them all to 999 anyway.
Sometimes mine have reverted  to the default numbers so if the cars all of a
sudden seem slower again, recheck the numbers.

 I don't know if you're driving with damage on or not. In CPR, damage can be
turned off at all skill levels, so when people drive in pro mode, they turn
it off and then drive with no fear of damage, and of course turn laps faster
than with damage on. You can also just hit the x key to repare damage. In
F1RS, when in pro or expert, you will have some/full damage and have to race
with it, so naturally you slow down a little and your lap times are closer
to the AI. Although, just like in CPR, the really good drivers beat the AI
times significantly. From what I've seen, the best F1RS human drivers are
beating the AI by more seconds per lap than the best CPR human drivers are
beating thae AI in CPR (got all that?).  :-)  So while the CPR AI isn't
great, I don't find a huge difference between it and the F1RS AI. When you
get good, you end up beating them both consistently.

If you haven't spent much time with CPR and need some help with something,
or setups, let me know through e-mail. Good setups make a huge difference.

I'm not sure what the deal is with the CPR AGP patch you mention in your
earlier post. I saw today in an Intel e-mail where it is called new.

Maybe someone can answer this question for me, in F1RS, while the AI is very
good, sometimes I literally get the ***knocked out of me, even though I'm
right on the racing line, and not slow (I'm beating the AI fairly easily,
unless they knock me off the track and cause damage),  and I'm not causing
the collision in any way. The other night, I had to restart a race at Monza
so many times due to being hit in the first set of turns. Any opinions as to
what's going on, or have others seen the same thing? Most people say the AI,
if anything, avoids you too much, but others have said the AI hits them
often. I'm confused.

Why do I get the feeling someone's going to flame me for something?  :-(

Dave


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