supported first and foremost over any other 3D rendering system.
> The PEOPLE in this group DON"T think Rendition support is still a
> desired feature. But Trukster hasn't changed his want list for a couple
> of years and his persistance at sticking to it has deminished whatever
> else he's asking for. You might just as well ask for a fully animated
> crowd so we can watch from the pits as each and every seat is filled.
> Several of the features on the list are very good, but by prefacing his
> list with the absurd, he just gets overlooked by most of us here.
> dave henrie
> > Rendition support? why not D3D and optionally Glide. I can't believe the
> > people in this group that think rendition is still an industry standard
for
> > 3D, I haven't seen a rendition game since GPL, which really caught the
tail
> > end of its use. I actually haven't seen many Rendition games other than
the
> > ones papy put out.
> > Get a new card.
> > > >Last night I loaded up CART Racing, just on a lark really, I didn't
think
> > it
> > > >could hold much interest after all the great sims that have been
released
> > > >since ICR2 was first released. Well I was very pleasantly surprised,
> > except
> > > >for the lack of force feedback, it was still great fun. Rather like
> > visiting
> > > >with an old friend<g>, though after spending so much time with GPL
the
> > last
> > > >couple of years, I found I was braking and turning in waayyyyy too
early!
> > > >I just can't believe that an updated CART Racing from Papy would not
> > sell.
> > > >The competition is fierce, with a good mix of oval, road and street
> > circuits
> > > >and international interest. What's the holdup Papy?
> > > >--
> > > >don
> > > CART Sim Features Sheet
> > > Important ones denoted with *
> > > All tracks*
> > > Good but easy to use Track Editor
> > > All cars (none fictional)*
> > > Fantasy Tracks 8^)
> > > GPL Physics or N3 if not GPL*
> > > All teams (tobacco and *** if possible)*
> > > native RENDITION support***
> > > drafting*
> > > 3d***pits*
> > > 3d Physics engine that simulates true CART handling*
> > > Resolutions like 800x600 and 1024x768*
> > > Excellent car damage model so that no two crashes look alike*
> > > Realistic flip effects,like GPL and not Andretti Racing (boo)
> > > Comprehensive car setups, including springs, shocks, camber, weight
> > jacker on
> > > ovals, static ride height, dampers, rebounds, bump stops, etc. *
> > > Realistic effects like bottoming out*
> > > Realistic debris that you can run over and damage your car on
> > > Random tire blowouts*
> > > Oil and other fluids from engine failures*
> > > Fire (highly unlikely this will be allowed by CART)*
> > > Realistic wall types and wall effects (Armco barriers do more damage
than
> > > concrete, tire walls do less damage than concrete, tire walls
> > > cause car to get airborne and flip more than concrete and armcos,
etc.)*
> > > Realistic gravel trap effects (Come on, you know you wanna do an
Andretti
> > at
> > > Mid-Ohio, admit it...)*
> > > Improved Paintkit*
> > > realistic sounds actually digitally recorded*
> > > animated pit stops*
> > > area in pit road that can be drivin off into the infield to get to
> > > victory lane..or garage*
> > > realistic***pit that has hand on wheel like GPL*
> > > better frame rates/3d acceleration/1024x768 resolution*
> > > better engine, way more realistic damage to the car, the way the
damage is
> > > spread across the track in real life...fliping catchin air on other
> > > tires*
> > > better smoke,skid marks and racing groove*,
> > > possible damage of the catch fencing*
> > > RED FLAGS*
> > > animated workers on the track after a wreck...and if possible
> > > ambulances or REAL tow-trucks*
> > > marks on the walls after a hit, animated flagmen*
> > > more options to change on the car in garage
> > > full field of cars*
> > > all the current tracks ( if possible...Indianapolis, since it
rightfully
> > is
> > > CART's) *
> > > realistic lookin part-time road courses like with the closed off
streets
> > and
> > > stuff*
> > > fire,fuel and oil leaks, (causin slippery race track)*
> > > possible damage to the pit wall..*
> > > animated OPPONENT pit stops*
> > > more realistic AI cars*
> > > weather changes like durin the race, rain, wind, etc*
> > > possible use of rain tires, and racing in the rain (regardless of if
there
> > was
> > > rain that season or not*)