I'm a bit new to racing sims (and racing in general) and I was wondering if
someone could shed some light on a few items in the patched version of CPR.
Are these bugs or features?
1. Damage modeling. Don't Formula 1 cars usually more or less disintegrate
if they crash into a wall (or head-on with another car) at 200+ mph. Mine,
don't--and I can almost always drive away.
2. Transmission 1. I can drive around and around and around in first gear
revving at top speed without blowing the transmission. Can real Indy cars
do this?
3. Transmission 2. I can pop the car into reverse at 200 mph grind to a
halt and start moving backwards with no ill effect. Is this for real?
5. Qualifying. I don't understand how to qualify on the street tracks. On
the ovals you must make two warm-up laps and two official laps. On the
street tracks (like Australia) you must do 300!! laps. Is this right or do
I not understand the rules?
Dave