rec.autos.simulators

Beating the AI (Shumacher type) pitters - NR2003

Peter Ive

Beating the AI (Shumacher type) pitters - NR2003

by Peter Ive » Wed, 03 Mar 2004 05:44:14

Having read quite a bit of talk here about pitting in NR2003 just
prompted me to think about the AI's ability to do a very good Michael
Shumacher impression every time they pit and take at least 3 or 4
seconds (and often more) out of me.

I do try to practice my pit entry during the practise sessions so as to
at least get the task down to a reasonable***.  I've even taken to
turning on the speed indicator during pitting to keep my pit speed just
at the maximum allowed and yet, despite all of this, they seem to find
some way of taking valuable seconds out of me.  The hardest part, I
find, is stopping in my pitstall without slowing down to a crawl on the
way in to avoid overshooting.

Is it me, basically?  Are there those out here who can outdo those AI
pitmeisters?
--
Peter Ives (AKA Pete Ivington)
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Marco Piselloni

Beating the AI (Shumacher type) pitters - NR2003

by Marco Piselloni » Mon, 08 Mar 2004 00:03:30

Il Mon, 1 Mar 2004 20:44:14 +0000, Peter Ives ha scritto:

I think there's nothing wrong with you. The AI is simply perfect when it comes
to pitting, and I don't think it's something you can tweak with the AI slider
(which only affects the speed of your opponents).
Of course one can always improve.... the cpu doesn't cheat, so it's actually
possible to reduce the gap to a minimum by training hardly!

P.

Peter Ive

Beating the AI (Shumacher type) pitters - NR2003

by Peter Ive » Mon, 08 Mar 2004 00:16:43



Cheers Marco.  Thought that was probably the case.  Who knows though,
possibly there's an ini file that holds some AI pitting settings that
affect their ability to pit as well as they do.  I may have to play
around a bit.

--
Peter Ives (AKA Pete Ivington)
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If you know what's good for you, don't listen to me :)
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John DiFoo

Beating the AI (Shumacher type) pitters - NR2003

by John DiFoo » Mon, 08 Mar 2004 02:36:26

On Sat, 6 Mar 2004 15:16:43 +0000, Peter Ives




>>Il Mon, 1 Mar 2004 20:44:14 +0000, Peter Ives ha scritto:

>>>Is it me, basically?  Are there those out here who can outdo those AI
>>>pitmeisters?

>>I think there's nothing wrong with you. The AI is simply perfect when it
>>comes
>>to pitting, and I don't think it's something you can tweak with the AI slider
>>(which only affects the speed of your opponents).
>>Of course one can always improve.... the cpu doesn't cheat, so it's actually
>>possible to reduce the gap to a minimum by training hardly!

>Cheers Marco.  Thought that was probably the case.  Who knows though,
>possibly there's an ini file that holds some AI pitting settings that
>affect their ability to pit as well as they do.  I may have to play
>around a bit.

At some tracks I've got them clearly beat: at Dega for example if I
merge in turn one (no cars coming up fast behind of course) I can
usually beat them out of two since they usually are still running on
the apron.  On the roadies their first lap tends to be quite a bit
slower than normal (I guess to model those cold tires) so I can
gain on them then.  I'd just recommend practicing until you can
brake optimally for your stall (if they take just right sides that can
also make them quicker too).

           John DiFool

Marco Piselloni

Beating the AI (Shumacher type) pitters - NR2003

by Marco Piselloni » Mon, 08 Mar 2004 03:30:17

Il Sat, 06 Mar 2004 17:36:26 GMT, John DiFool ha scritto:

Well ok, there are some tracks were you can gain precious seconds braking later
or entering the track before the AI does.
There are some, for example, in which the AI brakes in the backstraight, while
you can slow down in the middle of turn 4 if nobody is following you. Of course
it's a tradeoff, because it is faster but more dangerous.

I was assuming, however, that we were talking about the time between the moment
you enter the pit lane and the moment you exit. In that case, the AI is
unbeatable, because it can run constantly at maximum speed and brake just before
it reaches the pit stall.

P.

Peter Ive

Beating the AI (Shumacher type) pitters - NR2003

by Peter Ive » Mon, 08 Mar 2004 11:18:40



Yeah, I've tried this waiting to the last second malarchy (or as near as
it is safe to without getting in a braking panic when the pit lane
marker looms close and I'm still trying to slow down) and even then, if
you slow just that touch too early you'll have the AI wizzing past if
there's space to do so.  They just seem to be able to slow down at
exactly the right time in order to be at exactly the correct speed when
crossing the pit line.

Well that as well.  There is just no way I'm going to get my braking
spot-on unless I take it real careful.  I'll either come up short, or
worst still, overshoot.  I think I read somewhere about changing the
view to one the helps guage your pit stall area, but I'm a die-hard, in-
car racer so the view has to stay from behind the steering wheel.
--
Peter Ives (AKA Pete Ivington)
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Eldre

Beating the AI (Shumacher type) pitters - NR2003

by Eldre » Mon, 08 Mar 2004 12:47:43



>Yeah, I've tried this waiting to the last second malarchy (or as near as
>it is safe to without getting in a braking panic when the pit lane
>marker looms close and I'm still trying to slow down) and even then, if
>you slow just that touch too early you'll have the AI wizzing past if
>there's space to do so.  They just seem to be able to slow down at
>exactly the right time in order to be at exactly the correct speed when
>crossing the pit line.

That's the thing about computer players.  They know exactly where the
barriers/limits are(racing), they can micromanage perfectly(combat), and know
where all the resources are in RTS games.  Unfair advantage...

Eldred
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