rec.autos.simulators

N2002: Daytona Day, Night, Cloudy - Why is Day faster than Night..

Don Burnett

N2002: Daytona Day, Night, Cloudy - Why is Day faster than Night..

by Don Burnett » Mon, 20 May 2002 06:42:23


Just curious, and I don't mean this as a slam, but if you are that involved
in sim racing, why is it I only see you critique the Papy sims?
I don't know, maybe I have missed posts by you critiquing other racing
sims - if so then I apologize, but it just appears to me when you do appear
on the groups to critique a racing sim, it is always a Papy sim.
Hell, I critique all of em :) At least all of em that I have tried.

Don Burnette

Mike Grand

N2002: Daytona Day, Night, Cloudy - Why is Day faster than Night..

by Mike Grand » Mon, 20 May 2002 06:52:33

Well, maybe some but I don't think I'm part of a click. Of course, I don't
get answers either but thats another story.

--
Mike Grandy
www.precision-racing.com



> > Well, i don't have any problem with Dons input and he has alot of good
> > suggestions and has tried to report legitamate bugs. I was just
> questioning
> > his attack on people that really do they best job they are allowed to
do.
> > Unfortunately it is a time consuming, thankless job with no benefits
other
> > than to the racers that actually enjoy the games.

> All the beta testers work extremely hard.  I should know..  But the
primary
> reason they are there is because they are part of a click...   Sure your \
> cant change the design at PAPYRUS, but I must be doing some other
> kind of testing as we radically changed design at Bethesda, and
> Ratbag via patches and before the game was released.. DW

> I get paid alot to beta test.   Its the thankless job unless you get
> paid

> dw

Mike Grand

N2002: Daytona Day, Night, Cloudy - Why is Day faster than Night..

by Mike Grand » Mon, 20 May 2002 06:53:24

You know as well as I do it's a whole different situation at Ratbag.

--
Mike Grandy
www.precision-racing.com



> > Well, i don't have any problem with Dons input and he has alot of good
> > suggestions and has tried to report legitamate bugs. I was just
> questioning
> > his attack on people that really do they best job they are allowed to
do.
> > Unfortunately it is a time consuming, thankless job with no benefits
other
> > than to the racers that actually enjoy the games.

> All the beta testers work extremely hard.  I should know..  But the
primary
> reason they are there is because they are part of a click...   Sure your \
> cant change the design at PAPYRUS, but I must be doing some other
> kind of testing as we radically changed design at Bethesda, and
> Ratbag via patches and before the game was released.. DW

> I get paid alot to beta test.   Its the thankless job unless you get
> paid

> dw

Dave Henri

N2002: Daytona Day, Night, Cloudy - Why is Day faster than Night..

by Dave Henri » Mon, 20 May 2002 10:50:00


   Ya know Don I was getting worried about your rant and multiplayer
testing....I was half expecting you to list GP1, 2, 3, & 4 and F1 2000/1/2
as your sims you beta'd...thankfully I was wrong...
:)
dave henrie

John Simmon

N2002: Daytona Day, Night, Cloudy - Why is Day faster than Night..

by John Simmon » Mon, 20 May 2002 11:07:25

Okay don, tell me how much software you have personally participated in
as a coder.  How much of it's on the shelf?  Beta tester?  Big ***ing
deal (by your own definition).

I think someone else hit it on the head when they mentioned that you
always slam Papy sims.  Maybe it's just sour grapes on your part, and
you're a little bit embarrased to be associated with Ratbag (definitely
a mover and shaker in the racing sim world, eh don?).

I think Papy did the right thing by showing you the door.



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ymenar

N2002: Daytona Day, Night, Cloudy - Why is Day faster than Night..

by ymenar » Mon, 20 May 2002 14:24:26


>    Ya know Don I was getting worried about your rant and multiplayer
> testing....I was half expecting you to list GP1, 2, 3, & 4 and F1 2000/1/2
> as your sims you beta'd...thankfully I was wrong...

Yeah you know Dave these ratbag and bethesda games have incredible
multiplayer, with tons of client and server capabilities and community
options <roll eyes>

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

Gerald Moo

N2002: Daytona Day, Night, Cloudy - Why is Day faster than Night..

by Gerald Moo » Tue, 21 May 2002 23:44:01

I agree the collision physics are pretty bad, compared to the rest of
the game.  Right now, it's like your car is a tennis ball that bounces
off whatever it touches.  Realistic collision physics is pretty
cutting edge stuff though, and probably several CPU generations away
from being feasible for a PC game.

A little more leeway sounds like a good compromise, especially with
warp, etc.

What exactly is the bug w. the pacecar at Martinsville?  Didn't they
have a really bad time with this in N4?

Gerald


> Not from me, I don't personally insult..
> I would just like to see larger issues addressed, ones that effect the
> actual quality of the racing itself. Like the Marty pace car bug.
> I also wish the collision detection was a little more forgiving for online
> racing, while N4 and N2002 are about as realistic as you can get I would
> imagine in the physics department, it can sure make for some frustrating
> online racing. You just can't race as close online as we should be able to,
> the slightest twitch and you've sent someone spinning. It's rare you can
> make slight contact side by side without someone paying a price, even going
> down the straights.

> Don Burnette



> >     LOL, no one can bring out the Papy-Nazi's faster than Don Wilshe!
> > DW how dare you raise issue's about a game! Being right doesn't justify
> > this outrage. It will soon be followed by personal insults directed
>  against
> > you in order to quiet your misguided motives. Whoops, they have already
> > started. :-)
> >     Of course this diversion on the Papy-Nazi's part alleviates the
> > requirement
> > to answer the question.
> >     I can already hear the giant sucking sound in response. :-)

> >     Pete



> > > Lol, it's called let's nitpick and see just how much we can find wrong.
> > > Yet, the game he is promoting, hell I have done forgot the name of it,
>  they
> > > already have a patch about to be released before the game is LOL.

> > > Don Burnette


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