Well, i don't have any problem with Dons input and he has alot of good
suggestions and has tried to report legitamate bugs. I was just questioning
his attack on people that really do they best job they are allowed to do.
Unfortunately it is a time consuming, thankless job with no benefits other
than to the racers that actually enjoy the games.
--
Mike Grandy
www.precision-racing.com
> Better wording would be... Some companies accept input from some testers
> and not from shit talking fools like Wilshe.
> > You know better than to blame testers for bugs not getting fixed.
Testers
> > are not responsible for the design of the game, just testing it. Some
> > companies accept input from tester and some don't.
> > --
> > Mike Grandy
> > www.precision-racing.com
> > > If you speak out too vociferously you get removed from the "team" and
> > will
> > > only be
> > > > frustrated by the lack of response from Papyrus. Been there done
that
> > > > along with many others.
> > > I was a beta tester for Papyrus for 1 day.. I gave them a list of
> problems
> > > and they
> > > said the bugs i identified were just complaining, didn't want to
address
> > > them and
> > > we parted after that day 7 years ago. I have a company
> > > www.games-advertising.com
> > > that gets paid about $50,000 to test and develop games... We help
> > > developed, multiplayer
> > > test, sell advertising, provide sound, etc. I work primarily with
> Julian
> > > Data,Pete Reston.
> > > Julian has a core group of testers of about 5 testers and I about 25
> > listed
> > > on these games
> > > below.
> > > We usually find no less than 100
> > > bugs after GOLD release.. Why !!! Companies that develop games are
> > > publishers. They
> > > are not expert in the application. They have programmers that attempt
> to
> > > simulate the
> > > world with little knowledge. But generally speaking they no very
little
> > > relatively about the application. The
> > > reason we dont have a better NASCAR game is because of the
understanding
> > at
> > > Papyrus of the physics associated with getting the car around the
track
> > and
> > > the historically
> > > weak beta testing core. Ever since Nascar 1 they beta testers have
> not
> > > been a group
> > > that understands hardware, software, operating systems or Late Model
> > Racing,
> > > 95% just
> > > enthusiasts. And dont hand me that ***you work with all those
NASCAR
> > > drivers as I have
> > > talked to them and they tell me there input is generally discarded.
You
> > see
> > > I work with
> > > some of the same Nascar drivers on the games below. Now there
> > > are exceptions within the company, ie, Charlie Heath and within the
beta
> > > testers .. But it has always been a
> > > CLICK.. Just a click of people that get along and are aloud to test as
> > long
> > > as they dont
> > > complain to papyrus. My approach with Bethesda, Infogrames and
Ratbag
> > and
> > > some
> > > more soon is we gonna tell you like it is.. If you give us ***to
test
> > we
> > > are gonna tell you
> > > what's wrong and if necessary how to fix it. These companies
> appreciate
> > > the candor.
> > > Games I have help develop are:
> > > Drag Racing Games
> > > Burnout
> > > Players Choice Addition
> > > Nira
> > > IHRA
> > > NHRA
> > > Dirt Racing Games
> > > Dirt Track Racing
> > > World of Outlaws Sprint Car Game
> > > Leadfoot
> > > Sign - Off, Enough Said..
> > > Don Wilshe
> > > www.martelbros.com
> > > Coming Soon... Hopefully... 3 new dirt racing games.. Beta Testers
> > > Wanted..