I've been playing N3 exclusively since it came out (as far as driving
games go, anyway).
I read the complaints, and generally thought N3 wasn't deserving of
the trouncing it was getting from a lot of guys.
I mean, I was getting good performance with a full field at 800x600,
and since a full field is important to NASCAR, some concessions had to
be made -they were, and it was worth it.
Fast forward to about 2 hours ago... A little weary of N3 -but still
in the mood for a driving game, I fire up SCGT.
I run SCGT with the Advanced Options Editor set to full simulation
with the slippery grass.
I decide on Mosport Park. Some good left and right turns, but also
some nice sweepers and a long straight to ease me back into road
racing.
As I slid through the first few corners in the trusty M3 in***pit
view, it was a damn revelation. Like being back home again, or
something.
I go down the gradually sweeping downhill, and into the moderately
hard, very bumpy corner.
This is where the N3 car would understeer and plow straight, or the
ass end would break free with an icy slickness that gives you no hint
of whats going on (the weight transfer FF feeling in N3 *is*
excellent, but unfortunately generally comes into play when you get
the car straight, after the drama is over).
Expecting that dead feeling, I'm AMAZED as the screen tilts left, the
ass end steps out, and the screen bobs as the M3 grasps for traction.
Feeding it full throttle, it whips back in line and the screen rocks
slightly in both directions as the car settles on it's suspension.
Right about then, the immersive difference some bumps, big elevation
changes and realistically working suspension can make really start
sinking in.
I realize N3 does elevation changes too, but there is something more
flowing and natural about the SCGT tracks.
Minutes later, I'm in the same corner in the middle of a 15 car field,
smiling joyously as I see the other M3's and 911's lean down hard to
the left on their suspensions, then bob, step out of line, and apply a
dollop of brake to reel it all back in. Up over a crest, and they
stretch out and compress. I smile even more watching the 911's
spitting fire out of their dual exhausts as they downshift for the
next tight turn.
Wow! They look like real, honest-to-God cars dicing for position, not
the jittery, pivoting, lifeless cars I've been watching for the last
week.
The not-so-great things come back too, like AI that won't alter its
apex regardless of where you are, and of course the fact that the
computer takes over in pit lane, but overall it gave me some genuine
reflection on the sim vs. game issue.
Since I didn't buy NASCAR 99, I'm OK with N3 for the online play,
Windows interface, and FF support but playing SCGT made me realize why
some of the GPL lovers got so mad.
With the Advanced Options Editor, the cars in this upstart SCGT "game"
feel so much more realistic and right than in N3, that I can't help
but think I'll never play a sim that takes a step back again.
The unfortunate fact here is that I'm probably going to pass on NASCAR
Legends despite the fact that I love cars of that era.
The good thing is that games and sims I'd grown tired of like SCGT and
Viper all feel brand new again.
Well, that's just my rambling stream of consciousness. Thanks for
reading,
Tim