about some of this "video card driver fault". I am very sure that it is quite
possible to fix this with video card driver fixes. >>
I spoke with Rendition's head of development myself about this one. I still
believe this is a problem with the Rendition drivers, though it might also have
something to do with the way Microsoft is using the clipping plane features on
the board.
drivers affect more than one or two video cards. You mean to tell me that
during CPR's development and testing they weren't aware of this problem? >>
Oh, they were aware of it. See their readme.txt file for a list a mile long of
"driver" problems :)
Win95 certified drivers were broken? This is were the *** part comes in
to play. >>
Being informed and responding to it quickly are two different things. STB
knows about the problem with the Riva's and have known for several weeks but no
driver updates are up on their board. The same is true for Rendition. I spoke
to their head of development a month ago and gave him the complete lowdown on
the product, yet no new drivers are available yet. Obviously these developers
release drivers more slowly than we'd like.
were un-documented in D3D. Therefore many of the
video card drivers were fine until this hook got used. >>
that's very possible.
is coded. Then again, it could just be that there are alot of people out there
that have crappy video drivers from crappy video card manufacturers. It could
happen, it's happened before.>>
I think both scenarios are possible. I've got a bunch of Direct3D games that
look fine. CART flickers.
Randy
Randy Magruder
Staff Writer
Digital Sportspage
http://www.racesimcentral.net/