I'll say this again <g>
The pull to the left IS in the sim using the default fast setup, it is not
as noticable using the easy setup. The pull can be eliminated with a few
chassis adjustments or simply calibrating your wheel off center.
Asymmetrical setups will help the car turn left in order to get it through
the corners as quickly as possible, but they have the side effect of pulling
the car to the left on the straights. As a result, you may have to
countersteer to the right down the straightaway in order to keep the car
tracking straight ahead. This is NORMAL, and something all WC drivers have
to deal with in real life.
The difference in caster will change the amount of pull you may experience.
Although, caster stagger is NOT the only adjustment that will give you that
pull to the left. Many other factors must also be considered. Camber
settings, weight balance, tire stagger, tire psi, & track banking also plays
an important role. Many newcomers will be uncomfortable with the pull to the
left & many may even think that there wheel won't calibrate properly. This
pull to the left is normal & is the preferred setup to assist drivers when
entering the corners with ease.
Simulating the pull that a stock car gets in a game is going to yield
different results for different types of controllers. To add to this
variation, the Linearity setting you choose in setting up your controller,
in combination with the steering ratio you choose within the setup is going
to contribute in making the pull feel different from user to user. On any
given controller, setup the Linearity towards the Non Linear side (say 10%)
You will notice the need to use a lot more counter steering on the straight
than somebody using 90% Linearity with the exact same setup.
Do you see real drivers using counter steering down the straights? No.
Because they can center the wheel on the steering shaft. Is the pull still
there for them? Yes. You can get your controller to center on the straights
by how you calibrate it, get rid of it entirely if you like. Will you still
feel the pull? No. Why? Because the pull you're feeling is from the tension
on the springs, bungee, or what ever your controller uses to center itself.
Your controller isn't hooked up to the suspension of a stock car, so you're
not going to be able to feel the dynamic pull that the suspension creates.
Furthermore, your steering wheel doesn't have the range of motion as a real
car. At best you're probably getting from 240 to 270 degrees of motion, and
much less on a Joystick (maybe 90 degrees if you're lucky?) A real car has
what, maybe 3 to 4 full rotations from lock to lock? With this in mind the
game has to have Steering Ratio values that can compensate for the lack of
true lock to lock movement. The differences in degrees of lock to lock
motion between a joystick and a wheel is why the Linearity setting makes
such a big difference, it has to inorder to make all types of controllers
usable. You just need to find the setting that is comfortable to you.
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