rec.autos.simulators

F12000 - General Reaction to this game

Jan Verschuere

F12000 - General Reaction to this game

by Jan Verschuere » Thu, 20 Apr 2000 04:00:00

Beats me... quite some slow down for sure, but I usually manage... Only
slightly worse than GPL with a full grid.

Jan.
=---


> On Tue, 18 Apr 2000 23:16:43 GMT, "Jan Verschueren"

> >As for F12K... I think it runs just fine on my slightly more modest setup

> >one of those games where control doesn't really suffer by the occasional
(or
> >regular, in this particular case ;-)) framehit. Getting more and more
> >dissapointed with the FF implementation tho'. On the whole not bad as a
> >diversion though.

> You mean you can have a decent start with 22 cars? What's your secret?

Iain Mackenzi

F12000 - General Reaction to this game

by Iain Mackenzi » Thu, 20 Apr 2000 04:00:00

Yes, I know what you mean. It's not as good GPL, but it still adds a lot to
the experience, esp when added spring is applied.
Iain


Some Call Me Ti

F12000 - General Reaction to this game

by Some Call Me Ti » Thu, 20 Apr 2000 04:00:00


frame rate is not impressive. It's playable with mirror on but all mirror
extra details off, smoke/dust do medium, all car details medium, 12 visible
cars, and everything else at max. Most of the time with this is 25-30 fps
but is still slow on the grid.

The FF is pant on my excellent Ferrari FF wheel especially compared to Rally
Champ 2000, GPL and Viper racing. Curbs are good but there's no "feel" when
it slides or should be weighting up.

Perhaps they'll improve it all with a patch. However knowing EA they'll just
bring out for F1 2001 and we'll have to fork out again.

The cars do seem rather accident prone but I must say I've had some really
triffic racing out of it so far.

We'll just have to Wait for GP3

Some Call Me Tim

Remco Moe

F12000 - General Reaction to this game

by Remco Moe » Thu, 20 Apr 2000 04:00:00


>I may have missed the discussions on this, but what about the sim's race
>modelling?

The AI is "out-of-the-box" plain bad. It seems that the code is quite
well (they respond to setup changes), but it's not finished.

Best handling of modern F1 cars yet.

It's hotlappers paradise.

You need to be a rocketscience specialist to set your computer up,
kinda hard IMO <g>. Some parts of the physics are toned down a bit,
but I'm not sure if that's a bad thing. (Driving away full throttle
from standstill is too easy, again IMO).

As a racing simulation, it will get 3/10 from me, as a driving
simulation 8.5/10. David/Greg/Iain will disagree of course....

Remco

Erwan Gourvene

F12000 - General Reaction to this game

by Erwan Gourvene » Thu, 20 Apr 2000 04:00:00

My opinion:
GPL: 8/10
GP2: 7/10
MGPRS2: 8/10
F1 2000: 8,5/10 (but a tons of bug have to be fixed soon
otherwise i give it a 6,5/10)



> I may have missed the discussions on this, but what about the sim's race
> modelling? How do cars handle? How much fun is it ? How hard and
"realistic"
> does it get?

> If GPL gets 9.5/10, GP2 7.5/10, MGPR2  5/10 (feeling generous), how would
> you rate F1 2000?



> > I have been quite surprised by the generally good reaction to this game
on
> > r.a.s

> > My own experiences with F12K were totally disappointing. To say that the
> > frame rate stank on a PIII550 GeForce DDR and 256MB RAM is the
> > understatement of the *** year. Maybe I'm unlucky, but I feel my
system
> > is fine as the wonderful SBK2000 runs at full detail with great game
> speed -
> > and this bike sim is in another class in terms of depth of graphic
detail.
> > The return of F12K to EB within the permitted 10 days was as inevitable
as
> a
> > Johnny Herbert race retirement.

> > The chart success of this game is undeniable. However, I feel this has
> more
> > to do with the current absence of a really top flight F1 sim and also
the
> > ability of the FIA licence to shift boxes in the same way as FIFA does.

> > Things promise to get a bit more crowded in the next few weeks however.
> The
> > new Eidos game should hopefully boast a much better frame rate at the
very
> > least.

> > The real deal will undoubtedly be GP3. However, how can we rely on
release
> > dates that keep moving backwards? It will, I am sure be worth the wait -
> but
> > just how much longer will the wait be?

> > In the meantime, disappointing titles will continue to take the sales
that
> > should belong to Microprose.

Iain Mackenzi

F12000 - General Reaction to this game

by Iain Mackenzi » Thu, 20 Apr 2000 04:00:00

Not entirely!  The aspect of F12K that needs sorting out is definitely the
AI.  It is nothing like as bad as some people would suggest, but
nevertheless needs some work.  I would give it 6/10 for racing and 9/10 for
driving.
Iain
Greg Cisk

F12000 - General Reaction to this game

by Greg Cisk » Thu, 20 Apr 2000 04:00:00


Hehe. I will certainly give starts 3/10 :-) I will also give the
requirements
listed on the box a 2/10. No way in hell is a P2-450 the recommended
machine. Recommended machines generally run games at the max
resolution with a good framerate.

I do give it 8.5 out of 10 all around though. I am basing this on my
personal comparisons to it's current companion sims. Namely
F1RS/MGPRS2 and GP2. IMHO F1 2000 is head and shoulders
above these 2 other games.

Hotlapping is awesome even with the full field of cars on the track
for some reason. 21-24 fps no problem. In the actual race with the
same number of opponents on the track it is a solid 18 with a
range of 13-19fps. I find this strange since the actual number of
cars on the track is the same. Also in races, you will remain at
the 13-19 fps even when AI cars drop out.

For me starting races is the only issue. I am now getting 13fps
on the line so I can tolerate it. At least I could last night :-)

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

Greg Cisk

F12000 - General Reaction to this game

by Greg Cisk » Thu, 20 Apr 2000 04:00:00


So you have the same crappy framerate as everyone else. You are
just lucky enough to deal with it.

--

Header address intentionally scrambled to ward off the spamming hordes.

cisko [AT] ix [DOT] netcom [DOT] com

> Jan.
> =---



> > On Tue, 18 Apr 2000 23:16:43 GMT, "Jan Verschueren"

> > >As for F12K... I think it runs just fine on my slightly more modest
setup

It's
> > >one of those games where control doesn't really suffer by the
occasional
> (or
> > >regular, in this particular case ;-)) framehit. Getting more and more
> > >dissapointed with the FF implementation tho'. On the whole not bad as a
> > >diversion though.

> > You mean you can have a decent start with 22 cars? What's your secret?

mas..

F12000 - General Reaction to this game

by mas.. » Thu, 20 Apr 2000 04:00:00



>Although this has been debated to death in this NG, I'm coming to the
>conclusion that the poor frame rate has something to do with TNT2 and
>GeForce DDR.  

Possible.  But my 300a/450 V3-3000 seems to exibit poor framerate.  Yes, it
can be 40+ at times (one/two cars visible, mirrors off), but it is about 5-10
fps at the start with a reasonable attempt at setting details to maintain
speed.  I have to start with the nose view, no mirrors, etc.  Sure, a 450 is
not SOTA, and perhaps there is some P3 SSE tweaking.

Too late!  :-)  Seriously, you can't expect to state your opinion and not get
replies in kind.

It's a major facet, though not the only.  I'd say a sim has to be good at:
driving physics, AI, graphics/framerate compromise, and yes, playability.
The AI here is really bad.  I posted about how cars catch up to a slower car,
then when trying to pass, start weaving as if the code is fighting between
passing and staying on the race line.  End result is a lot of wipeouts.

I think the GPL really holds as I know I had to limit myself to ~9-car fields.
Compare to F12000 comments here such as "F1 sim with less than a 22-car field,
hah!".  Similar, eh?  I don't think the GP2 comparison is as relevant.  GP2
was clearly a game designed to "grow" as systems did.  And came out before
3d accelerators.  Basically, there are a lot of games that look as nice as
F12000, but run much smoother.  If it had an order of magnitude improvement in
graphics, the jerky framerate would be more understandable.

While I tend to disregard the reports, I do not think GP2 was as god-like as
some here.  So, I'm not holding my breath.

I agree.  It's good enough to spend $30 and enjoy now.  We'll see if, or by
how much, GP3 is better ... whenever it does get released.

ymenar

F12000 - General Reaction to this game

by ymenar » Thu, 20 Apr 2000 04:00:00

"Greg Cisko" <no.spam.email.for.me> wrote

Don't you like historical sims? ;-)

Seriously, as much as this pissed me off at first, I don't care much.  I
personally like the tracks that year more than in 1999 or 2000, and I feel
the cars will give us a better challenge on track.  And with the open
architecture of Geoff's game engine, Im sure it will be open to many
enhancements very soon after it's release.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

ymenar

F12000 - General Reaction to this game

by ymenar » Thu, 20 Apr 2000 04:00:00


Yes it's only your opinion...

Having MGPRS2 and GPL rated the same is pure heresy.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Don Burnett

F12000 - General Reaction to this game

by Don Burnett » Thu, 20 Apr 2000 04:00:00

Too get any kind of playable framerate on my V3000 running on a 464 mhz
celeron, I have to turn detail down considerably.
I love the sim, but really wish they would have included better support, ie
glide, open gl.

--
Don Burnette
Dburn in N3 and Legends


> Although this has been debated to death in this NG, I'm coming to the
> conclusion that the poor frame rate has something to do with TNT2 and
> GeForce DDR.  The Voodoo owners (2 and 3) seem to be very happy.  I am

> Athlon 750.

snip
Don Burnett

F12000 - General Reaction to this game

by Don Burnett » Thu, 20 Apr 2000 04:00:00

Hmm, I'm running the same setup except at 464 mhz, I get high ***s at the
start from the back of a full field.
I set most of my details to medium with mirrors on and run at 1024x768.
Smooths out to mid 20's after first turn at Monza, with high in the upper
30's as the field spreads out.

--
Don Burnette
Dburn in N3 and Legends


mas..

F12000 - General Reaction to this game

by mas.. » Thu, 20 Apr 2000 04:00:00


How many cars visible?  I've tried a few levels.  Here's the skinny on what
happens as I changed options.  All the above from watching replays of a Brazil
race starting from grid position 6 using FRAPS...

all set lowerst possible, 640x480 (except 4 cars visible) : 48 fps waiting, 38
when starting to move.

changed to 800x600: still 48 fps
changed distances set to "max": 33 fps
added high***pit: 31 fps
mirrors on: 24 fps
bilinear filtering: 25 fps (withing error, no change)
race groove: 24 fps
(grandstands: reduces 3-6 fps, not used below)
6 vehicles visible: 25 fps
12 vehicles: 20 fps
(back to 4 vehicles):
texture detail max: 25 fps
text=min, all vehicle details to max: 23
text + max details: 19-21 fps but VERY JERKY when moving! = accidents a plenty

Generally, if there are a lot of high polygon textured vehicles visible,
framerate seems to get bad in a hurry.  Once I'm racing and one, two, three
cars are visible, framerate can be quite high (>30).

David Kar

F12000 - General Reaction to this game

by David Kar » Thu, 20 Apr 2000 04:00:00

--"A . . . witch?"
--"A witch!  BURN HIM!  BURRRNNNN HIM!!"

;)

--DK



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