>Although this has been debated to death in this NG, I'm coming to the
>conclusion that the poor frame rate has something to do with TNT2 and
>GeForce DDR.
Possible. But my 300a/450 V3-3000 seems to exibit poor framerate. Yes, it
can be 40+ at times (one/two cars visible, mirrors off), but it is about 5-10
fps at the start with a reasonable attempt at setting details to maintain
speed. I have to start with the nose view, no mirrors, etc. Sure, a 450 is
not SOTA, and perhaps there is some P3 SSE tweaking.
Too late! :-) Seriously, you can't expect to state your opinion and not get
replies in kind.
It's a major facet, though not the only. I'd say a sim has to be good at:
driving physics, AI, graphics/framerate compromise, and yes, playability.
The AI here is really bad. I posted about how cars catch up to a slower car,
then when trying to pass, start weaving as if the code is fighting between
passing and staying on the race line. End result is a lot of wipeouts.
I think the GPL really holds as I know I had to limit myself to ~9-car fields.
Compare to F12000 comments here such as "F1 sim with less than a 22-car field,
hah!". Similar, eh? I don't think the GP2 comparison is as relevant. GP2
was clearly a game designed to "grow" as systems did. And came out before
3d accelerators. Basically, there are a lot of games that look as nice as
F12000, but run much smoother. If it had an order of magnitude improvement in
graphics, the jerky framerate would be more understandable.
While I tend to disregard the reports, I do not think GP2 was as god-like as
some here. So, I'm not holding my breath.
I agree. It's good enough to spend $30 and enjoy now. We'll see if, or by
how much, GP3 is better ... whenever it does get released.