rec.autos.simulators

GPL: How to explain?

Arto Wik

GPL: How to explain?

by Arto Wik » Thu, 10 Dec 1998 04:00:00

Well, ..., how to explain to the friends that are not interested in
racing, the "reality" of GPL? "It is not a game" doesn't sound so
good to them ...

I've never been really interested in computer games. Usually one try or
two or perhaps three has been enough. Well, GP2 was an exception, though...

But those experiences you get in GPL are hard to explain! If any of you
of the Papyrus programming and testing team happen to read this - for ex.
Alison Hine of the great setups - I would like to give my sincere
congratulations for your great work! The GPL really has been a great
step to the realistic "virtual reality" of racing simulators!

Arto

PS I hope to find some time for my lute playing, too ...


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