with NOT modeling tire wear???
but
> not actual wear. Papy was able to get away with this due to the
actual tires
> lasting for numerous races (They were street tires) back in 1967. Can
you
> imagine if a modern sim had no tire wear in it?
> > Yep, you guessed it, GP3 again. It is true that it was
> > 4 years ago when GP2 was released an I see many posts
> > rambling on about the 4 years it took to develop GP3.
> > How about GC taking a *big* vacation and actually started
> > developing GP3 1 or 2 years ago, that would seem ok,
> > wouldn't it. Besides, 2 years ago, nobody cared about
> > 3D accel, because the cards were crap. And FF only got
> > into the picture around that time too.
> > Developing software (games) in such an unstable environment
> > can be disasterous if the design team makes the wrong
> > descisions (like the input module, or the render module, look
> > at Unreal), so sometimes whole portions have to be rewritten
> > to accomodate recent developments on input and 3D devices.
> > That's not to say GP3 wasn't late, it took it's time, but now it's
> > here I must say, I like it. Sure there are some problems and
> > the physics engine has (too) many shortcuts, but basically
> > it's an ok simulation. There's just so much you can model in
> > the physics departement with the current CPUs, maybe in
> > another 4 years time, we'll all be driving *real* simulations.
> > (I assume GPL also uses some shortcuts and/or simplyfications
> > in the physics module).
> > Dennis.
Before you buy.