4 years ago when GP2 was released an I see many posts
rambling on about the 4 years it took to develop GP3.
How about GC taking a *big* vacation and actually started
developing GP3 1 or 2 years ago, that would seem ok,
wouldn't it. Besides, 2 years ago, nobody cared about
3D accel, because the cards were crap. And FF only got
into the picture around that time too.
Developing software (games) in such an unstable environment
can be disasterous if the design team makes the wrong
descisions (like the input module, or the render module, look
at Unreal), so sometimes whole portions have to be rewritten
to accomodate recent developments on input and 3D devices.
That's not to say GP3 wasn't late, it took it's time, but now it's
here I must say, I like it. Sure there are some problems and
the physics engine has (too) many shortcuts, but basically
it's an ok simulation. There's just so much you can model in
the physics departement with the current CPUs, maybe in
another 4 years time, we'll all be driving *real* simulations.
(I assume GPL also uses some shortcuts and/or simplyfications
in the physics module).
Dennis.