rec.autos.simulators

Extreme Trial Motocross display problems?

Luke Phillip

Extreme Trial Motocross display problems?

by Luke Phillip » Thu, 26 Aug 1999 04:00:00


at 153mhz. For some reason when i play extreme trial motocross, 98% of the
polygons are invisible, so i can see a bit of a helmet, some course markers
and a few other things, TV view is better than the rest.. Can it run on v3,
i've tried everything i can think of, any help would be appreciated

Greets,
             Luke

Michael Justic

Extreme Trial Motocross display problems?

by Michael Justic » Thu, 26 Aug 1999 04:00:00

didn't know this was rec.moto.game.problems :)


> at 153mhz. For some reason when i play extreme trial motocross, 98% of the
> polygons are invisible, so i can see a bit of a helmet, some course markers
> and a few other things, TV view is better than the rest.. Can it run on v3,
> i've tried everything i can think of, any help would be appreciated

> Greets,
>              Luke

Luke Phillip

Extreme Trial Motocross display problems?

by Luke Phillip » Thu, 26 Aug 1999 04:00:00

so its not an auto simulator? :)


> didn't know this was rec.moto.game.problems :)



running
> > at 153mhz. For some reason when i play extreme trial motocross, 98% of
the
> > polygons are invisible, so i can see a bit of a helmet, some course
markers
> > and a few other things, TV view is better than the rest.. Can it run on
v3,
> > i've tried everything i can think of, any help would be appreciated

> > Greets,
> >              Luke

Dave Henri

Extreme Trial Motocross display problems?

by Dave Henri » Thu, 26 Aug 1999 04:00:00

  There is another file to run, I think,  I've checked out too many
demos lately.   See if there is a chooser file or a play file, something
that configures your system.  You probably don't have the demo setup for
your 3d card....you do have a 3d card right?
dave henrie

> didn't know this was rec.moto.game.problems :)



> > at 153mhz. For some reason when i play extreme trial motocross, 98% of the
> > polygons are invisible, so i can see a bit of a helmet, some course markers
> > and a few other things, TV view is better than the rest.. Can it run on v3,
> > i've tried everything i can think of, any help would be appreciated

> > Greets,
> >              Luke

A.K.C

Extreme Trial Motocross display problems?

by A.K.C » Fri, 27 Aug 1999 04:00:00

Reinstal the demo and select the D3D not the Glide installation. This fixed
the same problem for me with a V3. Cheers, Andrew.


>at 153mhz. For some reason when i play extreme trial motocross, 98% of the
>polygons are invisible, so i can see a bit of a helmet, some course markers
>and a few other things, TV view is better than the rest.. Can it run on v3,
>i've tried everything i can think of, any help would be appreciated

>Greets,
>             Luke

Andre Warrin

Extreme Trial Motocross display problems?

by Andre Warrin » Fri, 27 Aug 1999 04:00:00



Indeed, but the d3d doesn't look as good as the glide mode.

Andre


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.