If you want to see cars more than 100m down the road, then the key is in the
f1car.gen file....
modify the lines that contain the "VD" references from something like...
<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0)
LODOut=(140.0)
to something like
<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0)
LODOut=(500.0)
just for info, the "VD" lines are used to determine at which distance the
low detail models (referenced by the D suffix) are used... in the above
example, between 18 and 140 meters.
There were a couple of threads on this during the first burst of posts on
this forum after the release of the game, and I think this is also on
Jenson's F1 FAQ page.
Changing the global LOD-multiplier setting (in the default.cfg) will only
put more strain on your system, as MANY more polygons are being pushed. The
method above (f1car.gen) will only increase the number of polys by a tiny
amount.
David G Fisher