rec.autos.simulators

How to make f12001 cars disappear later?

Phillip Arche

How to make f12001 cars disappear later?

by Phillip Arche » Tue, 04 Dec 2001 10:35:04

I realise this  has been asked and answered before, but I've formated my
H/Drive and didn't keep the relevent messages and our news server only keeps
messages a couple of days. So the question is: what do I need to change in
F1 2001 to have the AI cars not disappear so quickly. At the moment they're
gone when they get 50 metres up the track.
                            TIA...
                            Phillip...
Jeffrey345

How to make f12001 cars disappear later?

by Jeffrey345 » Tue, 04 Dec 2001 21:26:58

"lod multiplier" if i remember right...



David G Fishe

How to make f12001 cars disappear later?

by David G Fishe » Wed, 05 Dec 2001 05:32:23

From another post:

If you want to see cars more than 100m down the road, then the key is in the
f1car.gen file....

modify the lines that contain the "VD" references from something like...

<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0)
LODOut=(140.0)

to something like

<MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False LODIn=(18.0)
LODOut=(500.0)

just for info, the "VD" lines are used to determine at which distance the
low detail models (referenced by the D suffix) are used... in the above
example, between 18 and 140 meters.

There were a couple of threads on this during the first burst of posts on
this forum after the release of the game, and I think this is also on
Jenson's F1 FAQ page.

Changing the global LOD-multiplier setting (in the default.cfg) will only
put more strain on your system, as MANY more polygons are being pushed. The
method above (f1car.gen) will only increase the number of polys by a tiny
amount.

David G Fisher



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